Apply .gitignore rules
This commit is contained in:
@@ -0,0 +1,433 @@
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package gameServerMgr
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import (
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"encoding/json"
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"fmt"
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"math"
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"sort"
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"strconv"
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. "Framework/managecenterModel"
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"goutil/logUtil"
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"goutil/securityUtil"
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"goutil/webUtil"
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)
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type ChargeUtil struct{}
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//获取Int32型的充值金额(充值金额必须大于1,否则可能就会无效)
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func (this *ChargeUtil) GetInt32ChargeMoney(money float32) int32 {
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return int32(money)
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}
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//获取排好序的充值配置列表
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func (this *ChargeUtil) GetOrderedChargeConfigList(partnerId int32, isMonthCard bool) (list []*ChargeConfig, exist bool) {
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var tempList []*ChargeConfig
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tempList, exist = GetChargeConfigList(partnerId)
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//如果不存在,则返回空集合
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if !exist {
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return
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}
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//循环遍历集合,找出是月卡的数据
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for _, item := range tempList {
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if item.IsMonthCard == isMonthCard {
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list = append(list, item)
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}
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}
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return
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}
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// 生成充值订单号
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// url:生成订单号的服务器地址
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// productId:产品Id
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// partnerId:合作商Id
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// serverId:服务器Id
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// userId:平台用户Id
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// playerId:玩家Id
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// mac:mac
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// idfa:idfa
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// ip:ip
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// imei:imei
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// extra:extra
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// isMonthCard:是否月卡
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// 返回值:
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// 订单号
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// 错误对象
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func (this *ChargeUtil) GenerateOrderId(url, productId string, partnerId, serverId int32,
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userId, playerId, mac, idfa, ip, imei, extra string,
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isMonthCard bool) (orderId string, err error) {
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if extra == "" {
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extra = "FromGameServer"
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}
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// 定义请求参数
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postDict := make(map[string]string)
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postDict["ProductId"] = productId
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postDict["PartnerId"] = fmt.Sprintf("%d", partnerId)
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postDict["ServerId"] = fmt.Sprintf("%d", serverId)
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postDict["UserId"] = userId
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postDict["PlayerId"] = playerId
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postDict["MAC"] = mac
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postDict["IDFA"] = idfa
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postDict["IP"] = ip
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postDict["IMEI"] = imei
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postDict["Extra"] = extra
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postDict["IsMonthCard"] = strconv.FormatBool(isMonthCard)
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//请求url,请求头
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header := webUtil.GetFormHeader()
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transport := webUtil.NewTransport()
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transport.DisableKeepAlives = true
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transport = webUtil.GetTimeoutTransport(transport, 30)
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statusCode, returnBytes, err1 := webUtil.PostMapData(url, postDict, header, transport)
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if err1 != nil {
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logUtil.ErrorLog(fmt.Sprintf("生成充值订单号出错,url:%s,错误信息为:%s", url, err1))
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err = err1
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return
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}
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if statusCode != 200 {
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logUtil.ErrorLog(fmt.Sprintf("生成充值订单号出错,url:%s,错误码为:%d", url, statusCode))
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err = fmt.Errorf("生成充值订单号出错,url:%s,错误码为:%d", url, statusCode)
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return
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}
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orderId = string(returnBytes)
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if orderId == "" {
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err = fmt.Errorf("Order Is Empty")
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return
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}
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return
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}
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//生成支付订单信息
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func (this *ChargeUtil) GeneratePayOrderInfo(url string, partnerId int32, jsonBase64Data string) (returnObject ReturnObject, err error) {
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//String requestParam = String.Format(@"PartnerId={0}&JsonBase64Data={1}", partnerId, jsonBase64Data);
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postDict := make(map[string]string)
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postDict["PartnerId"] = fmt.Sprintf("%d", partnerId)
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postDict["JsonBase64Data"] = jsonBase64Data
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//请求url,请求头
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header := webUtil.GetFormHeader()
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transport := webUtil.NewTransport()
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transport.DisableKeepAlives = true
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transport = webUtil.GetTimeoutTransport(transport, 30)
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//通过POST方式请求数据
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statusCode, returnBytes, err1 := webUtil.PostMapData(url, postDict, header, transport)
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if err1 != nil {
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logUtil.ErrorLog(fmt.Sprintf("生成支付订单信息错误:%s,错误信息为:%s", url, err1))
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err = err1
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return
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}
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if statusCode != 200 {
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logUtil.ErrorLog(fmt.Sprintf("生成支付订单信息出错,url:%s,错误码为:%d", url, statusCode))
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err = fmt.Errorf("生成支付订单信息出错,url:%s,错误码为:%d", url, statusCode)
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return
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}
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err = json.Unmarshal(returnBytes, &returnObject)
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return
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//return JsonUtil.Deserialize<ReturnObject>(WebUtil.PostWebData(generateOrderIdUrl, requestParam, DataCompress.NotCompress));
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}
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// 获取充值配置列表
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// partnerId:合作商Id
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// vipLv:玩家VIP等级
