package gameServerMgr import ( "encoding/json" "fmt" "strconv" . "Framework/managecenterModel" "goutil/logUtil" "goutil/webUtil" ) //修改区服注册人数 func UpdateRegisterCount(serverGroupId, registerCount int32) (err error, success bool) { success = false //定义参数 requestParamMap := make(map[string]string, 0) requestParamMap["ServerGroupId"] = strconv.Itoa(int(serverGroupId)) requestParamMap["Registrations"] = strconv.Itoa(int(registerCount)) //构造请求url url := fmt.Sprintf("%s/%s", mManageCenterServerAPIUrl, "/API/RegistrationUpdate.ashx") //请求url,请求头 header := webUtil.GetFormHeader() transport := webUtil.NewTransport() transport.DisableKeepAlives = true transport = webUtil.GetTimeoutTransport(transport, 30) statusCode, returnBytes, err := webUtil.PostMapData(url, requestParamMap, header, transport) //statusCode, returnBytes, err := webUtil.PostMapData(url, requestParamMap, header, nil) if err != nil { return } if statusCode != 200 { err = fmt.Errorf("StatusCode:%d", statusCode) return } // 解析返回值 returnObj := new(ReturnObject) if err = json.Unmarshal(returnBytes, &returnObj); err != nil { logUtil.ErrorLog(fmt.Sprintf("更新区服注册人数出错,反序列化返回值出错,错误信息为:%s, str:%s", err, string(returnBytes))) return } // 判断返回状态是否为成功 if returnObj.Code != 0 { err = fmt.Errorf("更新区服注册人数出错,返回状态:%d,信息为:%s", returnObj.Code, returnObj.Message) logUtil.ErrorLog(fmt.Sprintf("更新区服注册人数出错,返回状态:%d,信息为:%s", returnObj.Code, returnObj.Message)) return } success = true return }