登录代码提交

This commit is contained in:
tangping
2025-01-15 17:36:12 +08:00
parent 8c40855c4e
commit 22ac6c1fed
39 changed files with 2551 additions and 189 deletions

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package clientMgr
import (
"encoding/json"
"sync"
"goutil/debugUtil"
"goutil/logUtil"
)
var (
clientMap = make(map[int32]IClient, 1024)
mutex sync.RWMutex
)
func RegisterClient(clientObj IClient) {
mutex.Lock()
defer mutex.Unlock()
clientMap[clientObj.GetId()] = clientObj
}
func UnregisterClient(clientObj IClient) {
mutex.Lock()
defer mutex.Unlock()
delete(clientMap, clientObj.GetId())
}
func GetClient(id int32) (clientObj IClient, exists bool) {
mutex.RLock()
defer mutex.RUnlock()
clientObj, exists = clientMap[id]
return
}
func getClientCount() int {
mutex.RLock()
defer mutex.RUnlock()
return len(clientMap)
}
func getExpiredClientList() (expiredList []IClient) {
mutex.RLock()
defer mutex.RUnlock()
for _, item := range clientMap {
if item.Expired() {
expiredList = append(expiredList, item)
}
}
return
}
// 绑定连接到玩家
func BindClientAndPlayer(clientObj IClient, playerObj *Player) {
// 发送在另一台设备登陆的信息
sendLoginAnotherDeviceMsg := func(clientObj IClient) {
responseObj := NewServerResponseObject()
responseObj.SetMethodName("Login")
responseObj.SetResultStatus(LoginOnAnotherDevice)
mes, _ := json.Marshal(responseObj)
if debugUtil.IsDebug() {
logUtil.WarnLog("BindClientAndPlayer11BindClientAndPlayer:%v", string(mes))
}
// 先发送消息,然后再断开连接
clientObj.SendMessage(responseObj)
clientObj.SendMessage(NewDisconnectServerResponseObject())
}
// 立即更新活跃时间,避免在将要清除时,玩家又登陆的极端情况
clientObj.Active()
clientObj.ClearSendData()
// 判断是否重复登陆
if playerObj.ClientId > 0 {
if oldClientObj, exist := GetClient(playerObj.ClientId); exist {
// 如果不是同一个客户端,则先给客户端发送在其他设备登陆信息,然后断开连接
if clientObj != oldClientObj {
sendLoginAnotherDeviceMsg(oldClientObj)
}
}
}
// 更新客户端对象的玩家Id、以及玩家对象对应的客户端Id
clientObj.PlayerLogin(playerObj.Id)
playerObj.ClientLogin(clientObj.GetId())
}
// Disconnect 清理断开的连接数据
// / 连接对象
func Disconnect(clientObj IClient) {
if clientObj.GetPlayerId() != 0 {
playerObj, exist, err := getPlayerHandler(clientObj.GetPlayerId(), false)
if err == nil && exist && clientObj.GetId() == playerObj.ClientId {
playerObj.ClientLogout()
}
}
clientObj.Close()
UnregisterClient(clientObj)
}

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package clientMgr
import (
"time"
"framework/goroutineMgr"
"goutil/logUtil"
)
func init() {
// 清理过期的客户端
go clearExpiredClient()
}
// 清理过期的客户端
func clearExpiredClient() {
// 处理goroutine数量
goroutineName := "clientMgr.clearExpiredClient"
goroutineMgr.Monitor(goroutineName)
defer goroutineMgr.ReleaseMonitor(goroutineName)
for {
// 休眠指定的时间(单位:秒)(放在此处是因为程序刚启动时并没有过期的客户端所以先不用占用资源并且此时LogPath尚未设置如果直接执行后面的代码会出现panic异常)
time.Sleep(5 * time.Minute)
// 获取过期的客户端列表
expiredClientList := getExpiredClientList()
expiredClientCount := len(expiredClientList)
beforeClientCount := getClientCount()
// 客户端断开
if expiredClientCount > 0 {
for _, item := range expiredClientList {
Disconnect(item)
}
}
// 记录日志
logUtil.DebugLog("清理前的客户端数量为:%d本次清理不活跃的客户端数量为%d", beforeClientCount, expiredClientCount)
}
}

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package clientMgr
import (
"encoding/json"
. "common/model"
"goutil/debugUtil"
"goutil/logUtil"
)
