package resultStatus // 系统错误码 var ( // 成功 Success = NewResultStatus(0, "Success") // 数据库错误 DBError = NewResultStatus(-2, "DBError") // 方法未定义 MethodNotDefined = NewResultStatus(-3, "MethodNotDefined") // 参数无效 ParamInValid = NewResultStatus(-4, "ParamInValid") // 参数不匹配 ParamNotMatch = NewResultStatus(-5, "ParamNotMatch") // 功能未开启 ModuleNotOpen = NewResultStatus(-6, "ModuleNotOpen") // 只支持Post OnlySupportPOST = NewResultStatus(-7, "OnlySupportPOST") // API未定义 APINotDefined = NewResultStatus(-8, "APINotDefined") // API数据错误 APIDataError = NewResultStatus(-9, "APIDataError") // API参数错误 APIParamError = NewResultStatus(-10, "APIParamError") // IP被禁用 IPForbid = NewResultStatus(-11, "IPForbid") // 没有有效的服务器 NoAvailableServer = NewResultStatus(-12, "NoAvailableServer") // 服务器组不存在 ServerGroupNotExists = NewResultStatus(-13, "ServerGroupNotExists") // 测试接口只能debug下调用 DebugInterface = NewResultStatus(-14, "DebugInterface") // 模块不存在 ModuleNotExists = NewResultStatus(-15, "ModuleNotExists") // 未能找到指定方法 NotSpecificMethod = NewResultStatus(-16, "NotSpecificMethod") // 非指定区域 NotMatchRegion = NewResultStatus(-17, "NotMatchRegion") // 发送空数据 SendNullData = NewResultStatus(-18, "SendNullData") // 序列化失败 MarshalDataError = NewResultStatus(-19, "MarshalDataError") //未登录 NotLogin = NewResultStatus(-20, "NotLogin") // 数据错误 DataError = NewResultStatus(-31, "DataError") // 战区合并维护中,敬请期待 MergeDataRunning = NewResultStatus(-67, "MergeDataRunning") // 下载器内容未配置 QcDownloadConfigNotExists = NewResultStatus(-68, "QcDownloadConfigNotExists") // 下载器奖励已领取 QcDownloadHasReward = NewResultStatus(-69, "QcDownloadHasReward") // 下载器奖励没有奖励可领取 QcDownloadNotReward = NewResultStatus(-70, "QcDownloadNotReward") // 下载器奖励积分不足 QcDownloadNotScore = NewResultStatus(-71, "QcDownloadNotScore") ) // 玩家 var ( // 玩家不存在 PlayerNotExist = NewResultStatus(-1110, "PlayerNotExist") // 没有合适的玩家 NotSuitablePlayer = NewResultStatus(-1155, "NotSuitablePlayer") // 玩家阵容不存在 PlayerSlotFormationNotExist = NewResultStatus(-1156, "PlayerSlotFormationNotExist") ) // 仙盟和GS保持同步 var ( // 玩家不在仙盟中 GuildNotIn = NewResultStatus(-9401, "玩家不在仙盟中") // 仙盟不存在 GuildNotExist = NewResultStatus(-9402, "仙盟不存在") // 玩家已在仙盟中 GuildHasIn = NewResultStatus(-9403, "玩家已在仙盟中") // 玩家操作目标和所在仙盟不一致 TargetGuildNotMatch = NewResultStatus(-9404, "玩家操作目标和所在仙盟不一致") // 仙盟不存在成员 GuildMemberNotExist = NewResultStatus(-9405, "仙盟不存在成员") // vip等级不足 GuildNeedVip = NewResultStatus(-9406, "vip等级不足") // 仙盟权限不足 GuildNeedAuth = NewResultStatus(-9407, "仙盟权限不足") // boss节点今日未开放 GuildBossTodayNotOpen = NewResultStatus(-9411, "boss节点今日未开放") // 职位人数已满 GuildPostEnough = NewResultStatus(-9415, "职位人数已满") // boss开启错误 GuildBossOpenError = NewResultStatus(-9416, "boss开启错误") // boss开启条件不足 GuildBossOpenEnough = NewResultStatus(-9417, "boss开启条件不足") // 仙盟名称已存在 GuildNameHasExist = NewResultStatus(-9419, "仙盟名称已存在") // 该职位人数达上限 GuildPostLimit = NewResultStatus(-9420, "该职位人数达上限") // 世界喊话CD中 GuildShareCd = NewResultStatus(-9423, "世界喊话CD中") // 弹劾条件不足 GuildImpeachNotEnough = NewResultStatus(-9424, "弹劾条件不足") // 不是成员或者长老 GuildIsNotMember = NewResultStatus(-9428, "不是成员或者长老") // boss已开启 GuildBossHasOpen = NewResultStatus(-9429, "boss已开启") // 盟主不允许退盟 GuildLeaderNotAllowedExit = NewResultStatus(-9430, "盟主不允许退盟") // 盟主公告锁定 GuildNoticeIsLock = NewResultStatus(-9431, "盟主公告锁定") // 仙盟次数不足 GuildMiniGameNumNotAllow = NewResultStatus(-9439, "仙盟次数不足") // 仙盟名称已被占用 GuildNameIsNotValid = NewResultStatus(-9445, "仙盟名称已存在") // 不是盟主 GuildPlayerNotLeader = NewResultStatus(-9454, "不是盟主") // 模式切换未到冷却时间 GuildSwitchModeNotCool = NewResultStatus(-9455, "模式切换未到冷却时间") // 该玩家职位变更还在冷却中 GuildChangePostNotCool = NewResultStatus(-9460, "该玩家职位变更还在冷却中") // 当前仙盟管理模式不可任命 GuildModeCanNotAppoint = NewResultStatus(-9461, "当前仙盟管理模式不可任命") // 当前仙盟管理模式不可挑战 GuildModeCanNotFight = NewResultStatus(-9463, "当前仙盟管理模式不可挑战") // 玩家等级不满足仙盟等级要求 GuildPlayerLvLessThanNeedLv = NewResultStatus(-9465, "玩家等级不满足仙盟等级要求") // 玩家未申请 GuildPlayerNotApply = NewResultStatus(-9466, "玩家未申请") // 仙盟信息未变更 GuildInfoNotChange = NewResultStatus(-9483, "仙盟信息未变更") // 战略编辑次数不足,明日再来 GuildStrategyEditNum = NewResultStatus(-9486, "战略编辑次数不足,明日再来") // 建筑不存在 GuildBuildNotExist = NewResultStatus(-9489, "建筑不存在") // 礼包已采购 GuildWelfarePurchased = NewResultStatus(-9490, "该礼包已采购") // 礼包已采购 GuildWelfareCaptailNotEnough = NewResultStatus(-9491, "采购礼包所需资金不足") // 礼包已采购 GuildWelfareLvNotEnough = NewResultStatus(-9492, "仙盟等级不足,无法采购") // 建筑经验超过最大值 GuildBuildExpOverMax = NewResultStatus(-9496, "建筑经验超过最大值") // 未能设置该类型职位信息 GuildSetPostTypeNot = NewResultStatus(-9497, "未能设置该类型职位信息") // 仙盟成员已达上限 GuildNumMax = NewResultStatus(-9499, "仙盟成员已达上限") // 建筑尚未开启 GuildBuildIsLock = NewResultStatus(-109013, "建筑尚未开启") // 建筑配置未获取 GuildBuildConfigNotExist = NewResultStatus(-109014, "未获取到建筑配置") // 等级不匹配 GuildWelfareLvNotMatch = NewResultStatus(-109015, "等级不匹配") // 建筑等级已达到满级 GuildBuildHasMaxLv = NewResultStatus(-109017, "建筑等级已达到满级") // 采购礼包ID不存在 GuildGiftIdNotExist = NewResultStatus(-109018, "采购礼包ID不存在") // 盟主令次数不足 GuildLeaderOrderCount = NewResultStatus(-109019, "盟主令次数不足") // 仙盟每日可踢出人数已达上限 GuildTodayKickOutCountIsMax = NewResultStatus(-109020, "仙盟每日可踢出人数已达上限") // 已申请该仙盟,请耐心等待审核 GuildHasApply = NewResultStatus(-109499, "已申请该仙盟,请耐心等待审核") ) // 仙盟试炼 var ( GuildTrainBoxRewardDrawed = NewResultStatus(-109001, "仙盟试炼宝箱已领取") // 仙盟boss战报不存在 GuildTimeBossReportNotExists = NewResultStatus(-109002, "仙盟boss战报不存在") // 仙盟试炼节点不存在 GuildTrainNodeNotExists = NewResultStatus(-109003, "仙盟试炼节点不存在") // 仙盟试炼奖励槽位不存在 GuildTrainBoxSlotNotExists = NewResultStatus(-109004, "仙盟试炼奖励槽位不存在") // 仙盟试炼目标位置奖励信息已变化 GuildTrainBoxSlotHasRefresh = NewResultStatus(-109005, "仙盟试炼目标位置奖励信息已变化") // 仙盟限时boss开启积分不足 GuildTimedOpenNotEnougth = NewResultStatus(-109006, "仙盟限时boss开启积分不足") // 仙盟限时boss开启积分不足 GuildTrainNotKill = NewResultStatus(-109007, "BOSS未镇压,无法领奖") // 试炼章节暂未开启 GuildTrainNodeNotOpen = NewResultStatus(-109010, "试炼章节暂未开启") // 