goProject/.svn/pristine/df/df87342987b43f6444bb495946acb79428262a05.svn-base
2025-01-06 16:21:36 +08:00

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package resultStatus
// 系统错误码
var (
// 成功
Success = NewResultStatus(0, "Success")
// 数据库错误
DBError = NewResultStatus(-2, "DBError")
// 方法未定义
MethodNotDefined = NewResultStatus(-3, "MethodNotDefined")
// 参数无效
ParamInValid = NewResultStatus(-4, "ParamInValid")
// 参数不匹配
ParamNotMatch = NewResultStatus(-5, "ParamNotMatch")
// 功能未开启
ModuleNotOpen = NewResultStatus(-6, "ModuleNotOpen")
// 只支持Post
OnlySupportPOST = NewResultStatus(-7, "OnlySupportPOST")
// API未定义
APINotDefined = NewResultStatus(-8, "APINotDefined")
// API数据错误
APIDataError = NewResultStatus(-9, "APIDataError")
// API参数错误
APIParamError = NewResultStatus(-10, "APIParamError")
// IP被禁用
IPForbid = NewResultStatus(-11, "IPForbid")
// 没有有效的服务器
NoAvailableServer = NewResultStatus(-12, "NoAvailableServer")
// 服务器组不存在
ServerGroupNotExists = NewResultStatus(-13, "ServerGroupNotExists")
// 测试接口只能debug下调用
DebugInterface = NewResultStatus(-14, "DebugInterface")
// 模块不存在
ModuleNotExists = NewResultStatus(-15, "ModuleNotExists")
// 未能找到指定方法
NotSpecificMethod = NewResultStatus(-16, "NotSpecificMethod")
// 非指定区域
NotMatchRegion = NewResultStatus(-17, "NotMatchRegion")
// 发送空数据
SendNullData = NewResultStatus(-18, "SendNullData")
// 序列化失败
MarshalDataError = NewResultStatus(-19, "MarshalDataError")
//未登录
NotLogin = NewResultStatus(-20, "NotLogin")
// 数据错误
DataError = NewResultStatus(-31, "DataError")
// 战区合并维护中,敬请期待
MergeDataRunning = NewResultStatus(-67, "MergeDataRunning")
// 下载器内容未配置
QcDownloadConfigNotExists = NewResultStatus(-68, "QcDownloadConfigNotExists")
// 下载器奖励已领取
QcDownloadHasReward = NewResultStatus(-69, "QcDownloadHasReward")
// 下载器奖励没有奖励可领取
QcDownloadNotReward = NewResultStatus(-70, "QcDownloadNotReward")
// 下载器奖励积分不足
QcDownloadNotScore = NewResultStatus(-71, "QcDownloadNotScore")
)
// 玩家
var (
// 玩家不存在
PlayerNotExist = NewResultStatus(-1110, "PlayerNotExist")
// 没有合适的玩家
NotSuitablePlayer = NewResultStatus(-1155, "NotSuitablePlayer")
// 玩家阵容不存在
PlayerSlotFormationNotExist = NewResultStatus(-1156, "PlayerSlotFormationNotExist")
)
// 仙盟和GS保持同步
var (
// 玩家不在仙盟中
GuildNotIn = NewResultStatus(-9401, "玩家不在仙盟中")
// 仙盟不存在
GuildNotExist = NewResultStatus(-9402, "仙盟不存在")
// 玩家已在仙盟中
GuildHasIn = NewResultStatus(-9403, "玩家已在仙盟中")
// 玩家操作目标和所在仙盟不一致
TargetGuildNotMatch = NewResultStatus(-9404, "玩家操作目标和所在仙盟不一致")
// 仙盟不存在成员
GuildMemberNotExist = NewResultStatus(-9405, "仙盟不存在成员")
// vip等级不足
GuildNeedVip = NewResultStatus(-9406, "vip等级不足")
// 仙盟权限不足
GuildNeedAuth = NewResultStatus(-9407, "仙盟权限不足")
// boss节点今日未开放
GuildBossTodayNotOpen = NewResultStatus(-9411, "boss节点今日未开放")
// 职位人数已满
GuildPostEnough = NewResultStatus(-9415, "职位人数已满")
// boss开启错误
GuildBossOpenError = NewResultStatus(-9416, "boss开启错误")
// boss开启条件不足
GuildBossOpenEnough = NewResultStatus(-9417, "boss开启条件不足")
// 仙盟名称已存在