// HandleRequest 处理客户端请求
// clientObj对应的客户端对象
// request请求内容字节数组(json格式)
// 返回值:无
func HandleRequest(clientObj IClient, request []byte) {
responseObj := NewServerResponseObject()
defer func() {
// 如果是客户端数据错误,则将客户端请求数据记录下来
if responseObj.ResultStatus == ClientDataError {
logUtil.ErrorLog("client:%s\n请求的数据为%s, 返回的结果为客户端数据错误", clientObj, string(request))
}
// 调用发送消息接口
clientObj.SendMessage(responseObj)
// 记录DEBUG日志
if debugUtil.IsDebug() {
result, _ := json.Marshal(responseObj)
logUtil.DebugLog("client:%s\nRequest:%s\nResponse:%s", clientObj, string(request), string(result))
}
}()
// 解析请求字符串
requestObj := new(ServerRequestObject)
if err := json.Unmarshal(request, requestObj); err != nil {
logUtil.ErrorLog("反序列化出错,字符串:%s错误信息为%s", string(request), err)
responseObj.SetResultStatus(ClientDataError)
return
}
// 为参数赋值
responseObj.SetMethodName(requestObj.MethodName)
// 对参数要特殊处理将Client、Player特殊处理
parameters := make([]interface{}, 0)
if requestObj.MethodName == "Login" {
parameters = append(parameters, interface{}(clientObj))
parameters = append(parameters, requestObj.Parameters...)
} else {
// 判断玩家是否已经登陆
if clientObj.GetPlayerId() == 0 {
responseObj.SetResultStatus(NoLogin)
return
}
// 判断是否能找到玩家
var playerObj *Player
var exists bool
var err error
if getPlayerHandler == nil {
panic("getPlayerHandler is nil, please set first")
}
playerObj, exists, err = getPlayerHandler(clientObj.GetPlayerId(), false)
if err != nil {
responseObj.SetResultStatus(DataError)
return
}
if !exists {
responseObj.SetResultStatus(NoLogin)
return
}
parameters = append(parameters, interface{}(clientObj))
parameters = append(parameters, interface{}(playerObj))
parameters = append(parameters, requestObj.Parameters...)
}
// 为参数赋值
requestObj.ModuleName = "Chat"
requestObj.Parameters = parameters
// 调用方法
responseObj = callFunction(requestObj)
}

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package clientMgr
import . "common/model"
// IClient 客户端连接接口
type IClient interface {
// GetId 获取客户端对象的唯一标识
GetId() int32
// 获取玩家Id
GetPlayerId() int64
// 玩家登录
PlayerLogin(int64)
// 发送数据
SendMessage(*ServerResponseObject)
// 清空待发送数据
ClearSendData()
// 客户端活跃
Active()
// 获取远程地址IP_Port
GetRemoteAddr() string
// 客户端连接超时
Expired() bool
// 客户端连接对象断开
Close()
}

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package clientMgr
import (
"reflect"
)
// 反射的方法和输入、输出参数类型组合类型
type methodAndInOutTypes struct {
// 反射出来的对应方法对象
Method reflect.Value
// 反射出来的方法的输入参数的类型集合
InTypes []reflect.Type
// 反射出来的方法的输出参数的类型集合
OutTypes []reflect.Type
}
func newmethodAndInOutTypes(_method reflect.Value, _inTypes []reflect.Type, _outTypes []reflect.Type) *methodAndInOutTypes {
return &methodAndInOutTypes{
Method: _method,
InTypes: _inTypes,
OutTypes: _outTypes,
}
}

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@@ -0,0 +1,356 @@
package clientMgr
import (
"fmt"
"reflect"
"strings"
. "common/model"
"goutil/debugUtil"
"goutil/logUtil"
)
const (
// 供客户端访问的模块的后缀
con_ModuleSuffix = "Module"
// 定义用于分隔模块名称和方法名称的分隔符
con_DelimeterOfObjAndMethod = "_"
)
var (
// 定义存放所有方法映射的变量
methodMap = make(map[string]*methodAndInOutTypes)
)
// 获取结构体类型的名称
// structType结构体类型
// 返回值:
// 结构体类型的名称
func getStructName(structType reflect.Type) string {
reflectTypeStr := structType.String()
reflectTypeArr := strings.Split(reflectTypeStr, ".")