试炼已经镇压 GuildTrainIsKilled = NewResultStatus(-109011, "BOSS已镇压,不可挑战") ) // 仙盟红包 var ( // 仙盟红包不存在 GuildRedPacketNotExist = NewResultStatus(-9950, "仙盟红包不存在") // 仙盟玩家红包不存在 GuildPlayerRedPacketNotExist = NewResultStatus(-9959, "仙盟玩家红包不存在") // 仙盟红包已过期 GuildRedPacketIsExpire = NewResultStatus(-9953, "仙盟红包已过期") // 仙盟红包没有奖励可以领取 GuildRedPacketNotReward = NewResultStatus(-9960, "仙盟红包没有奖励可以领取") // 仙盟红包奖励已领取 GuildRedPacketHasRewarded = NewResultStatus(-9954, "仙盟红包奖励已领取") ) // 组队副本 var ( // 房间不存在 TeamCopyRoomNotExists = NewResultStatus(-9612, "TeamCopyRoomNotExists") // 成员不存在 TeamCopyMemberNotExists = NewResultStatus(-9613, "TeamCopyMemberNotExists") // 不是房主 TeamCopyNotIsLeader = NewResultStatus(-9614, "TeamCopyNotIsLeader") // 战斗失败 TeamCopyFigthFail = NewResultStatus(-9615, "TeamCopyFigthFail") // 房间玩家未准备 TeamCopyNotAllReady = NewResultStatus(-9616, "TeamCopyNotAllReady") // 玩家人数不足 TeamCopyNotEnough = NewResultStatus(-9617, "TeamCopyNotEnough") // 玩家战力不足 TeamCopyFapNotEnough = NewResultStatus(-9618, "TeamCopyFapNotEnough") // 仍有奖励未领取 TeamCopyHasReward = NewResultStatus(-9619, "TeamCopyHasReward") // 未被邀请 TeamCopyNotShare = NewResultStatus(-9620, "TeamCopyNotShare") // 目标节点尚未开启 TeamCopyNodeNotOpen = NewResultStatus(-9622, "TeamCopyNodeNotOpen") // 人数已满 TeamCopyIsMax = NewResultStatus(-9624, "TeamCopyIsMax") // 没有权限进入房间 TeamCopyNotAuth = NewResultStatus(-9625, "TeamCopyNotAuth") // 组队战斗已开始 TeamCopyIsFighting = NewResultStatus(-9626, "TeamCopyIsFighting") // 邀请已存在 TeamCopyIsExistShare = NewResultStatus(-9627, "TeamCopyIsExistShare") // 队伍不能为全部助战状态 TeamCopyIsAllHelp = NewResultStatus(-9633, "TeamCopyIsAllHelp") // 您已被踢出 TeamCopyKickOut = NewResultStatus(-9638, "TeamCopyKickOut") // 房间已经解散 TeamCopyRoomRemove = NewResultStatus(-9639, "房间已经解散") // 玩家不在房间中 TeamCopyRoomMemberNotIn = NewResultStatus(-9644, "玩家不在房间中") // 玩家战力不足 TeamCopyPlayerFapLimit = NewResultStatus(-9647, "玩家战力不足") // 布阵阵容错误 TeamCopyFormationError = NewResultStatus(-212603, "布阵阵容错误") // 单人模式不允许加入 TeamCopySingleNotJoin = NewResultStatus(-212604, "单人模式不允许加入") // 队员未准备 PlayerNotReady = NewResultStatus(-212605, "队员未准备") ) // 矿战 var ( // 矿战玩家信息不存在 KuangzhanPlayerNotExist = NewResultStatus(-36131, "KuangzhanPlayerNotExist") // 占领节点错误 KuangzhanOccupyNode = NewResultStatus(-36113, "KuangzhanOccupyNode") // 矿战节点不存在 NodeConfigNotExist = NewResultStatus(-36132, "NodeConfigNotExist") // 此洞府正在被攻击 TheOtherPlayerFighting = NewResultStatus(-36114, "TheOtherPlayerFighting") // 该节点已经被占领 KuangzhanoverOccupyNode = NewResultStatus(-36113, "KuangzhanoverOccupyNode") // 占领节点玩家无阵容 KuangzhanPlayerNoFormation = NewResultStatus(-36133, "KuangzhanPlayerNoFormation") // 获取阵容失败 KuangzhanPlayerGetFormationFail = NewResultStatus(-36134, "KuangzhanPlayerGetFormationFail") // 已占领洞府节点 KuangzhanOverLoad = NewResultStatus(-36115, "KuangzhanOverLoad") // 今日抢夺次数已经用完 KuangzhanDailyLootOver = NewResultStatus(-36117, "KuangzhanDailyLootOver") // 