GuildNameHasExist = NewResultStatus(-9419, "仙盟名称已存在")
// 该职位人数达上限
GuildPostLimit = NewResultStatus(-9420, "该职位人数达上限")
// 世界喊话CD中
GuildShareCd = NewResultStatus(-9423, "世界喊话CD中")
// 弹劾条件不足
GuildImpeachNotEnough = NewResultStatus(-9424, "弹劾条件不足")
// 不是成员或者长老
GuildIsNotMember = NewResultStatus(-9428, "不是成员或者长老")
// boss已开启
GuildBossHasOpen = NewResultStatus(-9429, "boss已开启")
// 盟主不允许退盟
GuildLeaderNotAllowedExit = NewResultStatus(-9430, "盟主不允许退盟")
// 盟主公告锁定
GuildNoticeIsLock = NewResultStatus(-9431, "盟主公告锁定")
// 仙盟次数不足
GuildMiniGameNumNotAllow = NewResultStatus(-9439, "仙盟次数不足")
// 仙盟名称已被占用
GuildNameIsNotValid = NewResultStatus(-9445, "仙盟名称已存在")
// 不是盟主
GuildPlayerNotLeader = NewResultStatus(-9454, "不是盟主")
// 模式切换未到冷却时间
GuildSwitchModeNotCool = NewResultStatus(-9455, "模式切换未到冷却时间")
// 该玩家职位变更还在冷却中
GuildChangePostNotCool = NewResultStatus(-9460, "该玩家职位变更还在冷却中")
// 当前仙盟管理模式不可任命
GuildModeCanNotAppoint = NewResultStatus(-9461, "当前仙盟管理模式不可任命")
// 当前仙盟管理模式不可挑战
GuildModeCanNotFight = NewResultStatus(-9463, "当前仙盟管理模式不可挑战")
// 玩家等级不满足仙盟等级要求
GuildPlayerLvLessThanNeedLv = NewResultStatus(-9465, "玩家等级不满足仙盟等级要求")
// 玩家未申请
GuildPlayerNotApply = NewResultStatus(-9466, "玩家未申请")
// 仙盟信息未变更
GuildInfoNotChange = NewResultStatus(-9483, "仙盟信息未变更")
// 战略编辑次数不足,明日再来
GuildStrategyEditNum = NewResultStatus(-9486, "战略编辑次数不足,明日再来")
// 建筑不存在
GuildBuildNotExist = NewResultStatus(-9489, "建筑不存在")
// 礼包已采购
GuildWelfarePurchased = NewResultStatus(-9490, "该礼包已采购")
// 礼包已采购
GuildWelfareCaptailNotEnough = NewResultStatus(-9491, "采购礼包所需资金不足")
// 礼包已采购
GuildWelfareLvNotEnough = NewResultStatus(-9492, "仙盟等级不足,无法采购")
// 建筑经验超过最大值
GuildBuildExpOverMax = NewResultStatus(-9496, "建筑经验超过最大值")
// 未能设置该类型职位信息
GuildSetPostTypeNot = NewResultStatus(-9497, "未能设置该类型职位信息")
// 仙盟成员已达上限
GuildNumMax = NewResultStatus(-9499, "仙盟成员已达上限")
// 建筑尚未开启
GuildBuildIsLock = NewResultStatus(-109013, "建筑尚未开启")
// 建筑配置未获取
GuildBuildConfigNotExist = NewResultStatus(-109014, "未获取到建筑配置")
// 等级不匹配
GuildWelfareLvNotMatch = NewResultStatus(-109015, "等级不匹配")
// 建筑等级已达到满级
GuildBuildHasMaxLv = NewResultStatus(-109017, "建筑等级已达到满级")
// 采购礼包ID不存在
GuildGiftIdNotExist = NewResultStatus(-109018, "采购礼包ID不存在")
// 盟主令次数不足
GuildLeaderOrderCount = NewResultStatus(-109019, "盟主令次数不足")
// 仙盟每日可踢出人数已达上限
GuildTodayKickOutCountIsMax = NewResultStatus(-109020, "仙盟每日可踢出人数已达上限")
// 已申请该仙盟,请耐心等待审核
GuildHasApply = NewResultStatus(-109499, "已申请该仙盟,请耐心等待审核")
)
// 仙盟试炼
var (
GuildTrainBoxRewardDrawed = NewResultStatus(-109001, "仙盟试炼宝箱已领取")
// 仙盟boss战报不存在
GuildTimeBossReportNotExists = NewResultStatus(-109002, "仙盟boss战报不存在")
// 仙盟试炼节点不存在
GuildTrainNodeNotExists = NewResultStatus(-109003, "仙盟试炼节点不存在")
// 仙盟试炼奖励槽位不存在
GuildTrainBoxSlotNotExists = NewResultStatus(-109004, "仙盟试炼奖励槽位不存在")
// 仙盟试炼目标位置奖励信息已变化
GuildTrainBoxSlotHasRefresh = NewResultStatus(-109005, "仙盟试炼目标位置奖励信息已变化")
// 仙盟限时boss开启积分不足
GuildTimedOpenNotEnougth = NewResultStatus(-109006, "仙盟限时boss开启积分不足")
// 仙盟限时boss开启积分不足
