初始化项目
This commit is contained in:
71
trunk/center/common/resultStatus/resultStatus.go
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71
trunk/center/common/resultStatus/resultStatus.go
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@@ -0,0 +1,71 @@
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package resultStatus
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import (
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"fmt"
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)
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type StatusCode int
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// ResultStatus
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// @description: 状态码数据
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type ResultStatus struct {
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// 状态码
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code StatusCode
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// 消息
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message string
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}
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// Code
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// @description: 状态码
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// parameter:
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// @receiver this: this
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// return:
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// @StatusCode: 状态码
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func (this *ResultStatus) Code() StatusCode {
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return this.code
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}
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// Message
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// @description: 错误信息
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// parameter:
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// @receiver this: this
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// return:
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// @string:
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func (this *ResultStatus) Message() string {
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return this.message
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}
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// NewResultStatus
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// @description: 创建新的状态码对象
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// parameter:
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// @_code: 错误码
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// @_message: 提示消息
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// return:
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// @ResultStatus: 状态码对象
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func NewResultStatus(_code StatusCode, _message string) ResultStatus {
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return ResultStatus{
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code: _code,
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message: _message,
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}
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}
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// IsSuccess
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// @description: 是否是成功
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// parameter:
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// @receiver this: this
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// return:
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// @bool: true:成功 false:失败
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func (this *ResultStatus) IsSuccess() bool {
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return this.code == Success.Code()
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}
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// String
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// @description: 打印状态码信息
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// parameter:
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// @receiver this: this
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// return:
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// @string: 状态码信息
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func (this *ResultStatus) String() string {
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return fmt.Sprintf("Code:%d,Message:%s", this.code, this.message)
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}
