goProject/trunk/center/usercenter/internal/game/api.go
2025-01-07 16:43:33 +08:00

70 lines
1.5 KiB
Go

package game
import (
"common/remark"
"common/resultStatus"
"common/webServer"
"logincenter/internal/user"
)
func init() {
//注册接口
webServer.RegisterFunction(new(GameApi))
}
func init() {
moduleName := "GameApi"
desc := "用户接口"
author := "tangping"
mendor := ""
date := "2025年1月7日14:38:22"
remark.RegisterModuleRemark(moduleName, desc, author, mendor, date)
}
// GameApi 游戏接口
type GameApi struct {
}
func init() {
moduleName := "GameApi"
methodName := "Add"
skipVerifyTokenPage := false
methodDesc := "添加游戏"
methodAuthor := "tangping"
methodMendor := ""
methodDate := "2024-12-25 15:55:00"
methodInParam := []string{"string 账号,int 游戏id"}
methodOutParam := `
{
"Code '类型:int'": "响应结果的状态值",
"Message '类型:string'": "响应结果的状态值所对应的描述信息",
"Data '类型:interface{}'": "响应结果的数据"
{
}
}`
remark.RegisterMethodRemark(moduleName, methodName, methodDesc, methodAuthor, methodMendor, methodDate, methodInParam, methodOutParam, skipVerifyTokenPage)
}
func (this *GameApi) Add(userData *user.User, account string, gameId int64) (responseObj *webServer.ResponseObject) {
responseObj = webServer.GetInitResponseObj()
//用户登录用户数据
//参数验证
//添加游戏
game := &Game{
Account: account,
GameID: int64(gameId),
}
gameId, err := AddGame(userData, game)
if err != nil {
return responseObj.SetResultStatus(resultStatus.DataError)
}
return
}