GuildTrainNotKill = NewResultStatus(-109007, "BOSS未镇压无法领奖")
// 试炼章节暂未开启
GuildTrainNodeNotOpen = NewResultStatus(-109010, "试炼章节暂未开启")
// 试炼已经镇压
GuildTrainIsKilled = NewResultStatus(-109011, "BOSS已镇压不可挑战")
)
// 仙盟红包
var (
// 仙盟红包不存在
GuildRedPacketNotExist = NewResultStatus(-9950, "仙盟红包不存在")
// 仙盟玩家红包不存在
GuildPlayerRedPacketNotExist = NewResultStatus(-9959, "仙盟玩家红包不存在")
// 仙盟红包已过期
GuildRedPacketIsExpire = NewResultStatus(-9953, "仙盟红包已过期")
// 仙盟红包没有奖励可以领取
GuildRedPacketNotReward = NewResultStatus(-9960, "仙盟红包没有奖励可以领取")
// 仙盟红包奖励已领取
GuildRedPacketHasRewarded = NewResultStatus(-9954, "仙盟红包奖励已领取")
)
// 组队副本
var (
// 房间不存在
TeamCopyRoomNotExists = NewResultStatus(-9612, "TeamCopyRoomNotExists")
// 成员不存在
TeamCopyMemberNotExists = NewResultStatus(-9613, "TeamCopyMemberNotExists")
// 不是房主
TeamCopyNotIsLeader = NewResultStatus(-9614, "TeamCopyNotIsLeader")
// 战斗失败
TeamCopyFigthFail = NewResultStatus(-9615, "TeamCopyFigthFail")
// 房间玩家未准备
TeamCopyNotAllReady = NewResultStatus(-9616, "TeamCopyNotAllReady")
// 玩家人数不足
TeamCopyNotEnough = NewResultStatus(-9617, "TeamCopyNotEnough")
// 玩家战力不足
TeamCopyFapNotEnough = NewResultStatus(-9618, "TeamCopyFapNotEnough")
// 仍有奖励未领取
TeamCopyHasReward = NewResultStatus(-9619, "TeamCopyHasReward")
// 未被邀请
TeamCopyNotShare = NewResultStatus(-9620, "TeamCopyNotShare")
// 目标节点尚未开启
TeamCopyNodeNotOpen = NewResultStatus(-9622, "TeamCopyNodeNotOpen")
// 人数已满
TeamCopyIsMax = NewResultStatus(-9624, "TeamCopyIsMax")
// 没有权限进入房间
TeamCopyNotAuth = NewResultStatus(-9625, "TeamCopyNotAuth")
// 组队战斗已开始
TeamCopyIsFighting = NewResultStatus(-9626, "TeamCopyIsFighting")
// 邀请已存在
TeamCopyIsExistShare = NewResultStatus(-9627, "TeamCopyIsExistShare")
// 队伍不能为全部助战状态
TeamCopyIsAllHelp = NewResultStatus(-9633, "TeamCopyIsAllHelp")
// 您已被踢出
TeamCopyKickOut = NewResultStatus(-9638, "TeamCopyKickOut")
// 房间已经解散
TeamCopyRoomRemove = NewResultStatus(-9639, "房间已经解散")
// 玩家不在房间中
TeamCopyRoomMemberNotIn = NewResultStatus(-9644, "玩家不在房间中")
// 玩家战力不足
TeamCopyPlayerFapLimit = NewResultStatus(-9647, "玩家战力不足")
// 布阵阵容错误
TeamCopyFormationError = NewResultStatus(-212603, "布阵阵容错误")
// 单人模式不允许加入
TeamCopySingleNotJoin = NewResultStatus(-212604, "单人模式不允许加入")
// 队员未准备
PlayerNotReady = NewResultStatus(-212605, "队员未准备")
)
// 矿战
var (
// 矿战玩家信息不存在
KuangzhanPlayerNotExist = NewResultStatus(-36131, "KuangzhanPlayerNotExist")
// 占领节点错误
KuangzhanOccupyNode = NewResultStatus(-36113, "KuangzhanOccupyNode")
// 矿战节点不存在
NodeConfigNotExist = NewResultStatus(-36132, "NodeConfigNotExist")
// 此洞府正在被攻击
TheOtherPlayerFighting = NewResultStatus(-36114, "TheOtherPlayerFighting")
// 该节点已经被占领
KuangzhanoverOccupyNode = NewResultStatus(-36113, "KuangzhanoverOccupyNode")
// 占领节点玩家无阵容
KuangzhanPlayerNoFormation = NewResultStatus(-36133, "KuangzhanPlayerNoFormation")
// 获取阵容失败
KuangzhanPlayerGetFormationFail = NewResultStatus(-36134, "KuangzhanPlayerGetFormationFail")
// 已占领洞府节点
KuangzhanOverLoad = NewResultStatus(-36115, "KuangzhanOverLoad")