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// isMonthCard:是否月卡
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// filter:过滤器
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// 返回值:
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// 充值配置列表
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// 是否存在
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// 错误对象
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func (this *ChargeUtil) GetChargeConfigList(partnerId int32, vipLv byte, isMonthCard bool,
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filter func(*ChargeConfig) bool) (chargeConfigList []*ChargeConfig, exists bool, err error) {
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// 获取排好序的充值配置列表
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var tmpList []*ChargeConfig
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tmpList, exists, err = this.getSortedChargeConfigList(partnerId, isMonthCard)
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if err != nil || !exists {
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return
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}
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// 根据vip和filter进行筛选
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for _, item := range tmpList {
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if filter != nil {
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if vipLv >= item.VipLv && filter(item) {
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chargeConfigList = append(chargeConfigList, item)
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}
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} else {
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if vipLv >= item.VipLv {
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chargeConfigList = append(chargeConfigList, item)
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}
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}
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}
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// 判断是否有符合条件的数据
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if len(chargeConfigList) == 0 {
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exists = false
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return
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}
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return
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}
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// 获取有序的充值配置列表
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// partnerId:合作商Id
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// isMonthCard:是否月卡
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// 返回值:
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// 充值配置列表
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// 是否存在
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// 错误对象
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func (this *ChargeUtil) getSortedChargeConfigList(partnerId int32, isMonthCard bool) (chargeConfigList []*ChargeConfig, exists bool, err error) {
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// 判断合作商是否存在
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//var partnerObj *Partner
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//partnerObj, exists = managecenterMgr.GetPartner(partnerId)
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//if !exists {
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//return
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//}
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// 反序列化充值配置
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var tmpChargeConfigList []*ChargeConfig
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tmpChargeConfigList, exists = GetChargeConfigList(partnerId)
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if !exists {
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return
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}
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//if err = json.Unmarshal([]byte(partnerObj.ChargeConfig), &tmpChargeConfigList); err != nil {
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//return
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//}
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// 根据isMonthCard进行筛选
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for _, item := range tmpChargeConfigList {
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if item.IsMonthCard == isMonthCard {
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chargeConfigList = append(chargeConfigList, item)
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}
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}
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// 判断是否有符合条件的数据
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if len(chargeConfigList) == 0 {
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exists = false
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return
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}
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// 按默认规则进行排序
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sort.Slice(chargeConfigList, func(i, j int) bool {
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return chargeConfigList[i].SortByChargePointAsc(chargeConfigList[j])
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})
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return
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}
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// 获取充值配置项
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// partnerId:合作商Id
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// vipLv:玩家VIP等级
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// isMonthCard:是否月卡
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// money:充值金额
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// 返回值:
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// 充值配置项
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// 是否存在
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// 错误对象
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func (this *ChargeUtil) GetChargeConfigItem(partnerId int32, vipLv byte, isMonthCard bool, money float64) (chargeConfigItem *ChargeConfig, exists bool, err error) {
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// 获取排好序的充值配置列表
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var tmpList []*ChargeConfig
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tmpList, exists, err = this.getSortedChargeConfigList(partnerId, isMonthCard)
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if err != nil || !exists {
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return
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}
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// 获取满足充值金额和VIP条件的最后一条数据
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for _, item := range tmpList {
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if vipLv >= item.VipLv && money >= item.ChargePoint {
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chargeConfigItem = item
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}
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}
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// 如果没有符合条件的,则选择第一条配置
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if chargeConfigItem == nil {
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chargeConfigItem = tmpList[0]
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}
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return
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}
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// 计算充值获得的游戏点数
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// partnerId:合作商Id
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// vipLv:玩家VIP等级
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// isMonthCard:是否月卡
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// money:充值金额
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// 返回值:
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// 充值获得的游戏点数
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// 是否存在
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// 错误对象
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func (this *ChargeUtil) CalcChargeGamePoint(partnerId int32, vipLv byte, isMonthCard bool, money float64, productId string) (chargeGamePoint int, exists bool, err error) {
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// 获取排好序的充值配置列表
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chargeGamePoint = 0
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tmpList := make([]*ChargeConfig, 0, 8)
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tmpList, exists, err = this.getSortedChargeConfigList(partnerId, isMonthCard)
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if err != nil || !exists {
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return
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}
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var chargeConfigItem *ChargeConfig
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if money > 0 {
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// 获取满足充值金额和VIP条件的最后一条数据
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for _, item := range tmpList {
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if vipLv >= item.VipLv && money >= item.ChargePoint {
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chargeConfigItem = item
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}
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}
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// 如果找不到对应的档位,则选择最低金额档位
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if chargeConfigItem == nil {
