goProject/trunk/game/common/server_http/start.go
2025-01-15 17:36:12 +08:00

45 lines
1.1 KiB
Go

package server_http
import (
"fmt"
"net/http"
"net/http/pprof"
"sync"
)
// 启动Web服务器
// wg:WaitGroup对象
// address:服务器地址
func Start(wg *sync.WaitGroup, address string) {
defer func() {
wg.Done()
}()
//// 开启服务
//serverInstance := http.Server{
// Addr: address,
// Handler: new(httpServer),
//}
//// 开启监听
//msg := fmt.Sprintf("server_http begins to listen on: %s...", address)
//fmt.Println(msg)
//logUtil.InfoLog(msg)
// 启动Web服务器监听
mux := http.NewServeMux()
mux.Handle("/", &httpServer{})
mux.HandleFunc("/debug/pprof/", pprof.Index)
mux.HandleFunc("/debug/pprof/cmdline", pprof.Cmdline)
mux.HandleFunc("/debug/pprof/profile", pprof.Profile)
mux.HandleFunc("/debug/pprof/symbol", pprof.Symbol)
mux.HandleFunc("/debug/pprof/trace", pprof.Trace)
if err := http.ListenAndServe(address, mux); err != nil {
panic(fmt.Sprintf("server_http ListenAndServe Error:%v", err))
}
//if err := serverInstance.ListenAndServe(); err != nil {
// panic(fmt.Sprintf("server_http ListenAndServe Error:%v", err))
//}
}