// 今日抢夺次数已经用完
KuangzhanDailyLootOver = NewResultStatus(-36117, "KuangzhanDailyLootOver")
// 此洞府今日已无法被抢夺
KuangzhanDailyRobbedOver = NewResultStatus(-36118, "KuangzhanDailyRobbedOver")
// 洞天抢夺暂未开启
KuangzhanRobbedTimeNotOpen = NewResultStatus(-36119, "KuangzhanRobbedTimeNotOpen")
// 剩余洞天宝石不可抢夺
KuangzhanGemIsOver = NewResultStatus(-36120, "KuangzhanGemIsOver")
// 玩家不匹配
KuangzhanPlayerNotMatching = NewResultStatus(-36122, "KuangzhanPlayerNotMatching")
// 不是被邀请的玩家
KuangzhanInviteFailed = NewResultStatus(-36123, "邀请好友失败")
// 不是被邀请的玩家
KuangzhanNotInvited = NewResultStatus(-36124, "不是被邀请的玩家")
// 协助信息已失效
KuangzhanInviteExpired = NewResultStatus(-36125, "协助信息已失效")
// 已经帮助过该玩家
KuangzhanAlreadyHelped = NewResultStatus(-36135, "已经帮助过该玩家")
// 对方任务已经完成
KuangzhanTaskFinished = NewResultStatus(-36136, "对方任务已经完成")
)
// 蜀山论剑
var (
// 战斗校验出现异常
FightException = NewResultStatus(-1354, "FightException")
// 比武大会玩家信息不存在
HegeMonyPlayerInfoNotExist = NewResultStatus(-9701, "HegeMonyPlayerInfoNotExist")
// 比武大会玩家已有匹配
HegeMonyHasMatch = NewResultStatus(-9702, "HegeMonyHasMatch")
// 比武大会玩家未找到匹配
HegeMonyNotMatch = NewResultStatus(-9703, "HegeMonyNotMatch")
// 比武大会玩家未找到阵容
HegeMonyFormationNotExist = NewResultStatus(-9704, "HegeMonyFormationNotExist")
// 比武大会对手玩家信息不存在
HegeMonyTargetPlayerInfoNotExist = NewResultStatus(-9705, "HegeMonyTargetPlayerInfoNotExist")
// 比武大会玩家未匹配
HegeMonyPlayerNotMatch = NewResultStatus(-9706, "HegeMonyPlayerNotMatch")
// 比武大会赛季不匹配
SeasonNotMatch = NewResultStatus(-9707, "SeasonNotMatch")
// 比武大会战报信息不存在
HegeMonyReportNotExist = NewResultStatus(-9730, "HegeMonyReportNotExist")
// 比武大会战斗未能找到匹配对手
HegeMonyFightNotMatch = NewResultStatus(-9731, "HegeMonyFightNotMatch")
// 比武大会荣耀玩家不存在
HegeMonyHonorPlayerNotExist = NewResultStatus(-9732, "HegeMonyHonorPlayerNotExist")
)
// 战报
var (
// 战报信息不存在
FightReportNotExist = NewResultStatus(-9707, "FightReportNotExist")
// 数据解析错误
JsonDecodeDataError = NewResultStatus(-9708, "JsonDecodeDataError")
)
// 喜信
var (
// 信息Id错误
HappyNewsIdError = NewResultStatus(-40103, "HappyNewsIdError")
// 信息序号错误
HappyNewsOrderIdError = NewResultStatus(-40104, "HappyNewsOrderIdError")
// 喜信获取好友失败
HappyNewsGetFriendsError = NewResultStatus(-40105, "HappyNewsGetFriendsError")
// 没有好友
NoFriend = NewResultStatus(-8565, "NoFriend")
)
// 仙盟远征
var (
// 仙盟远征错误
GuildExpeditionError = NewResultStatus(-29900, "GuildExpeditionError")
// 仙盟远征活动未开启
GuildExpeditionActivityNotOpen = NewResultStatus(-29906, "GuildExpeditionActivityNotOpen")
// 仙盟远征公会未匹配
GuildExpeditionGuildNotMatch = NewResultStatus(-29908, "GuildExpeditionGuildNotMatch")
// 仙盟远征阵容无法解析
GuildExpeditionFormationUnknow = NewResultStatus(-29909, "GuildExpeditionFormationUnknow")
// 仙盟远征房间信息不存在
GuildExpeditionRoomInfoError = NewResultStatus(-29912, "GuildExpeditionRoomInfoError")
// 仙盟远征阶段一挑战次数不足
GuildExpeditionFirstStepTimesIsNotEnough = NewResultStatus(-29913, "GuildExpeditionfirstStepTimesIsNotEnough")
