Apply .gitignore rules
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package gameLogMgr
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// 游戏日志对象
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type GameLog struct {
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ServerGroupId int32 // 服务器组Id
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LogSql string // 日志Sql
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}
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func newGameLog(serverGroupId int32, logSql string) *GameLog {
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return &GameLog{
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ServerGroupId: serverGroupId,
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LogSql: logSql,
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}
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}
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