Apply .gitignore rules
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package gameServerMgr
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import (
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"time"
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. "Framework/managecenterModel"
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"goutil/timeUtil"
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"goutil/typeUtil"
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)
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var (
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mServerGroupObj *ServerGroup
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)
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//解析服务器组信息
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func ParseServerGroupInfo(serverGroupObj *ServerGroup) {
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mServerGroupObj = serverGroupObj
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}
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//获取服务器组对象
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func GetServerGroup() (serverGroupObj *ServerGroup) {
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serverGroupObj = mServerGroupObj
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return
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}
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//检查服务器是否在维护
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func CheckMaintainStatus() (maintainMessage string, isMaintaining bool) {
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serverGroupObj := GetServerGroup()
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nowTick := time.Now().Unix()
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if serverGroupObj.GroupState == int32(Con_GroupState_Maintain) || (serverGroupObj.MaintainBeginTimeTick <= nowTick && nowTick <= serverGroupObj.MaintainBeginTimeTick+int64(60*serverGroupObj.MaintainMinutes)) {
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maintainMessage = serverGroupObj.MaintainMessage
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isMaintaining = true
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return
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}
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return
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}
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//获取服务器维护开始时间时间戳
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func GetMaintainBeginTime() (maintainBeginTimeTick int64) {
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serverGroupObj := GetServerGroup()
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maintainBeginTimeTick = serverGroupObj.MaintainBeginTimeTick
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return
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}
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//获取服务器维护持续时间 单位分钟
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func GetMaintainMinutes() (maintainMinutes int32) {
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serverGroupObj := GetServerGroup()
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maintainMinutes = serverGroupObj.MaintainMinutes
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return
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}
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//获取服务器开服日期 时间戳
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func GetServerOpenDate() (openTimeTick int64) {
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serverGroupObj := GetServerGroup()
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openTimeTick = serverGroupObj.OpenTimeTick
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return
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}
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//当前服务器已开服天数(开服第几天)
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//当前开服天数 计算公式:(当前日期 - 开服日期)的总天数 + 1
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func ServerOpenDays() (days int32) {
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serverGroupObj := GetServerGroup()
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if serverGroupObj.IsOpen() == false {
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return 0
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}
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//(当前日期 - 开服日期)的总天数 + 1
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openTimeTick := serverGroupObj.OpenTimeTick
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openDate, _ := typeUtil.DateTime(openTimeTick)
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days = int32(timeUtil.SubDay(time.Now(), openDate) + 1)
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return
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}
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