// 仙盟远征阶段一挑战次数不足
GuildExpeditionSecondStepTimesIsNotEnough = NewResultStatus(-29914, "GuildExpeditionSecondStepTimesIsNotEnough")
// 仙盟远征房间已锁定
GuildExpeditionRoomIsLock = NewResultStatus(-29915, "GuildExpeditionRoomIsLock")
// 不是参与远征的仙盟成员
GuildExpeditionIsNotJoinMember = NewResultStatus(-29916, "GuildExpeditionIsNotJoinMember")
// 目标没有防御阵容
GuildExpeditionTargetNoDefenceFormation = NewResultStatus(-29917, "GuildExpeditionTargetNoDefenceFormation")
// 仙盟远征战斗验证失败
GuildExpeditionFightValidFail = NewResultStatus(-29918, "GuildExpeditionFightValidFail")
)
// 义结金兰
var (
// 玩家未结交标记g_yjjl对象
YjjlPlayerNotExist = NewResultStatus(-33501, "YjjlPlayerNotExist")
// 玩家未结义标记g_yjjl_player对象
YjjlPlayerNotExistForPlayer = NewResultStatus(-33588, "YjjlPlayerNotExistForPlayer")
// 玩家未结义,标记玩家对象属于第三者
YjjlPlayerNotMatch = NewResultStatus(-33589, "YjjlPlayerNotMatch")
// 玩家已结交
YjjlPlayerHasExist = NewResultStatus(-33502, "YjjlPlayerHasExist")
// 玩家已设置本特效
QingyiLvSpecialeffectsIsExists = NewResultStatus(-33515, "QingyiLvSpecialeffectsIsExists")
// 亲密付已达月上限
HelpPayIsLimit = NewResultStatus(-33571, "HelpPayIsLimit")
// 玩家当前未培养花卉
FlowerNotExist = NewResultStatus(-33523, "FlowerNotExist")
// 玩家当前花卉经验值已满
FlowerExpIsMax = NewResultStatus(-33524, "FlowerExpIsMax")
// 玩家当前花卉经验值未满
FlowerExpNotEnough = NewResultStatus(-33525, "FlowerExpNotEnough")
// 玩家已培养花卉
FlowerIsExists = NewResultStatus(-33530, "FlowerIsExists")
// 培养的花卉不匹配
FlowerNotMatch = NewResultStatus(-33531, "FlowerNotMatch")
// 花卉可收获,不能重置
FlowerCanGet = NewResultStatus(-33532, "FlowerCanGet")
// 同心榜CP组唯一标识错误
RankGroupIdError = NewResultStatus(-33541, "RankGroupIdError")
// 暂无留言
RankTipNotExists = NewResultStatus(-33542, "RankTipNotExists")
// 结交好友匹配错误
RankCpMatchError = NewResultStatus(-33544, "RankCpMatchError")
// 留言点赞和玩家结义数据不匹配
RankCpMessageZanNotMatch = NewResultStatus(-33545, "RankCpMessageZanNotMatch")
// 该玩家今日已点赞!
PlayerGood = NewResultStatus(-212301, "PlayerGood")
// 义结金兰没有任务数据
YjjlTaskNoData = NewResultStatus(-33547, "YjjlTaskNoData")
// 金兰契奖励节点错误
YjjlRewardNodeError = NewResultStatus(-33568, "YjjlRewardNodeError")
// 亲密等级不足
IntimacyLvNotEnough = NewResultStatus(-33569, "IntimacyLvNotEnough")
// 活动期间获取的亲密度不足
AddIntimacyNotEnough = NewResultStatus(-33583, "活动期间获取的亲密度不足")
// 亲密度奖励已经领取
HasAddIntimacyReward = NewResultStatus(-33584, "亲密度奖励已经领取")
// 亲密等级不足,未解锁
YjjlShowIsLock = NewResultStatus(-33586, "亲密等级不足,未解锁")
// 活动还没结束
TimedActivityNotClose = NewResultStatus(-2006, "活动还没结束")
)
// 蜀山之巅(跨服Pvp冠军赛)
var (
// 赛季未开启
WeekChampionSeasonNotOpen = NewResultStatus(-4000, "WeekChampionSeasonNotOpen")
// 赛季分组数据不存在
WeekChampionNoExistGroupMatch = NewResultStatus(-4007, "WeekChampionNoExistGroupMatch")
// 跨服蜀山之巅竞猜玩家错误
WeekChampionBetPlayerError = NewResultStatus(-4008, "WeekChampionBetPlayerError")
// 战报信息不存在
WeekChampionFightReportNotExist = NewResultStatus(-4009, "WeekChampionFightReportNotExist")
// 战报信息解析错误
