package gameServerMgr import ( . "Framework/managecenterModel" ) var ( mAreaList = make([]*Area, 0) ) // 解析大区信息 func ParseAreaInfo(areaList []*Area) { mAreaList = areaList } // 根据服务器组id获取大区Id func GetAreaIdByGroupId(groupId int32) (areaId int32) { areaId = 0 //如果没有大区数据,返回0 if mAreaList == nil || len(mAreaList) < 1 { return } for _, area := range mAreaList { if area.CheckServerIdIsInRange(groupId) { areaId = area.AreaId break } } return } // 根据服务器组id获取大区对象数据 func GetAreaDBByGroupId(groupId int32) (areaDB *Area, exist bool) { //如果没有大区数据,返回空 exist = false if mAreaList == nil || len(mAreaList) < 1 { return } for _, area := range mAreaList { if area.CheckServerIdIsInRange(groupId) { areaDB = area exist = true break } } return } // 根据大区ID获取大区信息 func GetAreaDBbyAreaID(areaId int32) (areaDB *Area, exist bool) { //如果没有大区数据,返回空 exist = false if mAreaList == nil || len(mAreaList) < 1 { return } for _, area := range mAreaList { if area.AreaId == areaId { areaDB = area exist = true break } } return } // 获取所有大区信息 func GetAllAreaDB() []*Area { tempList := mAreaList return tempList }