package gameServerMgr import ( "testing" "time" "goutil/timeUtil" "goutil/typeUtil" ) func TestActiveServer(t *testing.T) { var managecenterUrl = "https://managecenterapitest-ds3.7qule.com/" var serverGroupId int32 = 1000 //激活器服务器,获取mc配置 error := ActiveServer(managecenterUrl, serverGroupId) if error != nil { t.Fatalf("激活服务器出现错误:%v", error) } } func TestGetServerGroup(t *testing.T) { var managecenterUrl = "http://managecenterapitest-xxx.79yougame.com/" var serverGroupId int32 = 20001 //激活器服务器,获取mc配置 error := ActiveServer(managecenterUrl, serverGroupId) if error != nil { t.Fatalf("激活服务器出现错误:%v", error) } //#region测试获取服务器组 serverGroup := GetServerGroup() if serverGroup == nil { t.Fatalf("获取服务器组[GetServerGroup]失败:serverGroup = nil") } if serverGroup.Id != serverGroupId { t.Fatalf("获取服务器组[GetServerGroup]失败,期望[%d],结果[%d]", serverGroupId, serverGroup.Id) } //#endregion } func TestGetDbConfig(t *testing.T) { var managecenterUrl = "http://managecenterapitest-xxx.79yougame.com/" var serverGroupId int32 = 20001 //激活器服务器,获取mc配置 error := ActiveServer(managecenterUrl, serverGroupId) if error != nil { t.Fatalf("激活服务器出现错误:%v", error) } //#region测试获取服务器组 serverGroup := GetServerGroup() if serverGroup == nil { t.Fatalf("获取服务器组[GetServerGroup]失败:serverGroup = nil") } if serverGroup.Id != serverGroupId { t.Fatalf("获取服务器组[GetServerGroup]失败,期望[%d],结果[%d]", serverGroupId, serverGroup.Id) } //#endregion //#region 测试获取数据库配置 /* { "GameDB": "DataSource=10.1.0.4;port=3306;UserId=admin;Password=MOQIkaka$#@!1234;Database=h5xh_player_master;Allow Zero Datetime=true;charset=utf8;pooling=true;MinimumPoolSize=20;maximumpoolsize=200;command timeout=60;", "LogDB": "DataSource=10.1.0.4;port=3306;UserId=admin;Password=MOQIkaka$#@!1234;Database=h5xh_log_master;Allow Zero Datetime=true;charset=utf8;pooling=true;MinimumPoolSize=20;maximumpoolsize=200;command timeout=60;", "GameModelDB": "DataSource=10.1.0.4;port=3306;UserId=admin;Password=MOQIkaka$#@!1234;Database=h5xh_model_master;Allow Zero Datetime=true;charset=utf8;pooling=true;MinimumPoolSize=10;maximumpoolsize=10;command timeout=60;" } */ gameDb := "DataSource=10.1.0.4;port=3306;UserId=admin;Password=MOQIkaka$#@!1234;Database=h5xh_player_master;Allow Zero Datetime=true;charset=utf8;pooling=true;MinimumPoolSize=20;maximumpoolsize=200;command timeout=60;" logDb := "DataSource=10.1.0.4;port=3306;UserId=admin;Password=MOQIkaka$#@!1234;Database=h5xh_log_master;Allow Zero Datetime=true;charset=utf8;pooling=true;MinimumPoolSize=20;maximumpoolsize=200;command timeout=60;" modelDb := "DataSource=10.1.0.4;port=3306;UserId=admin;Password=MOQIkaka$#@!1234;Database=h5xh_model_master;Allow Zero Datetime=true;charset=utf8;pooling=true;MinimumPoolSize=10;maximumpoolsize=10;command timeout=60;" dbConfig, err := serverGroup.GetDBConfig() if err != nil { t.Fatalf("获取服务器数据库配置[GetDBConfig]失败:%v", error) } if dbConfig.GameDB != gameDb { t.Fatalf("获取服务器数据库配置[GetDBConfig]失败,GameDB,期望[%s],结果[%s]", gameDb, dbConfig.GameDB) } if dbConfig.LogDB != logDb { t.Fatalf("获取服务器数据库配置[GetDBConfig]失败,LogDB,期望[%s],结果[%s]", logDb, dbConfig.LogDB) } if dbConfig.GameModelDB != modelDb { t.Fatalf("获取服务器数据库配置[GetDBConfig]失败,GameModelDB,期望[%s],结果[%s]", modelDb, dbConfig.GameModelDB) } //#endregion } func TestGetServerItem(t *testing.T) { var managecenterUrl = "http://managecenterapitest-xxx.79yougame.com/" var partnerId int32 = 1001 var serverGroupId int32 = 20001 var serverId = serverGroupId //激活器服务器,获取mc配置 error := ActiveServer(managecenterUrl, serverGroupId) if error != nil { t.Fatalf("激活服务器出现错误:%v", error) } //#region测试获取服务器 serverItem, exists := GetServerItem(partnerId, serverId) if !exists || serverItem == nil { t.Fatalf("获取服务器[GetServerItem][%d]失败,PartnerId[%d],服务器不存在!", partnerId, serverId) } if serverItem.Id != serverId { t.Fatalf("获取服务器[GetServerItem]失败,期望[%d],结果[%d]", serverId, serverItem.Id) } //#endregion } func TestGetServerName(t *testing.T) { var managecenterUrl = "http://managecenterapitest-xxx.79yougame.com/" var partnerId int32 = 1001 var serverGroupId int32 = 20001 var serverId = serverGroupId //激活器服务器,获取mc配置 error := ActiveServer(managecenterUrl, serverGroupId) if error != nil { t.Fatalf("激活服务器出现错误:%v", error) } //测试获取服务器名称 var expectServerName = "开发测试服" serverName := GetServerName(partnerId, serverId) if serverName != expectServerName { t.Fatalf("获取服务器名称[GetServerName]失败,期望[%s],结果[%s]", expectServerName, serverName) } } func TestIfServerExists(t *testing.T) { var managecenterUrl = "http://managecenterapitest-xxx.79yougame.com/" var partnerId int32 = 1001 var serverGroupId int32 = 20001 var serverId = serverGroupId //激活器服务器,获取mc配置 error := ActiveServer(managecenterUrl, serverGroupId) if error != nil { t.Fatalf("激活服务器出现错误:%v", error) } //测试服务器是否存在 if !IfServerExists(partnerId, serverId) { t.Fatalf("判断服务器是否存在[IfServerExists]失败,PartnerId[%d],服务器[%d]不存在", partnerId, serverId) } } func TestGetPartnerServerPairString(t *testing.T) { var managecenterUrl = "http://managecenterapitest-xxx.79yougame.com/" var serverGroupId int32 = 20001 //激活器服务器,获取mc配置 error := ActiveServer(managecenterUrl, serverGroupId) if error != nil { t.Fatalf("激活服务器出现错误:%v", error) } //获取合作商、服务器的组合字符串 expectStr := "1001_20001|6666001_20001|" partnerServerPairStr := GetPartnerServerPairString() if expectStr != partnerServerPairStr { t.Fatalf("获取合作商、服务器的组合字符串[GetPartnerServerPairString]失败,期望[%s],结果[%s]", expectStr, partnerServerPairStr) } } func TestGetLoginKey(t *testing.T) { var managecenterUrl = "http://managecenterapitest-xxx.79yougame.com/" var partnerId int32 = 1001 var serverGroupId int32 = 20001 //激活器服务器,获取mc配置 error := ActiveServer(managecenterUrl, serverGroupId) if error != nil { t.Fatalf("激活服务器出现错误:%v", error) } //#region测试获取登录密钥 var expectStr = "a0482eaf-14e8-4a65-950e-864214f62da5" loginKey, exists := GetLoginKey(partnerId) if !exists { t.Fatalf("获取登录密钥[GetLoginKey]失败,未找到渠道[%d]配置", partnerId) } if expectStr != loginKey { t.Fatalf("获取登录密钥[GetLoginKey]失败,期望[%s],结果[%s]", expectStr, loginKey) } //#endregion } func TestGetServerOpenDate(t *testing.T) { var managecenterUrl = "http://managecenterapitest-xxx.79yougame.com/" var serverGroupId int32 = 20001 //激活器服务器,获取mc配置 error := ActiveServer(managecenterUrl, serverGroupId) if error != nil { t.Fatalf("激活服务器出现错误:%v", error) } //测试获取开服日期 2020/4/21 20:19:56 expectOpenDate := time.Date(2020, 4, 21, 20, 19, 56, 0, time.Local) openTimeTick := GetServerOpenDate() openDate, _ := typeUtil.DateTime(openTimeTick) if openDate != expectOpenDate { t.Fatalf("获取服务器开服日期[GetServerOpenDate]失败,期望[%s],结果[%s]", timeUtil.ToDateTimeString(expectOpenDate), timeUtil.ToDateTimeString(openDate)) } } func TestServerOpenDays(t *testing.T) { var managecenterUrl = "http://managecenterapitest-xxx.79yougame.com/" var serverGroupId int32 = 20001 //激活器服务器,获取mc配置 error := ActiveServer(managecenterUrl, serverGroupId) if error != nil { t.Fatalf("激活服务器出现错误:%v", error) } //测试获取服务器开服天数 now := time.Now() nowDate := time.Date(now.Year(), now.Month(), now.Day(), 0, 0, 0, 0, time.Local) expectOpenDate := time.Date(2020, 4, 21, 0, 0, 0, 0, time.Local) expectOpenDays := int32(nowDate.Sub(expectOpenDate).Hours()/24) + 1 openDays := ServerOpenDays() if expectOpenDays != openDays { t.Fatalf("获取服务器开服天数[ServerOpenDays]失败,期望[%d],结果[%d]", expectOpenDays, openDays) } } func TestCheckMaintainStatus(t *testing.T) { var managecenterUrl = "http://managecenterapitest-xxx.79yougame.com/" var serverGroupId int32 = 20001 //激活器服务器,获取mc配置 error := ActiveServer(managecenterUrl, serverGroupId) if error != nil { t.Fatalf("激活服务器出现错误:%v", error) } //测试服务器维护检查 expectMsg := "维护中" maintainMessage, isMaintaining := CheckMaintainStatus() if isMaintaining && expectMsg != maintainMessage { t.Fatalf("服务器维护检查[CheckMaintainStatus]失败,期望维护消息[%s],结果维护消息[%s]", expectMsg, maintainMessage) } } func TestCheckNewGameVersion(t *testing.T) { var managecenterUrl = "http://managecenterapitest-xxx.79yougame.com/" var partnerId int32 = 1001 var serverGroupId int32 = 20001 var serverId = serverGroupId //激活器服务器,获取mc配置 error := ActiveServer(managecenterUrl, serverGroupId) if error != nil { t.Fatalf("激活服务器出现错误:%v", error) } //#region 测试检查是否有新版本 var gameVersionId int32 = 55 //老版本 var expectGameVersionUrl = "testUrl" //已配置的游戏版本地址(IOS用) gameVersionUrl, exist := CheckNewGameVersion(partnerId, serverId, gameVersionId) if !exist { t.Fatalf("检查是否有新版本[CheckNewGameVersion]失败,未找到渠道[%d]配置或检查版本[%d]失败", partnerId, gameVersionId) } else if gameVersionUrl != expectGameVersionUrl { t.Fatalf("检查是否有新版本[CheckNewGameVersion]失败,期望版本地址[%s],结果版本地址[%s]", expectGameVersionUrl, gameVersionUrl) } gameVersionId = 100 //当前版本 _, exist = CheckNewGameVersion(partnerId, serverId, gameVersionId) if exist { t.Fatalf("检查是否有新版本[CheckNewGameVersion]失败,渠道[%d],版本[%d]不应有更新", partnerId, gameVersionId) } //#endregion } func TestCheckNewResourceVersion(t *testing.T) { var managecenterUrl = "http://managecenterapitest-xxx.79yougame.com/" var partnerId int32 = 1001 var serverGroupId int32 = 20001 var serverId = serverGroupId //激活器服务器,获取mc配置 error := ActiveServer(managecenterUrl, serverGroupId) if error != nil { t.Fatalf("激活服务器出现错误:%v", error) } //#region 测试检查新资源版本 partnerId = 6666001 var gameVersionId int32 = 100 resourceVersionName := "1587372891_9eab40313feec913cace0adf0fe05341" //非最新资源版本号 _, exist := CheckNewResourceVersion(partnerId, serverId, gameVersionId, resourceVersionName) if !exist { t.Fatalf("检查新资源版本[CheckNewResourceVersion]失败,渠道[%d],服务器[%d],游戏版本Id[%d],资源版本号[%s],应有更新!", partnerId, serverId, gameVersionId, resourceVersionName) } gameVersionId = 100 resourceVersionName = "1587374043_cee48a8611276d3e3450782a1585c1a3" //最新资源版本号 _, exist = CheckNewResourceVersion(partnerId, serverId, gameVersionId, resourceVersionName) if exist { t.Fatalf("检查新资源版本[CheckNewResourceVersion]失败,渠道[%d],服务器[%d],游戏版本Id[%d],资源版本号[%s],不应有更新!", partnerId, serverId, gameVersionId, resourceVersionName) } gameVersionId = 123456 //不存在的游戏版本 resourceVersionName = "1587374043_cee48a8611276d3e3450782a1585c1a3" _, exist = CheckNewResourceVersion(partnerId, serverId, gameVersionId, resourceVersionName) if exist { t.Fatalf("检查新资源版本[CheckNewResourceVersion]失败,渠道[%d],服务器[%d],游戏版本Id[%d],资源版本号[%s],不应有更新!", partnerId, serverId, gameVersionId, resourceVersionName) } //#endregion } func TestIsInWhiteList(t *testing.T) { var managecenterUrl = "http://managecenterapitest-xxx.79yougame.com/" var partnerId int32 = 1001 var serverGroupId int32 = 20001 //激活器服务器,获取mc配置 error := ActiveServer(managecenterUrl, serverGroupId) if error != nil { t.Fatalf("激活服务器出现错误:%v", error) } //测试白名单 partnerId = 1001 var userId = "446bfd6ccccd4229aa295686f9e5855b" //已配置的白名单用户Id if !IsInWhiteList(partnerId, userId) { t.Fatalf("检查是否用户在白名单中[IsInWhiteList]失败,渠道[%d],UserId[%s]", partnerId, userId) } } // 测试获取服务器组 func TestGetOtherConfigInfo(t *testing.T) { var managecenterUrl = "http://managecenterapitest-xxx.79yougame.com/" var partnerId int32 = 1001 var serverGroupId int32 = 20001 //激活器服务器,获取mc配置 error := ActiveServer(managecenterUrl, serverGroupId) if error != nil { t.Fatalf("激活服务器出现错误:%v", error) } //#region测试获取其他配置 var configKey = "AppKey" var expectConfigValue = "a0482eaf-14e8-4a65-950e-864214f62da5" //已配置的配置值 configValue, exist, error := GetOtherConfigInfo(partnerId, configKey) if error != nil { t.Fatalf("获取渠道其他配置[GetOtherConfigInfo]失败,渠道[%d],ConfigKey[%s]", partnerId, configKey) } if !exist { t.Fatalf("获取渠道其他配置[GetOtherConfigInfo]失败,渠道[%d],ConfigKey[%s],渠道或配置不存在!", partnerId, configKey) } if configValue != expectConfigValue { t.Fatalf("获取渠道其他配置[GetOtherConfigInfo]失败,期望[%s],结果[%s]", expectConfigValue, configValue) } //#endregion }