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910
trunk/center/common/resultStatus/resultStatusCode.go
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910
trunk/center/common/resultStatus/resultStatusCode.go
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@@ -0,0 +1,910 @@
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package resultStatus
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// 系统错误码
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var (
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// 成功
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Success = NewResultStatus(0, "Success")
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// 数据库错误
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DBError = NewResultStatus(-2, "DBError")
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// 方法未定义
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MethodNotDefined = NewResultStatus(-3, "MethodNotDefined")
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// 参数无效
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ParamInValid = NewResultStatus(-4, "ParamInValid")
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// 参数不匹配
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ParamNotMatch = NewResultStatus(-5, "ParamNotMatch")
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// 功能未开启
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ModuleNotOpen = NewResultStatus(-6, "ModuleNotOpen")
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// 只支持Post
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OnlySupportPOST = NewResultStatus(-7, "OnlySupportPOST")
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// API未定义
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APINotDefined = NewResultStatus(-8, "APINotDefined")
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// API数据错误
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APIDataError = NewResultStatus(-9, "APIDataError")
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// API参数错误
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APIParamError = NewResultStatus(-10, "APIParamError")
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// IP被禁用
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IPForbid = NewResultStatus(-11, "IPForbid")
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// 没有有效的服务器
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NoAvailableServer = NewResultStatus(-12, "NoAvailableServer")
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// 服务器组不存在
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ServerGroupNotExists = NewResultStatus(-13, "ServerGroupNotExists")
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// 测试接口只能debug下调用
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DebugInterface = NewResultStatus(-14, "DebugInterface")
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// 模块不存在
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ModuleNotExists = NewResultStatus(-15, "ModuleNotExists")
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// 未能找到指定方法
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NotSpecificMethod = NewResultStatus(-16, "NotSpecificMethod")
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// 非指定区域
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NotMatchRegion = NewResultStatus(-17, "NotMatchRegion")
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// 发送空数据
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SendNullData = NewResultStatus(-18, "SendNullData")
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// 序列化失败
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MarshalDataError = NewResultStatus(-19, "MarshalDataError")
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//未登录
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NotLogin = NewResultStatus(-20, "NotLogin")
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// 数据错误
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DataError = NewResultStatus(-31, "DataError")
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// 战区合并维护中,敬请期待
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MergeDataRunning = NewResultStatus(-67, "MergeDataRunning")
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// 下载器内容未配置
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QcDownloadConfigNotExists = NewResultStatus(-68, "QcDownloadConfigNotExists")
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// 下载器奖励已领取
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QcDownloadHasReward = NewResultStatus(-69, "QcDownloadHasReward")
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// 下载器奖励没有奖励可领取
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QcDownloadNotReward = NewResultStatus(-70, "QcDownloadNotReward")
