package gameServerMgr import ( . "Framework/managecenterModel" ) var ( mPartnerMap = make(map[int32]*Partner, 0) ) //解析合作商信息 func ParsePartnerInfo(partnerList []*Partner) { tmpPartnerMap := make(map[int32]*Partner, 0) //循环解析所有合作商信息 for _, partner := range partnerList { tmpPartnerMap[partner.Id] = partner } mPartnerMap = tmpPartnerMap } //根据渠道id获取渠道对象 func GetPartnerItem(partnerId int32) (partner *Partner, exist bool) { //判断渠道是否存在 partner, exist = mPartnerMap[partnerId] return } //获取渠道的登录加密key func GetLoginKey(partnerId int32) (loginKey string, exist bool) { partnerObj, exist := mPartnerMap[partnerId] if !exist { return } loginKey = partnerObj.LoginKey return } //根据渠道和key获取其他配置 func GetOtherConfigInfo(partnerId int32, configKey string) (configValue string, exist bool, err error) { partnerObj, exist := GetPartnerItem(partnerId) if !exist { return } var otherConfigMap map[string]string otherConfigMap, err = partnerObj.ResolveOtherConfig() if err != nil { return } configValue, exist = otherConfigMap[configKey] return }