package debugUtil import ( "github.com/fatih/color" ) var ( isDebug = false code Code = Code_Bold foregroundColor ForegroundColor = Foreground_Purple backgroundColor BackgroundColor = BackgroundColor_Black colorObj = color.New(foregroundColor, code) ) // 设置DEBUG状态 // _isDebug:是否是DEBUG func SetDebug(_isDebug bool) { isDebug = _isDebug } // 是否处于调试状态 func IsDebug() bool { return isDebug } // 设置显示信息 func SetDisplayInfo(_code Code, _foregroundColor ForegroundColor, _backgroundColor BackgroundColor) { code = _code foregroundColor = _foregroundColor backgroundColor = _backgroundColor colorObj = color.New(foregroundColor, code) } // Print formats using the default formats for its operands and writes to standard output. // Spaces are added between operands when neither is a string. // It returns the number of bytes written and any write error encountered. func Print(a ...interface{}) { if !isDebug { return } _, _ = colorObj.Print(a...) } // Printf formats according to a format specifier and writes to standard output. // It returns the number of bytes written and any write error encountered. func Printf(format string, a ...interface{}) { if !isDebug { return } _, _ = colorObj.Printf(format, a...) } // Println formats using the default formats for its operands and writes to standard output. // Spaces are always added between operands and a newline is appended. // It returns the number of bytes written and any write error encountered. func Println(a ...interface{}) { if !isDebug { return } _, _ = colorObj.Println(a...) }