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// 下载器奖励积分不足
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QcDownloadNotScore = NewResultStatus(-71, "QcDownloadNotScore")
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)
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// 玩家
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var (
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// 玩家不存在
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PlayerNotExist = NewResultStatus(-1110, "PlayerNotExist")
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// 没有合适的玩家
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NotSuitablePlayer = NewResultStatus(-1155, "NotSuitablePlayer")
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// 玩家阵容不存在
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PlayerSlotFormationNotExist = NewResultStatus(-1156, "PlayerSlotFormationNotExist")
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)
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// 仙盟和GS保持同步
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var (
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// 玩家不在仙盟中
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GuildNotIn = NewResultStatus(-9401, "玩家不在仙盟中")
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// 仙盟不存在
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GuildNotExist = NewResultStatus(-9402, "仙盟不存在")
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// 玩家已在仙盟中
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GuildHasIn = NewResultStatus(-9403, "玩家已在仙盟中")
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// 玩家操作目标和所在仙盟不一致
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TargetGuildNotMatch = NewResultStatus(-9404, "玩家操作目标和所在仙盟不一致")
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// 仙盟不存在成员
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GuildMemberNotExist = NewResultStatus(-9405, "仙盟不存在成员")
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// vip等级不足
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GuildNeedVip = NewResultStatus(-9406, "vip等级不足")
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// 仙盟权限不足
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GuildNeedAuth = NewResultStatus(-9407, "仙盟权限不足")
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// boss节点今日未开放
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GuildBossTodayNotOpen = NewResultStatus(-9411, "boss节点今日未开放")
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// 职位人数已满
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GuildPostEnough = NewResultStatus(-9415, "职位人数已满")
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// boss开启错误
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GuildBossOpenError = NewResultStatus(-9416, "boss开启错误")
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// boss开启条件不足
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GuildBossOpenEnough = NewResultStatus(-9417, "boss开启条件不足")
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// 仙盟名称已存在
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GuildNameHasExist = NewResultStatus(-9419, "仙盟名称已存在")
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// 该职位人数达上限
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GuildPostLimit = NewResultStatus(-9420, "该职位人数达上限")
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// 世界喊话CD中
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GuildShareCd = NewResultStatus(-9423, "世界喊话CD中")
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// 弹劾条件不足
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GuildImpeachNotEnough = NewResultStatus(-9424, "弹劾条件不足")
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// 不是成员或者长老
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GuildIsNotMember = NewResultStatus(-9428, "不是成员或者长老")
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// boss已开启
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GuildBossHasOpen = NewResultStatus(-9429, "boss已开启")
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// 盟主不允许退盟
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GuildLeaderNotAllowedExit = NewResultStatus(-9430, "盟主不允许退盟")
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// 盟主公告锁定
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GuildNoticeIsLock = NewResultStatus(-9431, "盟主公告锁定")
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// 仙盟次数不足
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GuildMiniGameNumNotAllow = NewResultStatus(-9439, "仙盟次数不足")
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// 仙盟名称已被占用
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GuildNameIsNotValid = NewResultStatus(-9445, "仙盟名称已存在")