WeekChampionFightReportJsonDecodeDataError = NewResultStatus(-4010, "WeekChampionFightReportJsonDecodeDataError")
)
var (
// SocialSquareGiftNotExist 礼物不存在
SocialSquareGiftNotExist = NewResultStatus(-40400, "SocialSquareGiftNotExist")
// SocialSquarePlayerNotExist 社交广场玩家不存在
SocialSquarePlayerNotExist = NewResultStatus(-40401, "SocialSquarePlayerNotExist")
// SocialSquarePhotoNotExist 社交广场玩家不存在
SocialSquarePhotoNotExist = NewResultStatus(-40402, "SocialSquarePhotoNotExist")
)
var (
// 模块错误
VideoModuleError = NewResultStatus(-38183, "VideoModuleError")
// 未检测到该战报
VideoIdError = NewResultStatus(-38184, "VideoIdError")
)
var (
// 金兰宴玩家对象不是举办方
YjjlFeastIsNotHost = NewResultStatus(-44108, "YjjlFeastIsNotHost")
// 宴会还在准备中
YjjlFeastIsPreraring = NewResultStatus(-44111, "YjjlFeastIsPreraring")
// 金兰宴宴会已开始
YjjlFeastRandomIsStart = NewResultStatus(-44112, "YjjlFeastRandomIsStart")
// 金兰宴房间类型错误
YjjlFeastRoomTypeError = NewResultStatus(-44116, "YjjlFeastRoomTypeError")
// 金兰宴房间不存在
YjjlFeastRoomNotExist = NewResultStatus(-44118, "YjjlFeastRoomNotExist")
// 金兰宴玩家不能加入该房间
YjjlFeastPlayerCantEnterThisRoom = NewResultStatus(-44119, "YjjlFeastPlayerCantEnterThisRoom")
// 金兰宴玩家不能同时主办两场及以上的宴会
YjjlFeastHostBuySamePlayer = NewResultStatus(-44120, "YjjlFeastHostBuySamePlayer")
// 金兰宴宾客人数达到上限
YjjlFeastRoomGuestMax = NewResultStatus(-44121, "YjjlFeastRoomGuestMax")
// 金兰宴玩家不在房间
YjjlFeastIsNotInScene = NewResultStatus(-44122, "YjjlFeastIsNotInScene")
// 金兰宴不是来宾
YjjlFeastIsHost = NewResultStatus(-44123, "YjjlFeastIsHost")
// 金兰宴红包不存在
YjjlFeastRedPacketNotExist = NewResultStatus(-44124, "YjjlFeastRedPacketNotExist")
// 金兰宴红包已领取或已领完
YjjlFeastRedPacketHadDraw = NewResultStatus(-44125, "YjjlFeastRedPacketHadDraw")
)
var (
// 全服红包id错误
RedPacketIdError = NewResultStatus(-40501, "RedPacketIdError")
// 全服红包已经领取完
RedPacketHaveOver = NewResultStatus(-40502, "RedPacketHaveOver")
// 全服红包不可领取
RedPacketCanNotDraw = NewResultStatus(-40503, "RedPacketCanNotDraw")
// 已经领取该红包
RedPacketHaveDraw = NewResultStatus(-40504, "RedPacketHaveDraw")
// 红包领取失败
RedPacketDrawError = NewResultStatus(-40505, "RedPacketDrawError")
)
// 跨服昆仑神虚
var (
// 昆仑之墟尚未开启
GlobalCitywarMapNotOpen = NewResultStatus(-45003, "昆仑之墟尚未开启")
// 仙盟未参与
CitywarCsGuildNotParticipate = NewResultStatus(-50000, "CitywarCsGuildNotParticipate")
// 跨服昆仑神虚地图不存在
CitywarCsMapNotExist = NewResultStatus(-50001, "CitywarCsMapNotExist")
// 跨服昆仑神虚城池不存在
CitywarCsLandNotExist = NewResultStatus(-50002, "CitywarCsLandNotExist")
// 跨服昆仑神虚城池未占领
CitywarCsLandNotOccupy = NewResultStatus(-50003, "CitywarCsLandNotOccupy")
// 跨服昆仑神虚城池正在战斗中
CitywarCsLandIsFighting = NewResultStatus(-50004, "CitywarCsLandIsFighting")
// 昆仑之墟节点坐标不匹配
CitywarCsAxisNotRight = NewResultStatus(-50011, "CitywarCsAxisNotRight")
// 昆仑之墟玩家队伍不存在
CitywarCsPlayerTeamNotExist = NewResultStatus(-50012, "CitywarCsPlayerTeamNotExist")
// 昆仑之墟玩家队伍复活中
CitywarCsPlayerTeamReviving = NewResultStatus(-50013, "CitywarCsPlayerTeamReviving")
// 昆仑之墟玩家已派遣