此洞府今日已无法被抢夺 KuangzhanDailyRobbedOver = NewResultStatus(-36118, "KuangzhanDailyRobbedOver") // 洞天抢夺暂未开启 KuangzhanRobbedTimeNotOpen = NewResultStatus(-36119, "KuangzhanRobbedTimeNotOpen") // 剩余洞天宝石不可抢夺 KuangzhanGemIsOver = NewResultStatus(-36120, "KuangzhanGemIsOver") // 玩家不匹配 KuangzhanPlayerNotMatching = NewResultStatus(-36122, "KuangzhanPlayerNotMatching") // 不是被邀请的玩家 KuangzhanInviteFailed = NewResultStatus(-36123, "邀请好友失败") // 不是被邀请的玩家 KuangzhanNotInvited = NewResultStatus(-36124, "不是被邀请的玩家") // 协助信息已失效 KuangzhanInviteExpired = NewResultStatus(-36125, "协助信息已失效") // 已经帮助过该玩家 KuangzhanAlreadyHelped = NewResultStatus(-36135, "已经帮助过该玩家") // 对方任务已经完成 KuangzhanTaskFinished = NewResultStatus(-36136, "对方任务已经完成") ) // 蜀山论剑 var ( // 战斗校验出现异常 FightException = NewResultStatus(-1354, "FightException") // 比武大会玩家信息不存在 HegeMonyPlayerInfoNotExist = NewResultStatus(-9701, "HegeMonyPlayerInfoNotExist") // 比武大会玩家已有匹配 HegeMonyHasMatch = NewResultStatus(-9702, "HegeMonyHasMatch") // 比武大会玩家未找到匹配 HegeMonyNotMatch = NewResultStatus(-9703, "HegeMonyNotMatch") // 比武大会玩家未找到阵容 HegeMonyFormationNotExist = NewResultStatus(-9704, "HegeMonyFormationNotExist") // 比武大会对手玩家信息不存在 HegeMonyTargetPlayerInfoNotExist = NewResultStatus(-9705, "HegeMonyTargetPlayerInfoNotExist") // 比武大会玩家未匹配 HegeMonyPlayerNotMatch = NewResultStatus(-9706, "HegeMonyPlayerNotMatch") // 比武大会赛季不匹配 SeasonNotMatch = NewResultStatus(-9707, "SeasonNotMatch") // 比武大会战报信息不存在 HegeMonyReportNotExist = NewResultStatus(-9730, "HegeMonyReportNotExist") // 比武大会战斗未能找到匹配对手 HegeMonyFightNotMatch = NewResultStatus(-9731, "HegeMonyFightNotMatch") // 比武大会荣耀玩家不存在 HegeMonyHonorPlayerNotExist = NewResultStatus(-9732, "HegeMonyHonorPlayerNotExist") ) // 战报 var ( // 战报信息不存在 FightReportNotExist = NewResultStatus(-9707, "FightReportNotExist") // 数据解析错误 JsonDecodeDataError = NewResultStatus(-9708, "JsonDecodeDataError") ) // 喜信 var ( // 信息Id错误 HappyNewsIdError = NewResultStatus(-40103, "HappyNewsIdError") // 信息序号错误 HappyNewsOrderIdError = NewResultStatus(-40104, "HappyNewsOrderIdError") // 喜信获取好友失败 HappyNewsGetFriendsError = NewResultStatus(-40105, "HappyNewsGetFriendsError") // 没有好友 NoFriend = NewResultStatus(-8565, "NoFriend") ) // 仙盟远征 var ( // 仙盟远征错误 GuildExpeditionError = NewResultStatus(-29900, "GuildExpeditionError") // 仙盟远征活动未开启 GuildExpeditionActivityNotOpen = NewResultStatus(-29906, "GuildExpeditionActivityNotOpen") // 仙盟远征公会未匹配 GuildExpeditionGuildNotMatch = NewResultStatus(-29908, "GuildExpeditionGuildNotMatch") // 仙盟远征阵容无法解析 GuildExpeditionFormationUnknow = NewResultStatus(-29909, "GuildExpeditionFormationUnknow") // 仙盟远征房间信息不存在 GuildExpeditionRoomInfoError = NewResultStatus(-29912, "GuildExpeditionRoomInfoError") // 仙盟远征阶段一挑战次数不足 GuildExpeditionFirstStepTimesIsNotEnough = NewResultStatus(-29913, "GuildExpeditionfirstStepTimesIsNotEnough") // 仙盟远征阶段一挑战次数不足 GuildExpeditionSecondStepTimesIsNotEnough = NewResultStatus(-29914, "GuildExpeditionSecondStepTimesIsNotEnough") // 仙盟远征房间已锁定 GuildExpeditionRoomIsLock = NewResultStatus(-29915, "GuildExpeditionRoomIsLock") // 不是参与远征的仙盟成员 GuildExpeditionIsNotJoinMember = NewResultStatus(-29916, "GuildExpeditionIsNotJoinMember") // 目标没有防御阵容 GuildExpeditionTargetNoDefenceFormation = NewResultStatus(-29917, "GuildExpeditionTargetNoDefenceFormation") // 仙盟远征战斗验证失败 GuildExpeditionFightValidFail = NewResultStatus(-29918, "GuildExpeditionFightValidFail") ) // 义结金兰 var ( // 玩家未结交,标记g_yjjl对象 YjjlPlayerNotExist = NewResultStatus(-33501, "YjjlPlayerNotExist") // 玩家未结义,标记g_yjjl_player对象 YjjlPlayerNotExistForPlayer = NewResultStatus(-33588, "YjjlPlayerNotExistForPlayer") // 玩家未结义,标记玩家对象属于第三者 YjjlPlayerNotMatch = NewResultStatus(-33589, "YjjlPlayerNotMatch") // 玩家已结交 YjjlPlayerHasExist = NewResultStatus(-33502, "YjjlPlayerHasExist") // 玩家已设置本特效 QingyiLvSpecialeffectsIsExists = NewResultStatus(-33515, "QingyiLvSpecialeffectsIsExists") // 亲密付已达月上限 HelpPayIsLimit = NewResultStatus(-33571, "HelpPayIsLimit") // 玩家当前未培养花卉 FlowerNotExist = NewResultStatus(-33523, "FlowerNotExist") // 玩家当前花卉经验值已满 FlowerExpIsMax = NewResultStatus(-33524, "FlowerExpIsMax") // 玩家当前花卉经验值未满 FlowerExpNotEnough = NewResultStatus(-33525, "FlowerExpNotEnough") // 玩家已培养花卉 FlowerIsExists = NewResultStatus(-33530, "FlowerIsExists") // 培养的花卉不匹配 FlowerNotMatch = NewResultStatus(-33531, "FlowerNotMatch") // 花卉可收获,不能重置 FlowerCanGet = NewResultStatus(-33532, "FlowerCanGet") // 同心榜CP组唯一标识错误 RankGroupIdError = NewResultStatus(-33541, "RankGroupIdError") // 暂无留言 RankTipNotExists = NewResultStatus(-33542, "RankTipNotExists") // 结交好友匹配错误 RankCpMatchError = NewResultStatus(-33544, "RankCpMatchError") // 留言点赞和玩家结义数据不匹配 RankCpMessageZanNotMatch = NewResultStatus(-33545, "RankCpMessageZanNotMatch") // 该玩家今日已点赞! PlayerGood = NewResultStatus(-212301, "PlayerGood") // 义结金兰没有任务数据 YjjlTaskNoData = NewResultStatus(-33547, "YjjlTaskNoData") // 金兰契奖励节点错误 YjjlRewardNodeError = NewResultStatus(-33568, "YjjlRewardNodeError") // 亲密等级不足 IntimacyLvNotEnough = NewResultStatus(-33569, "IntimacyLvNotEnough") // 活动期间获取的亲密度不足 AddIntimacyNotEnough = NewResultStatus(-33583, "活动期间获取的亲密度不足") // 亲密度奖励已经领取 HasAddIntimacyReward = NewResultStatus(-33584, "亲密度奖励已经领取") // 亲密等级不足,未解锁 YjjlShowIsLock = NewResultStatus(-33586, "亲密等级不足,未解锁") // 活动还没结束 TimedActivityNotClose = NewResultStatus(-2006, "活动还没结束") ) // 蜀山之巅(跨服Pvp冠军赛) var ( // 赛季未开启 WeekChampionSeasonNotOpen = NewResultStatus(-4000, "WeekChampionSeasonNotOpen") // 赛季分组数据不存在 WeekChampionNoExistGroupMatch = NewResultStatus(-4007, "WeekChampionNoExistGroupMatch") // 跨服蜀山之巅竞猜玩家错误 WeekChampionBetPlayerError = NewResultStatus(-4008, "WeekChampionBetPlayerError") // 战报信息不存在 WeekChampionFightReportNotExist = NewResultStatus(-4009, "WeekChampionFightReportNotExist") // 战报信息解析错误 WeekChampionFightReportJsonDecodeDataError = NewResultStatus(-4010, "WeekChampionFightReportJsonDecodeDataError") ) var ( // SocialSquareGiftNotExist 礼物不存在 SocialSquareGiftNotExist = NewResultStatus(-40400, "SocialSquareGiftNotExist") // SocialSquarePlayerNotExist 社交广场玩家不存在 SocialSquarePlayerNotExist = NewResultStatus(-40401, "SocialSquarePlayerNotExist") // SocialSquarePhotoNotExist 社交广场玩家不存在 SocialSquarePhotoNotExist = NewResultStatus(-40402, "SocialSquarePhotoNotExist") ) var ( // 模块错误 VideoModuleError = NewResultStatus(-38183, "VideoModuleError") // 未检测到该战报 VideoIdError = NewResultStatus(-38184, "VideoIdError") ) var ( // 金兰宴玩家对象不是举办方 YjjlFeastIsNotHost = NewResultStatus(-44108, "YjjlFeastIsNotHost") // 宴会还在准备中 YjjlFeastIsPreraring = NewResultStatus(-44111, "YjjlFeastIsPreraring") // 金兰宴宴会已开始 YjjlFeastRandomIsStart = NewResultStatus(-44112, "YjjlFeastRandomIsStart") // 金兰宴房间类型错误 YjjlFeastRoomTypeError = NewResultStatus(-44116, "YjjlFeastRoomTypeError") // 金兰宴房间不存在 YjjlFeastRoomNotExist = NewResultStatus(-44118, "YjjlFeastRoomNotExist") // 金兰宴玩家不能加入该房间 YjjlFeastPlayerCantEnterThisRoom = NewResultStatus(-44119, "YjjlFeastPlayerCantEnterThisRoom") // 金兰宴玩家不能同时主办两场及以上的宴会 YjjlFeastHostBuySamePlayer = NewResultStatus(-44120, "YjjlFeastHostBuySamePlayer") // 金兰宴宾客人数达到上限 YjjlFeastRoomGuestMax = NewResultStatus(-44121, "YjjlFeastRoomGuestMax") // 金兰宴玩家不在房间 YjjlFeastIsNotInScene = NewResultStatus(-44122, "YjjlFeastIsNotInScene") // 金兰宴不是来宾 YjjlFeastIsHost = NewResultStatus(-44123, "YjjlFeastIsHost") // 金兰宴红包不存在 YjjlFeastRedPacketNotExist = NewResultStatus(-44124, "YjjlFeastRedPacketNotExist") // 金兰宴红包已领取或已领完 YjjlFeastRedPacketHadDraw = NewResultStatus(-44125, "YjjlFeastRedPacketHadDraw") ) var ( // 全服红包id错误 RedPacketIdError = NewResultStatus(-40501, "RedPacketIdError") // 全服红包已经领取完 RedPacketHaveOver = NewResultStatus(-40502, "RedPacketHaveOver") // 全服红包不可领取 RedPacketCanNotDraw = NewResultStatus(-40503, "RedPacketCanNotDraw") // 已经领取该红包 RedPacketHaveDraw = NewResultStatus(-40504, "RedPacketHaveDraw") // 红包领取失败 RedPacketDrawError = NewResultStatus(-40505, "RedPacketDrawError") ) // 跨服昆仑神虚 var ( // 昆仑之墟尚未开启 GlobalCitywarMapNotOpen = NewResultStatus(-45003, "昆仑之墟尚未开启") // 仙盟未参与 CitywarCsGuildNotParticipate = NewResultStatus(-50000, "CitywarCsGuildNotParticipate") // 跨服昆仑神虚地图不存在 CitywarCsMapNotExist = NewResultStatus(-50001, "CitywarCsMapNotExist") // 跨服昆仑神虚城池不存在 CitywarCsLandNotExist = NewResultStatus(-50002, "CitywarCsLandNotExist") // 跨服昆仑神虚城池未占领 CitywarCsLandNotOccupy = NewResultStatus(-50003, "CitywarCsLandNotOccupy") // 跨服昆仑神虚城池正在战斗中 CitywarCsLandIsFighting = NewResultStatus(-50004, "CitywarCsLandIsFighting") // 昆仑之墟节点坐标不匹配 CitywarCsAxisNotRight = NewResultStatus(-50011, "CitywarCsAxisNotRight") // 昆仑之墟玩家队伍不存在 CitywarCsPlayerTeamNotExist = NewResultStatus(-50012, "CitywarCsPlayerTeamNotExist") // 昆仑之墟玩家队伍复活中 CitywarCsPlayerTeamReviving = NewResultStatus(-50013, "CitywarCsPlayerTeamReviving") // 昆仑之墟玩家已派遣 CitywarCsPlayerTeamIsMoving = NewResultStatus(-50014, "CitywarCsPlayerTeamIsMoving") // 