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// 不是盟主
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GuildPlayerNotLeader = NewResultStatus(-9454, "不是盟主")
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// 模式切换未到冷却时间
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GuildSwitchModeNotCool = NewResultStatus(-9455, "模式切换未到冷却时间")
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// 该玩家职位变更还在冷却中
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GuildChangePostNotCool = NewResultStatus(-9460, "该玩家职位变更还在冷却中")
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// 当前仙盟管理模式不可任命
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GuildModeCanNotAppoint = NewResultStatus(-9461, "当前仙盟管理模式不可任命")
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// 当前仙盟管理模式不可挑战
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GuildModeCanNotFight = NewResultStatus(-9463, "当前仙盟管理模式不可挑战")
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// 玩家等级不满足仙盟等级要求
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GuildPlayerLvLessThanNeedLv = NewResultStatus(-9465, "玩家等级不满足仙盟等级要求")
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// 玩家未申请
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GuildPlayerNotApply = NewResultStatus(-9466, "玩家未申请")
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// 仙盟信息未变更
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GuildInfoNotChange = NewResultStatus(-9483, "仙盟信息未变更")
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// 战略编辑次数不足,明日再来
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GuildStrategyEditNum = NewResultStatus(-9486, "战略编辑次数不足,明日再来")
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// 建筑不存在
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GuildBuildNotExist = NewResultStatus(-9489, "建筑不存在")
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// 礼包已采购
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GuildWelfarePurchased = NewResultStatus(-9490, "该礼包已采购")
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// 礼包已采购
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GuildWelfareCaptailNotEnough = NewResultStatus(-9491, "采购礼包所需资金不足")
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// 礼包已采购
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GuildWelfareLvNotEnough = NewResultStatus(-9492, "仙盟等级不足,无法采购")
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// 建筑经验超过最大值
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GuildBuildExpOverMax = NewResultStatus(-9496, "建筑经验超过最大值")
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// 未能设置该类型职位信息
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GuildSetPostTypeNot = NewResultStatus(-9497, "未能设置该类型职位信息")
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// 仙盟成员已达上限
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GuildNumMax = NewResultStatus(-9499, "仙盟成员已达上限")
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// 建筑尚未开启
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GuildBuildIsLock = NewResultStatus(-109013, "建筑尚未开启")
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// 建筑配置未获取
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GuildBuildConfigNotExist = NewResultStatus(-109014, "未获取到建筑配置")
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// 等级不匹配
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GuildWelfareLvNotMatch = NewResultStatus(-109015, "等级不匹配")
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// 建筑等级已达到满级
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GuildBuildHasMaxLv = NewResultStatus(-109017, "建筑等级已达到满级")
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// 采购礼包ID不存在
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GuildGiftIdNotExist = NewResultStatus(-109018, "采购礼包ID不存在")
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// 盟主令次数不足
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GuildLeaderOrderCount = NewResultStatus(-109019, "盟主令次数不足")
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// 仙盟每日可踢出人数已达上限
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GuildTodayKickOutCountIsMax = NewResultStatus(-109020, "仙盟每日可踢出人数已达上限")
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// 已申请该仙盟,请耐心等待审核
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GuildHasApply = NewResultStatus(-109499, "已申请该仙盟,请耐心等待审核")
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)
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// 仙盟试炼
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var (
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GuildTrainBoxRewardDrawed = NewResultStatus(-109001, "仙盟试炼宝箱已领取")
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// 仙盟boss战报不存在