CitywarCsPlayerTeamIsMoving = NewResultStatus(-50014, "CitywarCsPlayerTeamIsMoving")
// 昆仑之墟玩家未派遣
CitywarCsPlayerTeamNoMoving = NewResultStatus(-50015, "CitywarCsPlayerTeamNoMoving")
// 昆仑之墟玩家玩家队伍已经死亡
CitywarCsTeamIdDead = NewResultStatus(-50016, "CitywarCsTeamIdDead")
// 没有奖励可以领取
CitywarCsNotDrawReward = NewResultStatus(-50017, "CitywarCsNotDrawReward")
// 昆仑之墟休战中
CitywarCsNotFightTime = NewResultStatus(-50018, "CitywarCsNotFightTime")
// 昆仑之墟已经结束
CitywarCsIsEnd = NewResultStatus(-50019, "CitywarCsIsEnd")
// 玩家昆仑之墟出征次数不足
CitywarCsFightNumNotEnough = NewResultStatus(-50020, "CitywarCsFightNumNotEnough")
// 昆仑之墟出生地无法操作
CitywarCsLandIsBirth = NewResultStatus(-50021, "CitywarCsLandIsBirth")
// 昆仑之墟队伍已放入仙盟大营中
CitywarCsPlayerTeamInGuildTeam = NewResultStatus(-50022, "CitywarCsPlayerTeamInGuildTeam")
// 昆仑之墟队伍不在仙盟大营中
CitywarCsPlayerTeamNotInGuildTeam = NewResultStatus(-50023, "CitywarCsPlayerTeamNotInGuildTeam")
// 昆仑神墟未选择仙盟大营中队伍
CitywarCsGuildTeamNotExist = NewResultStatus(-50024, "CitywarCsGuildTeamNotExist")
// 昆仑神墟地块正在燃烧
CitywarCsLandIsFire = NewResultStatus(-50025, "CitywarCsLandIsFire")
// 非相邻地不允许攻击
CitywarCsLandNotAdjoinNotAtk = NewResultStatus(-50027, "CitywarCsLandNotAdjoinNotAtk")
)
var (
// 巅峰对决信息不存在
PeakInfoNotExist = NewResultStatus(-40804, "PeakInfoNotExist")
// 该位置不是空位置
PeakRankNotEmpty = NewResultStatus(-40805, "PeakRankNotEmpty")
// 不能挑战低于自己的对手
PeakCantFight = NewResultStatus(-40806, "PeakCantFight")
// 排位已经变化
PeakNeedRefresh = NewResultStatus(-40808, "PeakNeedRefresh")
// 当前排名不可挑战,挑战列表已刷新
PeakNeedRefreshTwo = NewResultStatus(-40814, "PeakNeedRefreshTwo")
// 不可挑战前三
PeakCantFightTopThree = NewResultStatus(-40815, "PeakCantFightTopThree")
)
// 蜀山论剑PvpTournament
var (
// 玩家信息不存在
PvpTournamentInfoNotExist = NewResultStatus(-40901, "PvpTournamentInfoNotExist")
// 玩家未找到阵容
PvpTournamentFormationNotExist = NewResultStatus(-40902, "PvpTournamentFormationNotExist")
// 排位已经变化
PvpTournamentNeedRefresh = NewResultStatus(-40903, "PvpTournamentNeedRefresh")
// 不能挑战太靠前的玩家
PvpTournamentCantFight = NewResultStatus(-40907, "PvpTournamentCantFight")
)
// 幸运彩卡luckyCard
var (
// 幸运彩卡奖励配置不存在
LuckyCardRewardConfigNotExist = NewResultStatus(-42610, "LuckyCardRewardConfigNotExist")
// 幸运彩卡奖励不足
LuckyCardRewardNotEnough = NewResultStatus(-42611, "LuckyCardRewardNotEnough")
// 幸运彩卡青钻奖励不足
LuckyCardRewardQingzuanNotEnough = NewResultStatus(-42612, "LuckyCardRewardQingzuanNotEnough")
// 用户青钻额度不足
LuckyCardQingzuanNotEnough = NewResultStatus(-42613, "LuckyCardQingzuanNotEnough")
// 交换信息不存在
LuckyCardExchangeMessageNotExist = NewResultStatus(-42615, "LuckyCardExchangeMessageNotExist")
)
// 新版金兰宴
var (
// NewFeastHaveAppointment 已经预约过
NewFeastHaveAppointment = NewResultStatus(-41101, "NewFeastHaveAppointment")
// NewFeastAppointmentTimeOut 时间已过
NewFeastAppointmentTimeOut = NewResultStatus(-41102, "NewFeastAppointmentTimeOut")
// NotAppointment 没有预约
NewFeastNotAppointment = NewResultStatus(-41103, "NewFeastNotAppointment")
