Apply .gitignore rules
This commit is contained in:
@@ -0,0 +1,109 @@
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package qcloud
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import (
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"crypto/sha256"
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"encoding/hex"
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"encoding/json"
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"fmt"
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"time"
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"goutil/mathUtil"
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"goutil/webUtil"
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)
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const (
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VOICE_CAPTCHA_URL = "https://cloud.tim.qq.com/v5/tlsvoicesvr/sendcvoice"
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VOICE_NOTIFICATION_URL = "https://cloud.tim.qq.com/v5/tlsvoicesvr/sendvoiceprompt"
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VOICE_TEMPLATE_NOTIFICATION_URL = "https://cloud.tim.qq.com/v5/tlsvoicesvr/sendtvoice"
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)
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// calculate sign-string for phone numbers
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func calcSig(appKey string, rand int, timeStamp int64, mobile string) string {
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sum := sha256.Sum256([]byte(fmt.Sprintf("appkey=%s&random=%d&time=%d&mobile=%s", appKey, rand, timeStamp, mobile)))
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return hex.EncodeToString(sum[:])
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}
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// do the http request and parse the response
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func request(url string, data map[string]interface{}, appId string, rand int) (success bool, err error) {
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url = fmt.Sprintf("%s?sdkappid=%s&random=%d", url, appId, rand)
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fmt.Printf("url:%s\n", url)
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contentBytes, err := json.Marshal(data)
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if err != nil {
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return
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}
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fmt.Printf("data:%v\n", string(contentBytes))
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_, retBytes, err := webUtil.PostByteData2(url, contentBytes, nil, nil)
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if err != nil {
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return
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}
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var responseObj *response
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err = json.Unmarshal(retBytes, &responseObj)
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if err != nil {
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return
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}
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if responseObj.Result != 0 {
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err = fmt.Errorf(responseObj.ErrMsg)
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return
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}
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success = true
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return
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}
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func SendVoiceCaptcha(appId, appKey, nation, mobile, captcha string, playTimes int) (success bool, err error) {
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rand := mathUtil.GetRand().GetRandRangeInt(100000, 999999)
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timeStamp := time.Now().Unix()
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data := make(map[string]interface{})
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data["playtimes"] = playTimes
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data["sig"] = calcSig(appKey, rand, timeStamp, mobile)
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data["tel"] = newTelField(nation, mobile)
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data["time"] = timeStamp
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data["ext"] = ""
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// dedicated param
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data["msg"] = captcha
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success, err = request(VOICE_CAPTCHA_URL, data, appId, rand)
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return
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}
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func SendVoiceNotification(appId, appKey, nation, mobile, prompt string, playTimes int) (success bool, err error) {
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rand := mathUtil.GetRand().GetRandRangeInt(100000, 999999)
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timeStamp := time.Now().Unix()
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promptType := 2
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data := make(map[string]interface{})
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data["playtimes"] = playTimes
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data["sig"] = calcSig(appKey, rand, timeStamp, mobile)
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data["tel"] = newTelField(nation, mobile)
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data["time"] = timeStamp
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data["ext"] = ""
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// dedicated param
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data["promptfile"] = prompt
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data["prompttype"] = promptType
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success, err = request(VOICE_NOTIFICATION_URL, data, appId, rand)
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return
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}
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func SendVoiceTemplateNotification(appId, appKey, nation, mobile string, templateId int, params []string, playTimes int) (success bool, err error) {
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rand := mathUtil.GetRand().GetRandRangeInt(100000, 999999)
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timeStamp := time.Now().Unix()
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data := make(map[string]interface{})
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data["playtimes"] = playTimes
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data["sig"] = calcSig(appKey, rand, timeStamp, mobile)
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data["tel"] = newTelField(nation, mobile)
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data["time"] = timeStamp
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data["ext"] = ""
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// dedicated param
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data["tpl_id"] = templateId
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data["params"] = params
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success, err = request(VOICE_TEMPLATE_NOTIFICATION_URL, data, appId, rand)
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return
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}
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@@ -0,0 +1,79 @@
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package gameServerMgr
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import (
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"time"
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. "Framework/managecenterModel"
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"goutil/timeUtil"
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"goutil/typeUtil"
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)
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var (
