Apply .gitignore rules
This commit is contained in:
@@ -0,0 +1,105 @@
|
||||
package gameServerMgr
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"errors"
|
||||
"fmt"
|
||||
"time"
|
||||
|
||||
"Framework/goroutineMgr"
|
||||
. "Framework/managecenterModel"
|
||||
"goutil/logUtil"
|
||||
"goutil/webUtil"
|
||||
)
|
||||
|
||||
const SYSCONF_URL_SUFFIX string = "/API/SysConfig.ashx"
|
||||
|
||||
var (
|
||||
mSysConfig *SysConfig
|
||||
)
|
||||
|
||||
// 获取MC系统配置
|
||||
func GetSysConfigFromManageCenterServer() error {
|
||||
//定义参数
|
||||
requestParamMap := make(map[string]string, 0)
|
||||
requestParamMap["IsResultCompressed"] = "false"
|
||||
|
||||
//构造url
|
||||
url := fmt.Sprintf("%s/%s", mManageCenterServerAPIUrl, SYSCONF_URL_SUFFIX)
|
||||
|
||||
//请求url,请求头
|
||||
header := webUtil.GetFormHeader()
|
||||
transport := webUtil.NewTransport()
|
||||
transport.DisableKeepAlives = true
|
||||
transport = webUtil.GetTimeoutTransport(transport, 30)
|
||||
|
||||
statusCode, returnBytes, err := webUtil.PostMapData(url, requestParamMap, header, transport)
|
||||
//statusCode, returnBytes, err := webUtil.PostMapData(url, requestParamMap, header, nil)
|
||||
if err != nil {
|
||||
logUtil.ErrorLog(fmt.Sprintf("获取MC系统配置出错,url:%s,错误信息为:%s", url, err))
|
||||
return err
|
||||
}
|
||||
if statusCode != 200 {
|
||||
logUtil.ErrorLog(fmt.Sprintf("获取MC系统配置出错,url:%s,错误码为:%d", url, statusCode))
|
||||
return err
|
||||
}
|
||||
// 解析返回值
|
||||
returnObj := new(ReturnObject)
|
||||
if err = json.Unmarshal(returnBytes, &returnObj); err != nil {
|
||||
logUtil.ErrorLog(fmt.Sprintf("获取MC系统配置出错,反序列化返回值出错,错误信息为:%s, str:%s", err, string(returnBytes)))
|
||||
return err
|
||||
}
|
||||
|
||||
// 判断返回状态是否为成功
|
||||
if returnObj.Code != 0 {
|
||||
// 数据没有变化,所以没有获取到新的数据,不能算错误。
|
||||
if returnObj.Code == 47 || returnObj.Message == "DataNotChanged" {
|
||||
return nil
|
||||
} else {
|
||||
msg := fmt.Sprintf("获取MC系统配置出错,返回状态:%d,信息为:%s", returnObj.Code, returnObj.Message)
|
||||
logUtil.ErrorLog(msg)
|
||||
return errors.New(msg)
|
||||
}
|
||||
}
|
||||
|
||||
// 解析Data
|
||||
var tmpSysConfig *SysConfig
|
||||
if data, ok := returnObj.Data.(string); !ok {
|
||||
msg := "获取MC系统配置出错,返回的数据不是string类型"
|
||||
logUtil.ErrorLog(msg)
|
||||
return errors.New(msg)
|
||||
} else {
|
||||
if err = json.Unmarshal([]byte(data), &tmpSysConfig); err != nil {
|
||||
logUtil.ErrorLog(fmt.Sprintf("获取MC系统配置出错出错,反序列化数据出错,错误信息为:%s", err))
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
// 赋值给最终的sysconfig
|
||||
mSysConfig = tmpSysConfig
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// 定时刷新MC系统配置
|
||||
func StartRefreshSysConfigTread() {
|
||||
// 定时刷新数据
|
||||
go func() {
|
||||
goroutineName := "gameServerMgr.StartRefreshSysConfigTread"
|
||||
goroutineMgr.Monitor(goroutineName)
|
||||
defer goroutineMgr.ReleaseMonitor(goroutineName)
|
||||
|
||||
for {
|
||||
// 每30秒刷新一次
|
||||
time.Sleep(30 * time.Second)
|
||||
|
||||
// MC系统配置
|
||||
GetSysConfigFromManageCenterServer()
|
||||
}
|
||||
}()
|
||||
}
|
||||
|
||||
// 获取系统配置
|
||||
func GetSysConfig() *SysConfig {
|
||||
return mSysConfig
|
||||
}
|
||||
Reference in New Issue
Block a user