昆仑之墟玩家未派遣 CitywarCsPlayerTeamNoMoving = NewResultStatus(-50015, "CitywarCsPlayerTeamNoMoving") // 昆仑之墟玩家玩家队伍已经死亡 CitywarCsTeamIdDead = NewResultStatus(-50016, "CitywarCsTeamIdDead") // 没有奖励可以领取 CitywarCsNotDrawReward = NewResultStatus(-50017, "CitywarCsNotDrawReward") // 昆仑之墟休战中 CitywarCsNotFightTime = NewResultStatus(-50018, "CitywarCsNotFightTime") // 昆仑之墟已经结束 CitywarCsIsEnd = NewResultStatus(-50019, "CitywarCsIsEnd") // 玩家昆仑之墟出征次数不足 CitywarCsFightNumNotEnough = NewResultStatus(-50020, "CitywarCsFightNumNotEnough") // 昆仑之墟出生地无法操作 CitywarCsLandIsBirth = NewResultStatus(-50021, "CitywarCsLandIsBirth") // 昆仑之墟队伍已放入仙盟大营中 CitywarCsPlayerTeamInGuildTeam = NewResultStatus(-50022, "CitywarCsPlayerTeamInGuildTeam") // 昆仑之墟队伍不在仙盟大营中 CitywarCsPlayerTeamNotInGuildTeam = NewResultStatus(-50023, "CitywarCsPlayerTeamNotInGuildTeam") // 昆仑神墟未选择仙盟大营中队伍 CitywarCsGuildTeamNotExist = NewResultStatus(-50024, "CitywarCsGuildTeamNotExist") // 昆仑神墟地块正在燃烧 CitywarCsLandIsFire = NewResultStatus(-50025, "CitywarCsLandIsFire") // 非相邻地不允许攻击 CitywarCsLandNotAdjoinNotAtk = NewResultStatus(-50027, "CitywarCsLandNotAdjoinNotAtk") ) var ( // 巅峰对决信息不存在 PeakInfoNotExist = NewResultStatus(-40804, "PeakInfoNotExist") // 该位置不是空位置 PeakRankNotEmpty = NewResultStatus(-40805, "PeakRankNotEmpty") // 不能挑战低于自己的对手 PeakCantFight = NewResultStatus(-40806, "PeakCantFight") // 排位已经变化 PeakNeedRefresh = NewResultStatus(-40808, "PeakNeedRefresh") // 当前排名不可挑战,挑战列表已刷新 PeakNeedRefreshTwo = NewResultStatus(-40814, "PeakNeedRefreshTwo") // 不可挑战前三 PeakCantFightTopThree = NewResultStatus(-40815, "PeakCantFightTopThree") ) // 蜀山论剑PvpTournament var ( // 玩家信息不存在 PvpTournamentInfoNotExist = NewResultStatus(-40901, "PvpTournamentInfoNotExist") // 玩家未找到阵容 PvpTournamentFormationNotExist = NewResultStatus(-40902, "PvpTournamentFormationNotExist") // 排位已经变化 PvpTournamentNeedRefresh = NewResultStatus(-40903, "PvpTournamentNeedRefresh") // 不能挑战太靠前的玩家 PvpTournamentCantFight = NewResultStatus(-40907, "PvpTournamentCantFight") ) // 幸运彩卡luckyCard var ( // 幸运彩卡奖励配置不存在 LuckyCardRewardConfigNotExist = NewResultStatus(-42610, "LuckyCardRewardConfigNotExist") // 幸运彩卡奖励不足 LuckyCardRewardNotEnough = NewResultStatus(-42611, "LuckyCardRewardNotEnough") // 幸运彩卡青钻奖励不足 LuckyCardRewardQingzuanNotEnough = NewResultStatus(-42612, "LuckyCardRewardQingzuanNotEnough") // 用户青钻额度不足 LuckyCardQingzuanNotEnough = NewResultStatus(-42613, "LuckyCardQingzuanNotEnough") // 交换信息不存在 LuckyCardExchangeMessageNotExist = NewResultStatus(-42615, "LuckyCardExchangeMessageNotExist") ) // 新版金兰宴 var ( // NewFeastHaveAppointment 已经预约过 NewFeastHaveAppointment = NewResultStatus(-41101, "NewFeastHaveAppointment") // NewFeastAppointmentTimeOut 时间已过 NewFeastAppointmentTimeOut = NewResultStatus(-41102, "NewFeastAppointmentTimeOut") // NotAppointment 没有预约 NewFeastNotAppointment = NewResultStatus(-41103, "NewFeastNotAppointment") // NewFeastHaveInvite 