return reflectTypeArr[len(reflectTypeArr)-1]
}
// 获取完整的模块名称
// moduleName模块名称
// 返回值:
// 完整的模块名称
func getFullModuleName(moduleName string) string {
return moduleName + con_ModuleSuffix
}
// 获取完整的方法名称
// structName结构体名称
// methodName方法名称
// 返回值:
// 完整的方法名称
func getFullMethodName(structName, methodName string) string {
return structName + con_DelimeterOfObjAndMethod + methodName
}
// 解析方法的输入输出参数
// method方法对应的反射值
// 返回值:
// 输入参数类型集合
// 输出参数类型集合
func resolveMethodInOutParams(method reflect.Value) (inTypes []reflect.Type, outTypes []reflect.Type) {
methodType := method.Type()
for i := 0; i < methodType.NumIn(); i++ {
inTypes = append(inTypes, methodType.In(i))
}
for i := 0; i < methodType.NumOut(); i++ {
outTypes = append(outTypes, methodType.Out(i))
}
return
}
// 将需要对客户端提供方法的对象进行注册
// structObject对象
func RegisterFunction(structObject interface{}) {
// 获取structObject对应的反射 Type 和 Value
reflectValue := reflect.ValueOf(structObject)
reflectType := reflect.TypeOf(structObject)
// 提取对象类型名称
structName := getStructName(reflectType)
// 获取structObject中返回值为responseObject的方法
for i := 0; i < reflectType.NumMethod(); i++ {
// 获得方法名称
methodName := reflectType.Method(i).Name
// 判断是否为导出的方法
// 获得方法及其输入参数的类型列表
method := reflectValue.MethodByName(methodName)
inTypes, outTypes := resolveMethodInOutParams(method)
// 判断输出参数数量是否正确
if len(outTypes) != 1 {
continue
}
// 判断返回值是否为responseObject
outType := outTypes[0]
if _, ok := outType.FieldByName("Code"); !ok {
continue
}
if _, ok := outType.FieldByName("Message"); !ok {
continue
}
if _, ok := outType.FieldByName("Data"); !ok {
continue
}
// 添加到列表中
methodMap[getFullMethodName(structName, methodName)] = newmethodAndInOutTypes(method, inTypes, outTypes)
debugUtil.Println(fmt.Sprintf("%s_%s注册成功,当前共%d个方法", structName, methodName, len(methodMap)))
}
}
// 调用方法
// requestObj请求对象
func callFunction(requestObj *ServerRequestObject) *ServerResponseObject {
responseObj := NewServerResponseObject()
var methodAndInOutTypes *methodAndInOutTypes
var exists bool
// 根据传入的ModuleName和MethodName找到对应的方法对象
key := getFullMethodName(getFullModuleName(requestObj.ModuleName), requestObj.MethodName)
if methodAndInOutTypes, exists = methodMap[key]; !exists {
logUtil.ErrorLog("找不到指定的方法:%v,%s", methodMap, key)
return responseObj.SetResultStatus(NoTargetMethod)
}
// 判断参数数量是否相同
inTypesLength := len(methodAndInOutTypes.InTypes)
paramLength := len(requestObj.Parameters)
if paramLength != inTypesLength {
logUtil.ErrorLog("传入的参数数量不符,本地方法%s的参数数量%d传入的参数数量为%d", key, inTypesLength, paramLength)
return responseObj.SetResultStatus(ParamNotMatch)
}
// 构造参数
in := make([]reflect.Value, inTypesLength)
for i := 0; i < inTypesLength; i++ {
inTypeItem := methodAndInOutTypes.InTypes[i]
paramItem := requestObj.Parameters[i]
// 已支持类型Client,Player(非基本类型)
// 已支持类型Bool,Int,Int8,Int16,Int32,Int64,Uint,Uint8,Uint16,Uint32,Uint64,Float32,Float64,String
// 已支持类型以及上面所列出类型的Slice类型
// 未支持类型Uintptr,Complex64,Complex128,Array,Chan,Func,Interface,Map,Ptr,Struct,UnsafePointer
// 由于byte与int8同义rune与int32同义所以并不需要单独处理
// 枚举参数的类型,并进行类型转换
switch inTypeItem.Kind() {