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chargeConfigItem = tmpList[0]
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}
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// 计算充值对应的ProductId,以及获得的游戏货币
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if money == chargeConfigItem.ChargePoint {
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chargeGamePoint = chargeConfigItem.GamePoint
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} else {
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chargeGamePoint = int(math.Ceil(money * chargeConfigItem.Ratio))
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}
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return
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} else {
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for _, item := range tmpList {
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if item.ProductId == productId && item.VipLv <= vipLv {
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chargeConfigItem = item
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break
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} else {
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continue
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}
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}
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if chargeConfigItem != nil {
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chargeGamePoint = chargeConfigItem.GamePoint
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return
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}
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}
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return
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}
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// 计算充值获得的所有游戏点数
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// partnerId:合作商Id
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// vipLv:玩家VIP等级
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// isMonthCard:是否月卡
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// money:充值金额
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// activityMoney:活动金额
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// isFirstCharge:是否首充
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// 返回值:
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// 充值获得的游戏点数
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// 充值赠送获得的游戏内货币数量
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// 充值活动获得的游戏内货币数量
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// 总的元宝数量
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// 是否存在
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// 错误对象
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func (this *ChargeUtil) CalcChargeAllGamePoint(partnerId int32, vipLv byte, isMonthCard bool,
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money, activityMoney float64, productId string, isFirstCharge bool) (
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chargeGamePoint int, giveGamePoint int, activityGamePoint int, totalGamePoint int,
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exists bool, err error) {
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// 获取排好序的充值配置列表
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tmpList := make([]*ChargeConfig, 0, 8)
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tmpList, exists, err = this.getSortedChargeConfigList(partnerId, isMonthCard)
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if err != nil || !exists {
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return
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}
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var chargeConfigItem *ChargeConfig
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if money > 0 {
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// 获取满足充值金额和VIP条件的最后一条数据
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for _, item := range tmpList {
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if vipLv >= item.VipLv && money >= item.ChargePoint {
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chargeConfigItem = item
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}
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}
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// 如果找不到对应的档位,则选择最低金额档位
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if chargeConfigItem == nil {
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chargeConfigItem = tmpList[0]
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}
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// 计算充值对应的ProductId,以及获得的游戏货币
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if money == chargeConfigItem.ChargePoint {
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chargeGamePoint = chargeConfigItem.GamePoint
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if isFirstCharge {
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giveGamePoint = chargeConfigItem.FirstGiveGamePoint
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} else {
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giveGamePoint = chargeConfigItem.GiveGamePoint
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}
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} else {
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chargeGamePoint = int(math.Ceil(money * chargeConfigItem.Ratio))
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if isFirstCharge {
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giveGamePoint = chargeConfigItem.FirstGiveGamePoint
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} else {
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giveGamePoint = int(math.Ceil(money * chargeConfigItem.Ratio * chargeConfigItem.GiveRatio))
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}
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}
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activityGamePoint = int(math.Ceil(activityMoney * chargeConfigItem.Ratio))
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} else {
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// 获取满足充值金额和VIP条件的最后一条数据
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for _, item := range tmpList {
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if vipLv >= item.VipLv && item.ProductId == productId {
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chargeConfigItem = item
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}
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}
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if chargeConfigItem != nil {
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chargeGamePoint = chargeConfigItem.GamePoint
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if isFirstCharge {
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giveGamePoint = chargeConfigItem.FirstGiveGamePoint
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} else {
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giveGamePoint = chargeConfigItem.GiveGamePoint
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}
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activityGamePoint = int(math.Ceil(activityMoney * chargeConfigItem.Ratio))
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}
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}
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// 计算总和
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totalGamePoint = chargeGamePoint + giveGamePoint + activityGamePoint
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return
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}
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// 验证充值签名
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// partnerId:合作商Id
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// serverId:区服Id
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// playerId:玩家Id
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// orderId:订单Id
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// productId:产品Id
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// deviceIdentifier:设备唯一标识
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// sign:签名
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// 返回值:
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// bool:签名验证情况
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func (this *ChargeUtil) CheckChargeSign(partnerId int32, serverId int32, playerId string, orderId string, productId string, deviceIdentifier string, sign string) bool {
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partnerObj, exist := GetPartnerItem(partnerId)
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if exist == false {
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return false
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}
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rawString := fmt.Sprintf("%v%v%v%v%v%v%v", partnerId, serverId, playerId, orderId, productId, deviceIdentifier, partnerObj.LoginKey)
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if securityUtil.Md5String(rawString, false) != sign {
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return false
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}
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return true
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}
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// ------------------类型定义和业务逻辑的分隔符-------------------------
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var (
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ChargeUtilObj = new(ChargeUtil)
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)
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