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mServerGroupObj *ServerGroup
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)
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//解析服务器组信息
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func ParseServerGroupInfo(serverGroupObj *ServerGroup) {
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mServerGroupObj = serverGroupObj
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}
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//获取服务器组对象
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func GetServerGroup() (serverGroupObj *ServerGroup) {
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serverGroupObj = mServerGroupObj
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return
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}
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//检查服务器是否在维护
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func CheckMaintainStatus() (maintainMessage string, isMaintaining bool) {
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serverGroupObj := GetServerGroup()
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nowTick := time.Now().Unix()
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if serverGroupObj.GroupState == int32(Con_GroupState_Maintain) || (serverGroupObj.MaintainBeginTimeTick <= nowTick && nowTick <= serverGroupObj.MaintainBeginTimeTick+int64(60*serverGroupObj.MaintainMinutes)) {
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maintainMessage = serverGroupObj.MaintainMessage
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isMaintaining = true
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return
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}
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return
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}
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//获取服务器维护开始时间时间戳
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func GetMaintainBeginTime() (maintainBeginTimeTick int64) {
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serverGroupObj := GetServerGroup()
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maintainBeginTimeTick = serverGroupObj.MaintainBeginTimeTick
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return
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}
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//获取服务器维护持续时间 单位分钟
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func GetMaintainMinutes() (maintainMinutes int32) {
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serverGroupObj := GetServerGroup()
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maintainMinutes = serverGroupObj.MaintainMinutes
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return
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}
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//获取服务器开服日期 时间戳
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func GetServerOpenDate() (openTimeTick int64) {
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serverGroupObj := GetServerGroup()
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openTimeTick = serverGroupObj.OpenTimeTick
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return
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}
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//当前服务器已开服天数(开服第几天)
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//当前开服天数 计算公式:(当前日期 - 开服日期)的总天数 + 1
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func ServerOpenDays() (days int32) {
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serverGroupObj := GetServerGroup()
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if serverGroupObj.IsOpen() == false {
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return 0
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}
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//(当前日期 - 开服日期)的总天数 + 1
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openTimeTick := serverGroupObj.OpenTimeTick
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openDate, _ := typeUtil.DateTime(openTimeTick)
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days = int32(timeUtil.SubDay(time.Now(), openDate) + 1)
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return
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}
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@@ -0,0 +1,225 @@
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package syncUtil
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import (
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"context"
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"fmt"
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"sync"
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"testing"
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"time"
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)
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func TestMutex(t *testing.T) {
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mu := NewMutex()
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mu.Lock()
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defer mu.UnLock()
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if mu.TryLock() {
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t.Errorf("cannot fetch mutex !!!")
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}
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}
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func TestMutexTryLockTimeout(t *testing.T) {
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fmt.Println("start")
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mu := NewMutex()
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mu.Lock()
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go func() {
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time.Sleep(20 * time.Second)
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mu.UnLock()
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}()
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// if !mu.TryLockTimeout(500 * time.Microsecond) {
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// t.Errorf("cannot fetch mutex in 500us !!!")
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// }
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if !mu.TryLockTimeout(15 * time.Second) {
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t.Errorf("should fetch mutex in 5ms !!!")
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}
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mu.UnLock()
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}
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func TestMutexUnlockTwice(t *testing.T) {
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mu := NewMutex()
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mu.Lock()
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defer func() {
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if x := recover(); x != nil {
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if x != "unlock of unlocked mutex" {
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t.Errorf("unexpect panic")
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}
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} else {
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t.Errorf("should panic after unlock twice")
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}
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}()
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mu.UnLock()
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mu.UnLock()
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}
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func TestMutexTryLockContext(t *testing.T) {
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mu := NewMutex()
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ctx, cancel := context.WithCancel(context.Background())
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mu.Lock()
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go func() {
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time.Sleep(10 * time.Millisecond)
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cancel()
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}()
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if mu.TryLockContext(ctx) {
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t.Errorf("cannot fetch mutex !!!")