case reflect.Interface:
if param_client, ok := paramItem.(IClient); ok {
in[i] = reflect.ValueOf(param_client)
}
case reflect.Ptr:
if param_player, ok := paramItem.(*Player); ok {
in[i] = reflect.ValueOf(param_player)
}
case reflect.Bool:
if param_bool, ok := paramItem.(bool); ok {
in[i] = reflect.ValueOf(param_bool)
}
case reflect.Int:
if param_float64, ok := paramItem.(float64); ok {
in[i] = reflect.ValueOf(int(param_float64))
}
case reflect.Int8:
if param_float64, ok := paramItem.(float64); ok {
in[i] = reflect.ValueOf(int8(param_float64))
}
case reflect.Int16:
if param_float64, ok := paramItem.(float64); ok {
in[i] = reflect.ValueOf(int16(param_float64))
}
case reflect.Int32:
if param_float64, ok := paramItem.(float64); ok {
in[i] = reflect.ValueOf(int32(param_float64))
}
case reflect.Int64:
if param_float64, ok := paramItem.(float64); ok {
in[i] = reflect.ValueOf(int64(param_float64))
}
case reflect.Uint:
if param_float64, ok := paramItem.(float64); ok {
in[i] = reflect.ValueOf(uint(param_float64))
}
case reflect.Uint8:
if param_float64, ok := paramItem.(float64); ok {
in[i] = reflect.ValueOf(uint8(param_float64))
}
case reflect.Uint16:
if param_float64, ok := paramItem.(float64); ok {
in[i] = reflect.ValueOf(uint16(param_float64))
}
case reflect.Uint32:
if param_float64, ok := paramItem.(float64); ok {
in[i] = reflect.ValueOf(uint32(param_float64))
}
case reflect.Uint64:
if param_float64, ok := paramItem.(float64); ok {
in[i] = reflect.ValueOf(uint64(param_float64))
}
case reflect.Float32:
if param_float64, ok := paramItem.(float64); ok {
in[i] = reflect.ValueOf(float32(param_float64))
}
case reflect.Float64:
if param_float64, ok := paramItem.(float64); ok {
in[i] = reflect.ValueOf(param_float64)
}
case reflect.String:
if param_string, ok := paramItem.(string); ok {
in[i] = reflect.ValueOf(param_string)
}
case reflect.Slice:
// 如果是Slice类型则需要对其中的项再次进行类型判断及类型转换
if param_interface, ok := paramItem.([]interface{}); ok {
switch inTypeItem.String() {
case "[]bool":
params_inner := make([]bool, len(param_interface))
for i := 0; i < len(param_interface); i++ {
if param_bool, ok := param_interface[i].(bool); ok {
params_inner[i] = param_bool
}
}
in[i] = reflect.ValueOf(params_inner)
case "[]int":
params_inner := make([]int, len(param_interface))
for i := 0; i < len(param_interface); i++ {
if param_float64, ok := param_interface[i].(float64); ok {
params_inner[i] = int(param_float64)
}
}
in[i] = reflect.ValueOf(params_inner)
case "[]int8":
params_inner := make([]int8, len(param_interface))
for i := 0; i < len(param_interface); i++ {
if param_float64, ok := param_interface[i].(float64); ok {
params_inner[i] = int8(param_float64)
}
}
in[i] = reflect.ValueOf(params_inner)
case "[]int16":
params_inner := make([]int16, len(param_interface))
for i := 0; i < len(param_interface); i++ {
if param_float64, ok := param_interface[i].(float64); ok {
params_inner[i] = int16(param_float64)
}
}
in[i] = reflect.ValueOf(params_inner)
case "[]int32":
params_inner := make([]int32, len(param_interface))
for i := 0; i < len(param_interface); i++ {