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GuildTimeBossReportNotExists = NewResultStatus(-109002, "仙盟boss战报不存在")
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// 仙盟试炼节点不存在
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GuildTrainNodeNotExists = NewResultStatus(-109003, "仙盟试炼节点不存在")
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// 仙盟试炼奖励槽位不存在
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GuildTrainBoxSlotNotExists = NewResultStatus(-109004, "仙盟试炼奖励槽位不存在")
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// 仙盟试炼目标位置奖励信息已变化
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GuildTrainBoxSlotHasRefresh = NewResultStatus(-109005, "仙盟试炼目标位置奖励信息已变化")
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// 仙盟限时boss开启积分不足
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GuildTimedOpenNotEnougth = NewResultStatus(-109006, "仙盟限时boss开启积分不足")
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// 仙盟限时boss开启积分不足
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GuildTrainNotKill = NewResultStatus(-109007, "BOSS未镇压,无法领奖")
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// 试炼章节暂未开启
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GuildTrainNodeNotOpen = NewResultStatus(-109010, "试炼章节暂未开启")
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// 试炼已经镇压
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GuildTrainIsKilled = NewResultStatus(-109011, "BOSS已镇压,不可挑战")
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)
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// 仙盟红包
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var (
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// 仙盟红包不存在
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GuildRedPacketNotExist = NewResultStatus(-9950, "仙盟红包不存在")
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// 仙盟玩家红包不存在
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GuildPlayerRedPacketNotExist = NewResultStatus(-9959, "仙盟玩家红包不存在")
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// 仙盟红包已过期
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GuildRedPacketIsExpire = NewResultStatus(-9953, "仙盟红包已过期")
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// 仙盟红包没有奖励可以领取
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GuildRedPacketNotReward = NewResultStatus(-9960, "仙盟红包没有奖励可以领取")
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// 仙盟红包奖励已领取
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GuildRedPacketHasRewarded = NewResultStatus(-9954, "仙盟红包奖励已领取")
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)
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// 组队副本
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var (
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// 房间不存在
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TeamCopyRoomNotExists = NewResultStatus(-9612, "TeamCopyRoomNotExists")
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// 成员不存在
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TeamCopyMemberNotExists = NewResultStatus(-9613, "TeamCopyMemberNotExists")
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// 不是房主
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TeamCopyNotIsLeader = NewResultStatus(-9614, "TeamCopyNotIsLeader")
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// 战斗失败
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TeamCopyFigthFail = NewResultStatus(-9615, "TeamCopyFigthFail")
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// 房间玩家未准备
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TeamCopyNotAllReady = NewResultStatus(-9616, "TeamCopyNotAllReady")
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// 玩家人数不足
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TeamCopyNotEnough = NewResultStatus(-9617, "TeamCopyNotEnough")
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// 玩家战力不足
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TeamCopyFapNotEnough = NewResultStatus(-9618, "TeamCopyFapNotEnough")
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// 仍有奖励未领取
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TeamCopyHasReward = NewResultStatus(-9619, "TeamCopyHasReward")
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// 未被邀请
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TeamCopyNotShare = NewResultStatus(-9620, "TeamCopyNotShare")
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// 目标节点尚未开启
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TeamCopyNodeNotOpen = NewResultStatus(-9622, "TeamCopyNodeNotOpen")
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// 人数已满
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TeamCopyIsMax = NewResultStatus(-9624, "TeamCopyIsMax")
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// 没有权限进入房间