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}
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}
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func BenchmarkMutex(b *testing.B) {
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mu := NewMutex()
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a := 0
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c := 0
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b.ReportAllocs()
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b.ResetTimer()
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b.RunParallel(func(pb *testing.PB) {
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for pb.Next() {
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mu.Lock()
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a++
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mu.UnLock()
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mu.Lock()
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c = a
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mu.UnLock()
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}
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})
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_ = a
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_ = c
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}
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func TestMutexGroup(t *testing.T) {
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mu := NewMutexGroup()
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mu.Lock("g")
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defer mu.UnLock("g")
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if mu.TryLock("g") {
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t.Errorf("cannot fetch mutex !!!")
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}
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}
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func TestMutexGroupMutliWaitLock(t *testing.T) {
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var (
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wg sync.WaitGroup
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mu = NewMutexGroup()
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cn = 3
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)
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for i := 0; i < cn; i++ {
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wg.Add(1)
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go func() {
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mu.Lock("h")
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time.Sleep(1e7)
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mu.UnLock("h")
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wg.Done()
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}()
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}
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wg.Wait()
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for i := 0; i < cn; i++ {
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wg.Add(1)
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go func() {
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mu.Lock("g")
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time.Sleep(1e7)
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mu.UnLockAndFree("g")
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wg.Done()
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}()
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}
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wg.Wait()
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}
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func TestMutexGroupUnLockAndFree(t *testing.T) {
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var (
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wg sync.WaitGroup
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mu = NewMutexGroup()
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mg = mu.(*mutexGroup)
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)
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for j := 1; j < 5; j++ {
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for i := 0; i < j; i++ {
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wg.Add(1)
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go func() {
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mu.Lock("h")
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time.Sleep(1e6)
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mu.UnLockAndFree("h")
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wg.Done()
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}()
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}
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wg.Wait()
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mg.mu.Lock()
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if _, ok := mg.group["h"]; ok {
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t.Error("h mutex exist after UnLockAndFree")
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}
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mg.mu.Unlock()
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}
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}
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func TestMutexGroupTryLockFailedAndUnLockAndFree(t *testing.T) {
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var (
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wg sync.WaitGroup
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mu = NewMutexGroup()
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mg = mu.(*mutexGroup)
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)
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for j := 1; j < 5; j++ {
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for i := 0; i < j; i++ {
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wg.Add(1)
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go func() {
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if mu.TryLock("h") {
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time.Sleep(1e6)
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mu.UnLockAndFree("h")
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}
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wg.Done()
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}()
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}
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wg.Wait()
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mg.mu.Lock()
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if _, ok := mg.group["h"]; ok {
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t.Error("h mutex exist after UnLockAndFree")
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}
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mg.mu.Unlock()
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}
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}
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func TestMutexGroupTryLockTimeout(t *testing.T) {
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mu := NewMutexGroup()
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mu.Lock("g")
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go func() {
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time.Sleep(1 * time.Millisecond)
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mu.UnLock("g")
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}()
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if mu.TryLockTimeout("g", 500*time.Microsecond) {
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t.Errorf("cannot fetch mutex in 500us !!!")
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}
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if !mu.TryLockTimeout("g", 5*time.Millisecond) {
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t.Errorf("should fetch mutex in 5ms !!!")
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}
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mu.UnLock("g")
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}
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func TestMutexGroupTryLockContext(t *testing.T) {
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mu := NewMutexGroup()
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ctx, cancel := context.WithCancel(context.Background())
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mu.Lock("g")
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go func() {
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time.Sleep(10 * time.Millisecond)
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cancel()
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}()
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if mu.TryLockContext("g", ctx) {
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t.Errorf("cannot fetch mutex !!!")
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}
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}
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func BenchmarkMutexGroup(b *testing.B) {
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mu := NewMutexGroup()
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a := 0
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c := 0
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b.ReportAllocs()
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b.ResetTimer()
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b.RunParallel(func(pb *testing.PB) {
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for pb.Next() {
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mu.Lock("g")
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a++
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mu.UnLock("g")
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mu.Lock("g")
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c = a
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mu.UnLock("g")
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}
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})
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_ = a
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_ = c
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}
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Reference in New Issue
Block a user