// NewFeastHaveInvite 已经邀请
NewFeastHaveInvite = NewResultStatus(-41104, "NewFeastHaveInvite")
// NewFeastAppointmentOverdue 宴会已过期
NewFeastAppointmentOverdue = NewResultStatus(-41105, "NewFeastAppointmentOverdue")
// 金兰宴房间不存在
NewFeastRoomNotExist = NewResultStatus(-41106, "NewFeastRoomNotExist")
// 金兰宴玩家不存在
NewFeastPlayerNotInRoom = NewResultStatus(-41107, "NewFeastPlayerNotInRoom")
// 金兰宴对方玩家不存在
NewFeastTargetPlayerPlayerNotInRoom = NewResultStatus(-41108, "NewFeastTargetPlayerPlayerNotInRoom")
// 道具已被抢
NewFeastPropBeRobbed = NewResultStatus(-41109, "NewFeastPropBeRobbed")
// 变身球数量不足
NewFeastBallNotEnough = NewResultStatus(-41110, "NewFeastBallNotEnough")
// 已拥有烟花
NewFeastHaveFirework = NewResultStatus(-41111, "NewFeastHaveFirework")
// 宴会已结束
NewFeastEnd = NewResultStatus(-41112, "NewFeastEnd")
// 已经品菜过了
NewFeastHaveEatFood = NewResultStatus(-41113, "NewFeastHaveEatFood")
// 不在品菜时间内
NewFeastNotEatFoodTime = NewResultStatus(-41114, "NewFeastNotEatFoodTime")
// 房间人气不足
NewFeastRoomPopularNotEnough = NewResultStatus(-41115, "NewFeastRoomPopularNotEnough")
// 密码不正确
NewFeastBoxPasswordError = NewResultStatus(-41116, "NewFeastBoxPasswordError")
// 不是房主
NewFeastNotHsot = NewResultStatus(-41117, "NewFeastNotHsot")
// 已经领取
NewFeastBoxHaveDraw = NewResultStatus(-41118, "NewFeastBoxHaveDraw")
// 房间人数已满
NewFeastRoomPlayerMax = NewResultStatus(-41119, "NewFeastRoomPlayerMax")
// 不能邀请
NewFeastCantInvite = NewResultStatus(-41120, "NewFeastCantInvite")
// 被其他人预约
NewFeastAppointmentByOthers = NewResultStatus(-41121, "NewFeastAppointmentByOthers")
)
// NoWorldBossDamageData 世界boss1.0
var (
NoWorldBossDamageData = NewResultStatus(-41200, "NoWorldBossDamageData")
)
var (
// 拍卖行商品不存在
AuctionGoodsNotExist = NewResultStatus(-41301, "AuctionGoodsNotExist")
// 拍卖行加价失败
AuctionAddPriceErr = NewResultStatus(-41302, "AuctionAddPriceErr")
// 仙盟拍卖暂无商品
AuctionGuildNoGoods = NewResultStatus(-41303, "AuctionGuildNoGoods")
// 仙盟拍卖未结束
AuctionGuildNotEnd = NewResultStatus(-41304, "AuctionGuildNotEnd")
// 分红已经领取
AuctionBonusHaveDraw = NewResultStatus(-41305, "AuctionBonusHaveDraw")
// 暂无分红
AuctionNoBonus = NewResultStatus(-41306, "AuctionNoBonus")
// 不能取消关注
AuctionCantCancelFollow = NewResultStatus(-41307, "AuctionCantCancelFollow")
// 拍卖未开始
AuctionNotStart = NewResultStatus(-41308, "AuctionNotStart")
// 该商品已经售出
AuctionGoodsHaveAuction = NewResultStatus(-41309, "AuctionGoodsHaveAuction")
// 该商品已经流拍
AuctionGoodsHaveNoPrice = NewResultStatus(-41310, "AuctionGoodsHaveNoPrice")
// 玩家金龙不足
AuctionPlayerGoldNotEnough = NewResultStatus(-41311, "AuctionPlayerGoldNotEnough")
//该商品拍卖时间已结束
AuctionGoodsEnd = NewResultStatus(-41312, "AuctionGoodsEnd")
//未参与决战神虚,不可分红
AuctionCantBonus = NewResultStatus(-41313, "AuctionCantBonus")
)
var (
// 交易行商品不存在
TradeProductNotExistInfoNotExist = NewResultStatus(-41500, "TradeProductNotExistInfoNotExist")
// 交易行审核类型不存在
TradeAuditTypeNotExist = NewResultStatus(-41501, "TradeAuditTypeNotExist")
)