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TeamCopyNotAuth = NewResultStatus(-9625, "TeamCopyNotAuth")
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// 组队战斗已开始
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TeamCopyIsFighting = NewResultStatus(-9626, "TeamCopyIsFighting")
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// 邀请已存在
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TeamCopyIsExistShare = NewResultStatus(-9627, "TeamCopyIsExistShare")
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// 队伍不能为全部助战状态
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TeamCopyIsAllHelp = NewResultStatus(-9633, "TeamCopyIsAllHelp")
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// 您已被踢出
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TeamCopyKickOut = NewResultStatus(-9638, "TeamCopyKickOut")
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// 房间已经解散
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TeamCopyRoomRemove = NewResultStatus(-9639, "房间已经解散")
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// 玩家不在房间中
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TeamCopyRoomMemberNotIn = NewResultStatus(-9644, "玩家不在房间中")
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// 玩家战力不足
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TeamCopyPlayerFapLimit = NewResultStatus(-9647, "玩家战力不足")
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// 布阵阵容错误
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TeamCopyFormationError = NewResultStatus(-212603, "布阵阵容错误")
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// 单人模式不允许加入
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TeamCopySingleNotJoin = NewResultStatus(-212604, "单人模式不允许加入")
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// 队员未准备
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PlayerNotReady = NewResultStatus(-212605, "队员未准备")
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)
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||||
// 矿战
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||||
var (
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||||
// 矿战玩家信息不存在
|
||||
KuangzhanPlayerNotExist = NewResultStatus(-36131, "KuangzhanPlayerNotExist")
|
||||
|
||||
// 占领节点错误
|
||||
KuangzhanOccupyNode = NewResultStatus(-36113, "KuangzhanOccupyNode")
|
||||
|
||||
// 矿战节点不存在
|
||||
NodeConfigNotExist = NewResultStatus(-36132, "NodeConfigNotExist")
|
||||
|
||||
// 此洞府正在被攻击
|
||||
TheOtherPlayerFighting = NewResultStatus(-36114, "TheOtherPlayerFighting")
|
||||
|
||||
// 该节点已经被占领
|
||||
KuangzhanoverOccupyNode = NewResultStatus(-36113, "KuangzhanoverOccupyNode")
|
||||
|
||||
// 占领节点玩家无阵容
|
||||
KuangzhanPlayerNoFormation = NewResultStatus(-36133, "KuangzhanPlayerNoFormation")
|
||||
|
||||
// 获取阵容失败
|
||||
KuangzhanPlayerGetFormationFail = NewResultStatus(-36134, "KuangzhanPlayerGetFormationFail")
|
||||
|
||||
// 已占领洞府节点
|
||||
KuangzhanOverLoad = NewResultStatus(-36115, "KuangzhanOverLoad")
|
||||
|
||||
// 今日抢夺次数已经用完
|
||||
KuangzhanDailyLootOver = NewResultStatus(-36117, "KuangzhanDailyLootOver")
|
||||
|
||||
// 此洞府今日已无法被抢夺
|
||||
KuangzhanDailyRobbedOver = NewResultStatus(-36118, "KuangzhanDailyRobbedOver")
|
||||
|
||||
// 洞天抢夺暂未开启
|
||||
KuangzhanRobbedTimeNotOpen = NewResultStatus(-36119, "KuangzhanRobbedTimeNotOpen")
|
||||
|
||||
// 剩余洞天宝石不可抢夺
|
||||
KuangzhanGemIsOver = NewResultStatus(-36120, "KuangzhanGemIsOver")
|
||||
|
||||
// 玩家不匹配
|
||||
KuangzhanPlayerNotMatching = NewResultStatus(-36122, "KuangzhanPlayerNotMatching")
|
||||
|
||||
// 不是被邀请的玩家
|
||||
KuangzhanInviteFailed = NewResultStatus(-36123, "邀请好友失败")
|
||||
|
||||
// 不是被邀请的玩家
|
||||
KuangzhanNotInvited = NewResultStatus(-36124, "不是被邀请的玩家")
|
||||
|
||||
// 协助信息已失效
|
||||
KuangzhanInviteExpired = NewResultStatus(-36125, "协助信息已失效")
|
||||
|
||||
// 已经帮助过该玩家
|
||||
KuangzhanAlreadyHelped = NewResultStatus(-36135, "已经帮助过该玩家")
|
||||
|
||||
// 对方任务已经完成
|
||||
KuangzhanTaskFinished = NewResultStatus(-36136, "对方任务已经完成")
|
||||
)
|
||||
|
||||
// 蜀山论剑
|
||||
var (
|
||||
// 战斗校验出现异常
|
||||
FightException = NewResultStatus(-1354, "FightException")
|
||||
|
||||
// 比武大会玩家信息不存在
|
||||
HegeMonyPlayerInfoNotExist = NewResultStatus(-9701, "HegeMonyPlayerInfoNotExist")
|
||||
|
||||
// 比武大会玩家已有匹配
|
||||
HegeMonyHasMatch = NewResultStatus(-9702, "HegeMonyHasMatch")
|
||||
|
||||
// 比武大会玩家未找到匹配
|
||||
HegeMonyNotMatch = NewResultStatus(-9703, "HegeMonyNotMatch")
|
||||
|
||||
// 比武大会玩家未找到阵容
|
||||
HegeMonyFormationNotExist = NewResultStatus(-9704, "HegeMonyFormationNotExist")
|
||||
|
||||
// 比武大会对手玩家信息不存在
|
||||
HegeMonyTargetPlayerInfoNotExist = NewResultStatus(-9705, "HegeMonyTargetPlayerInfoNotExist")
|
||||
|
||||
// 比武大会玩家未匹配
|
||||