已经邀请 NewFeastHaveInvite = NewResultStatus(-41104, "NewFeastHaveInvite") // NewFeastAppointmentOverdue 宴会已过期 NewFeastAppointmentOverdue = NewResultStatus(-41105, "NewFeastAppointmentOverdue") // 金兰宴房间不存在 NewFeastRoomNotExist = NewResultStatus(-41106, "NewFeastRoomNotExist") // 金兰宴玩家不存在 NewFeastPlayerNotInRoom = NewResultStatus(-41107, "NewFeastPlayerNotInRoom") // 金兰宴对方玩家不存在 NewFeastTargetPlayerPlayerNotInRoom = NewResultStatus(-41108, "NewFeastTargetPlayerPlayerNotInRoom") // 道具已被抢 NewFeastPropBeRobbed = NewResultStatus(-41109, "NewFeastPropBeRobbed") // 变身球数量不足 NewFeastBallNotEnough = NewResultStatus(-41110, "NewFeastBallNotEnough") // 已拥有烟花 NewFeastHaveFirework = NewResultStatus(-41111, "NewFeastHaveFirework") // 宴会已结束 NewFeastEnd = NewResultStatus(-41112, "NewFeastEnd") // 已经品菜过了 NewFeastHaveEatFood = NewResultStatus(-41113, "NewFeastHaveEatFood") // 不在品菜时间内 NewFeastNotEatFoodTime = NewResultStatus(-41114, "NewFeastNotEatFoodTime") // 房间人气不足 NewFeastRoomPopularNotEnough = NewResultStatus(-41115, "NewFeastRoomPopularNotEnough") // 密码不正确 NewFeastBoxPasswordError = NewResultStatus(-41116, "NewFeastBoxPasswordError") // 不是房主 NewFeastNotHsot = NewResultStatus(-41117, "NewFeastNotHsot") // 已经领取 NewFeastBoxHaveDraw = NewResultStatus(-41118, "NewFeastBoxHaveDraw") // 房间人数已满 NewFeastRoomPlayerMax = NewResultStatus(-41119, "NewFeastRoomPlayerMax") // 不能邀请 NewFeastCantInvite = NewResultStatus(-41120, "NewFeastCantInvite") // 被其他人预约 NewFeastAppointmentByOthers = NewResultStatus(-41121, "NewFeastAppointmentByOthers") ) // NoWorldBossDamageData 世界boss1.0 var ( NoWorldBossDamageData = NewResultStatus(-41200, "NoWorldBossDamageData") ) var ( // 拍卖行商品不存在 AuctionGoodsNotExist = NewResultStatus(-41301, "AuctionGoodsNotExist") // 拍卖行加价失败 AuctionAddPriceErr = NewResultStatus(-41302, "AuctionAddPriceErr") // 仙盟拍卖暂无商品 AuctionGuildNoGoods = NewResultStatus(-41303, "AuctionGuildNoGoods") // 仙盟拍卖未结束 AuctionGuildNotEnd = NewResultStatus(-41304, "AuctionGuildNotEnd") // 分红已经领取 AuctionBonusHaveDraw = NewResultStatus(-41305, "AuctionBonusHaveDraw") // 暂无分红 AuctionNoBonus = NewResultStatus(-41306, "AuctionNoBonus") // 不能取消关注 AuctionCantCancelFollow = NewResultStatus(-41307, "AuctionCantCancelFollow") // 拍卖未开始 AuctionNotStart = NewResultStatus(-41308, "AuctionNotStart") // 该商品已经售出 AuctionGoodsHaveAuction = NewResultStatus(-41309, "AuctionGoodsHaveAuction") // 该商品已经流拍 AuctionGoodsHaveNoPrice = NewResultStatus(-41310, "AuctionGoodsHaveNoPrice") // 玩家金龙不足 AuctionPlayerGoldNotEnough = NewResultStatus(-41311, "AuctionPlayerGoldNotEnough") //该商品拍卖时间已结束 AuctionGoodsEnd = NewResultStatus(-41312, "AuctionGoodsEnd") //未参与决战神虚,不可分红 AuctionCantBonus = NewResultStatus(-41313, "AuctionCantBonus") ) var ( // 交易行商品不存在 TradeProductNotExistInfoNotExist = NewResultStatus(-41500, "TradeProductNotExistInfoNotExist") // 交易行审核类型不存在 TradeAuditTypeNotExist = NewResultStatus(-41501, "TradeAuditTypeNotExist") )