if param_float64, ok := param_interface[i].(float64); ok {
params_inner[i] = int32(param_float64)
}
}
in[i] = reflect.ValueOf(params_inner)
case "[]int64":
params_inner := make([]int64, len(param_interface))
for i := 0; i < len(param_interface); i++ {
if param_float64, ok := param_interface[i].(float64); ok {
params_inner[i] = int64(param_float64)
}
}
in[i] = reflect.ValueOf(params_inner)
case "[]uint":
params_inner := make([]uint, len(param_interface))
for i := 0; i < len(param_interface); i++ {
if param_float64, ok := param_interface[i].(float64); ok {
params_inner[i] = uint(param_float64)
}
}
in[i] = reflect.ValueOf(params_inner)
// case "[]uint8": 特殊处理
case "[]uint16":
params_inner := make([]uint16, len(param_interface))
for i := 0; i < len(param_interface); i++ {
if param_float64, ok := param_interface[i].(float64); ok {
params_inner[i] = uint16(param_float64)
}
}
in[i] = reflect.ValueOf(params_inner)
case "[]uint32":
params_inner := make([]uint32, len(param_interface))
for i := 0; i < len(param_interface); i++ {
if param_float64, ok := param_interface[i].(float64); ok {
params_inner[i] = uint32(param_float64)
}
}
in[i] = reflect.ValueOf(params_inner)
case "[]uint64":
params_inner := make([]uint64, len(param_interface))
for i := 0; i < len(param_interface); i++ {
if param_float64, ok := param_interface[i].(float64); ok {
params_inner[i] = uint64(param_float64)
}
}
in[i] = reflect.ValueOf(params_inner)
case "[]float32":
params_inner := make([]float32, len(param_interface))
for i := 0; i < len(param_interface); i++ {
if param_float64, ok := param_interface[i].(float64); ok {
params_inner[i] = float32(param_float64)
}
}
in[i] = reflect.ValueOf(params_inner)
case "[]float64":
params_inner := make([]float64, len(param_interface))
for i := 0; i < len(param_interface); i++ {
if param_float64, ok := param_interface[i].(float64); ok {
params_inner[i] = param_float64
}
}
in[i] = reflect.ValueOf(params_inner)
case "[]string":
params_inner := make([]string, len(param_interface))
for i := 0; i < len(param_interface); i++ {
if param_string, ok := param_interface[i].(string); ok {
params_inner[i] = param_string
}
}
in[i] = reflect.ValueOf(params_inner)
}
} else if inTypeItem.String() == "[]uint8" { // 由于[]uint8在传输过程中会被转化成字符串所以单独处理;
if param_string, ok := paramItem.(string); ok {
param_uint8 := ([]uint8)(param_string)
in[i] = reflect.ValueOf(param_uint8)
}
}
}
}
// 判断是否有无效的参数(传入的参数类型和方法定义的类型不匹配导致没有赋值)
for _, item := range in {
if reflect.Value.IsValid(item) == false {
logUtil.ErrorLog("type:%v,value:%v.方法%s传入的参数%v无效", reflect.TypeOf(item), reflect.ValueOf(item), key, requestObj.Parameters)
return responseObj.SetResultStatus(ParamInValid)
}
}
// 传入参数,调用方法
out := methodAndInOutTypes.Method.Call(in)
// 由于只有一个返回值所以取out[0]
if retResponseObj, ok := (out[0]).Interface().(ServerResponseObject); ok {
responseObj.SetMethodName(requestObj.MethodName)
responseObj.SetResultStatus(retResponseObj.ResultStatus)
responseObj.SetData(retResponseObj.Data)
} else {
logUtil.ErrorLog("(&out[0]).Interface()转换类型失败")
}
return responseObj
}