goProject/trunk/framework/gameServerMgr/userWhiteList.go
皮蛋13361098506 1b77f62820 初始化项目
2025-01-06 16:01:02 +08:00

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package gameServerMgr
import (
"encoding/json"
"errors"
"fmt"
"time"
"Framework/goroutineMgr"
. "Framework/managecenterModel"
"goutil/logUtil"
"goutil/webUtil"
)
const URL_SUFFIX string = "/API/UserWhiteList.ashx"
var (
mUserWhiteListMap = make(map[int32]map[string]*WhiteList, 0)
mHashValue string
)
// 获取白名单
func GetWhiteListFromManageCenterServer() error {
//定义参数
requestParamMap := make(map[string]string, 0)
requestParamMap["HashValue"] = mHashValue
//构造url
url := fmt.Sprintf("%s/%s", mManageCenterServerAPIUrl, URL_SUFFIX)
//请求url,请求头
header := webUtil.GetFormHeader()
transport := webUtil.NewTransport()
transport.DisableKeepAlives = true
transport = webUtil.GetTimeoutTransport(transport, 30)
statusCode, returnBytes, err := webUtil.PostMapData(url, requestParamMap, header, transport)
//statusCode, returnBytes, err := webUtil.PostMapData(url, requestParamMap, header, nil)
if err != nil {
logUtil.ErrorLog(fmt.Sprintf("获取白名单列表出错url:%s,错误信息为:%s", url, err))
return err
}
if statusCode != 200 {
logUtil.ErrorLog(fmt.Sprintf("获取白名单列表出错url:%s,错误码为:%d", url, statusCode))
return err
}
// 解析返回值
returnObj := new(ReturnObject)
if err = json.Unmarshal(returnBytes, &returnObj); err != nil {
logUtil.ErrorLog(fmt.Sprintf("获取白名单列表出错,反序列化返回值出错,错误信息为:%s, str:%s", err, string(returnBytes)))
return err
}
// 判断返回状态是否为成功
if returnObj.Code != 0 {
// 数据没有变化,所以没有获取到新的数据,不能算错误。
if returnObj.Code == 47 || returnObj.Message == "DataNotChanged" {
return nil
} else {
msg := fmt.Sprintf("获取白名单列表出错,返回状态:%d信息为%s", returnObj.Code, returnObj.Message)
logUtil.ErrorLog(msg)
return errors.New(msg)
}
}
// 解析Data
var tmpWhiteList []*WhiteList
if data, ok := returnObj.Data.(string); !ok {
msg := "获取白名单列表出错返回的数据不是string类型"
logUtil.ErrorLog(msg)
return errors.New(msg)
} else {
if err = json.Unmarshal([]byte(data), &tmpWhiteList); err != nil {
logUtil.ErrorLog(fmt.Sprintf("获取白名单列表出错,反序列化数据出错,错误信息为:%s", err))
return err
}
}
tmpWhiteListMap := make(map[int32]map[string]*WhiteList, 64)
for _, item := range tmpWhiteList {
if _, exist := tmpWhiteListMap[item.PartnerId]; !exist {
tmpWhiteListMap[item.PartnerId] = make(map[string]*WhiteList, 8)
}
tmpWhiteListMap[item.PartnerId][item.UserId] = item
}
// 赋值给最终的whiteListMap
mUserWhiteListMap = tmpWhiteListMap
mHashValue = returnObj.HashValue
return nil
}
// 判断用户是否在白名单里面
// partnerId: 合作商ID
// userId: userId
func IsInWhiteList(partnerId int32, userId string) bool {
subWhiteListMap, exist := mUserWhiteListMap[partnerId]
if !exist {
return false
}
_, exist = subWhiteListMap[userId]
return exist
}
// 定时刷新白名单
func StartRefreshWhiteListTread() {
// 定时刷新数据
go func() {
goroutineName := "gameServerMgr.StartRefreshWhiteListTread"
goroutineMgr.Monitor(goroutineName)
defer goroutineMgr.ReleaseMonitor(goroutineName)
for {
// 每30秒刷新一次
time.Sleep(30 * time.Second)
// 刷新白名单
GetWhiteListFromManageCenterServer()
}
}()
}