Apply .gitignore rules
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@@ -0,0 +1,47 @@
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package coroutine_timer
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const (
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// 添加
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cmd_add = 1
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// 删除
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cmd_del = 2
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)
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// cmdModel
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// @description: 命令对象
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type cmdModel struct {
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// cmd 指令
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cmd int
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// paramObj 指令参数
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paramObj interface{}
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// resObj 指令返回对象
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resObj interface{}
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// err 指令返回的错误
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err error
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// waitChan 等待channel
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waitChan chan struct{}
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}
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// newCmdModel
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// @description: 创建cmd模型对象
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// parameter:
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// @c:cmd命令
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// @po:参数
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// return:
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// @*cmdModel:
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func newCmdModel(c int, po interface{}) *cmdModel {
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result := &cmdModel{
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cmd: c,
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paramObj: po,
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resObj: nil,
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err: nil,
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waitChan: make(chan struct{}, 1),
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}
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return result
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}
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@@ -0,0 +1,166 @@
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package gameServerMgr
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import (
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"fmt"
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. "Framework/managecenterModel"
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)
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var (
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mServerMap = make(map[int32][]*Server, 0)
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)
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//合作商、服务器组合列表
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type PartnerServer struct {
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//合作商Id
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mPartnerId int32
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//服务器Id
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mServerId int32
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}
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//解析服务器信息
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func ParseServerInfo(serverList []*Server) {
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tempServerMap := make(map[int32][]*Server, 0)
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for _, server := range serverList {
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_, exist := tempServerMap[server.PartnerId]
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if !exist {
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tempServerMap[server.PartnerId] = make([]*Server, 0)
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}
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tempServerMap[server.PartnerId] = append(tempServerMap[server.PartnerId], server)
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}
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mServerMap = tempServerMap
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}
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//获取服务器对象
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func GetServerItem(partnerId, serverId int32) (server *Server, exist bool) {
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serverList, existServer := mServerMap[partnerId]
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if !existServer {
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return
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}
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for _, serverItem := range serverList {
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if serverItem.Id == serverId {
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server = serverItem
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exist = true
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break
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}
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}
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return
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}
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//判断服务器是否存在
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func IfServerExists(partnerId, serverId int32) (exists bool) {
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_, exists = GetPartnerItem(partnerId)
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if !exists {
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return
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}
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_, exists = GetServerItem(partnerId, serverId)
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if !exists {
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return
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}
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return
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}
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//获取服务器名称
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func GetServerName(partnerId, serverId int32) (serverName string) {
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_, existPartner := GetPartnerItem(partnerId)
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if !existPartner {
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return
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}
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server, existServer := GetServerItem(partnerId, serverId)
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if !existServer {
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return
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}
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serverName = server.Name
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return
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}
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//检测是否有游戏版本更新
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func CheckNewGameVersion(partnerId, serverId, gameVersionId int32) (gameVersionUrl string, exist bool) {
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server, existServer := GetServerItem(partnerId, serverId)
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if !existServer {
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exist = existServer
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return
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}
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if gameVersionId < server.MinGameVersionId {
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partner, existPartner := GetPartnerItem(partnerId)
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if !existPartner {
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exist = existPartner
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return
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}
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exist = true
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gameVersionUrl = partner.GameVersionUrl
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}
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return
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}
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//获取合作商、服务器的组合字符串
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//字符串格式:PartnerId_ServerId|PartnerId_ServerId|
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func GetPartnerServerPairString() (partnerServerPair string) {
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for _, ps := range GetPartnerServerPairList() {
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partnerServerPair += fmt.Sprintf("%d_%d|", ps.mPartnerId, ps.mServerId)
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}
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return
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}
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//获取合作商、服务器的组合列表
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func GetPartnerServerPairList() (partnerServerList []*PartnerServer) {
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for key := range mServerMap {
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for _, server := range mServerMap[key] {
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if server.GroupId == GetServerGroup().Id {
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var ps *PartnerServer = &PartnerServer{server.PartnerId, server.Id}
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partnerServerList = append(partnerServerList, ps)
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}
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}
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}
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return
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}
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// // 获取合作商、服务器的组合字符串
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// // serverGroupId:服务器组Id
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// // 返回值
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// // 合作商、服务器的组合字符串
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// func (this *ManageCenterUtil) GetPartnerServerPairString(serverGroupId int32) string {
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// var buf bytes.Buffer
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// serverList := managecenterMgr.GetServerList(serverGroupId)
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// for _, item := range serverList {
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// buf.WriteString(fmt.Sprintf("%d_%d|", item.PartnerId, item.Id))
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// }
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// return buf.String()
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// }
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// // 是否是有效的合作商、服务器组合
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// // partnerId:合作商Id
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// // serverId:服务器Id
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// // parnterServerPairString:合作商、服务器的组合字符串,格式为:PartnerId_ServerId|PartnerId_ServerId|
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// // 返回值
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// // 是否有效
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// func (this *ManageCenterUtil) IfValidPartnerServerPair(partnerId, serverId int32, parnterServerPairString string) bool {
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// if parnterServerPairString == "" {
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// return false
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// }
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// partnerServerPairStringList := strings.Split(parnterServerPairString, "|")
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// if len(partnerServerPairStringList) == 0 {
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// return false
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// }
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// // 获得玩家的合作商、服务器组合字符串
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// partnerServerPair := fmt.Sprintf("%d_%d", partnerId, serverId)
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// // 遍历寻找
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// for _, item := range partnerServerPairStringList {
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// if item == partnerServerPair {
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// return true
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// }
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// }
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// return false
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// }
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@@ -0,0 +1,16 @@
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package intUtil
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import (
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"fmt"
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"testing"
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)
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func Test1(t *testing.T) {
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var originalNum int64 = 1234567891011121314
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shuffledNum, err := ShuffleIntDigits(int64(originalNum))
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if err != nil {
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fmt.Println("Error:", err)
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return
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}
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fmt.Printf("Original number: %d\nShuffled number: %d\n", originalNum, shuffledNum)
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}
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