HegeMonyPlayerNotMatch = NewResultStatus(-9706, "HegeMonyPlayerNotMatch")
|
||||
|
||||
// 比武大会赛季不匹配
|
||||
SeasonNotMatch = NewResultStatus(-9707, "SeasonNotMatch")
|
||||
|
||||
// 比武大会战报信息不存在
|
||||
HegeMonyReportNotExist = NewResultStatus(-9730, "HegeMonyReportNotExist")
|
||||
|
||||
// 比武大会战斗未能找到匹配对手
|
||||
HegeMonyFightNotMatch = NewResultStatus(-9731, "HegeMonyFightNotMatch")
|
||||
|
||||
// 比武大会荣耀玩家不存在
|
||||
HegeMonyHonorPlayerNotExist = NewResultStatus(-9732, "HegeMonyHonorPlayerNotExist")
|
||||
)
|
||||
|
||||
// 战报
|
||||
var (
|
||||
// 战报信息不存在
|
||||
FightReportNotExist = NewResultStatus(-9707, "FightReportNotExist")
|
||||
|
||||
// 数据解析错误
|
||||
JsonDecodeDataError = NewResultStatus(-9708, "JsonDecodeDataError")
|
||||
)
|
||||
|
||||
// 喜信
|
||||
var (
|
||||
// 信息Id错误
|
||||
HappyNewsIdError = NewResultStatus(-40103, "HappyNewsIdError")
|
||||
|
||||
// 信息序号错误
|
||||
HappyNewsOrderIdError = NewResultStatus(-40104, "HappyNewsOrderIdError")
|
||||
|
||||
// 喜信获取好友失败
|
||||
HappyNewsGetFriendsError = NewResultStatus(-40105, "HappyNewsGetFriendsError")
|
||||
|
||||
// 没有好友
|
||||
NoFriend = NewResultStatus(-8565, "NoFriend")
|
||||
)
|
||||
|
||||
// 仙盟远征
|
||||
var (
|
||||
// 仙盟远征错误
|
||||
GuildExpeditionError = NewResultStatus(-29900, "GuildExpeditionError")
|
||||
|
||||
// 仙盟远征活动未开启
|
||||
GuildExpeditionActivityNotOpen = NewResultStatus(-29906, "GuildExpeditionActivityNotOpen")
|
||||
|
||||
// 仙盟远征公会未匹配
|
||||
GuildExpeditionGuildNotMatch = NewResultStatus(-29908, "GuildExpeditionGuildNotMatch")
|
||||
|
||||
// 仙盟远征阵容无法解析
|
||||
GuildExpeditionFormationUnknow = NewResultStatus(-29909, "GuildExpeditionFormationUnknow")
|
||||
|
||||
// 仙盟远征房间信息不存在
|
||||
GuildExpeditionRoomInfoError = NewResultStatus(-29912, "GuildExpeditionRoomInfoError")
|
||||
|
||||
// 仙盟远征阶段一挑战次数不足
|
||||
GuildExpeditionFirstStepTimesIsNotEnough = NewResultStatus(-29913, "GuildExpeditionfirstStepTimesIsNotEnough")
|
||||
|
||||
// 仙盟远征阶段一挑战次数不足
|
||||
GuildExpeditionSecondStepTimesIsNotEnough = NewResultStatus(-29914, "GuildExpeditionSecondStepTimesIsNotEnough")
|
||||
|
||||
// 仙盟远征房间已锁定
|
||||
GuildExpeditionRoomIsLock = NewResultStatus(-29915, "GuildExpeditionRoomIsLock")
|
||||
|
||||
// 不是参与远征的仙盟成员
|
||||
GuildExpeditionIsNotJoinMember = NewResultStatus(-29916, "GuildExpeditionIsNotJoinMember")
|
||||
|
||||
// 目标没有防御阵容
|
||||
GuildExpeditionTargetNoDefenceFormation = NewResultStatus(-29917, "GuildExpeditionTargetNoDefenceFormation")
|
||||
|
||||
// 仙盟远征战斗验证失败
|
||||
GuildExpeditionFightValidFail = NewResultStatus(-29918, "GuildExpeditionFightValidFail")
|
||||
)
|
||||
|
||||
// 义结金兰
|
||||
var (
|
||||
// 玩家未结交,标记g_yjjl对象
|
||||
YjjlPlayerNotExist = NewResultStatus(-33501, "YjjlPlayerNotExist")
|
||||
|
||||
// 玩家未结义,标记g_yjjl_player对象
|
||||
YjjlPlayerNotExistForPlayer = NewResultStatus(-33588, "YjjlPlayerNotExistForPlayer")
|
||||
|
||||
// 玩家未结义,标记玩家对象属于第三者
|
||||
YjjlPlayerNotMatch = NewResultStatus(-33589, "YjjlPlayerNotMatch")
|
||||
|
||||
// 玩家已结交
|
||||
YjjlPlayerHasExist = NewResultStatus(-33502, "YjjlPlayerHasExist")
|
||||
|
||||
// 玩家已设置本特效
|
||||
QingyiLvSpecialeffectsIsExists = NewResultStatus(-33515, "QingyiLvSpecialeffectsIsExists")
|
||||
|
||||
// 亲密付已达月上限
|
||||
HelpPayIsLimit = NewResultStatus(-33571, "HelpPayIsLimit")
|
||||
|
||||
// 玩家当前未培养花卉
|
||||
FlowerNotExist = NewResultStatus(-33523, "FlowerNotExist")
|
||||
|
||||
// 玩家当前花卉经验值已满
|
||||
FlowerExpIsMax = NewResultStatus(-33524, "FlowerExpIsMax")
|
||||
|
||||
// 玩家当前花卉经验值未满
|
||||
FlowerExpNotEnough = NewResultStatus(-33525, "FlowerExpNotEnough")
|
||||
|
||||
// 玩家已培养花卉
|
||||
FlowerIsExists = NewResultStatus(-33530, "FlowerIsExists")
|
||||
|
||||
// 培养的花卉不匹配
|
||||
FlowerNotMatch = NewResultStatus(-33531, "FlowerNotMatch")
|
||||
|
||||
// 花卉可收获,不能重置
|
||||
FlowerCanGet = NewResultStatus(-33532, "FlowerCanGet")
|
||||
|
||||
// 同心榜CP组唯一标识错误
|
||||
RankGroupIdError = NewResultStatus(-33541, "RankGroupIdError")
|
||||
|
||||
// 暂无留言
|
||||
RankTipNotExists = NewResultStatus(-33542, "RankTipNotExists")
|
||||
|
||||
// 结交好友匹配错误
|
||||
RankCpMatchError = NewResultStatus(-33544, "RankCpMatchError")
|
||||
|
||||
// 留言点赞和玩家结义数据不匹配
|
||||
RankCpMessageZanNotMatch = NewResultStatus(-33545, "RankCpMessageZanNotMatch")
|
||||
|
||||
// 该玩家今日已点赞!
|
||||
PlayerGood = NewResultStatus(-212301, "PlayerGood")
|
||||
|
||||
// 义结金兰没有任务数据
|
||||
YjjlTaskNoData = NewResultStatus(-33547, "YjjlTaskNoData")
|
||||
|
||||
// 金兰契奖励节点错误
|
||||
YjjlRewardNodeError = NewResultStatus(-33568, "YjjlRewardNodeError")
|
||||
|
||||
// 亲密等级不足
|
||||
IntimacyLvNotEnough = NewResultStatus(-33569, "IntimacyLvNotEnough")
|
||||
|
||||
// 活动期间获取的亲密度不足
|
||||
AddIntimacyNotEnough = NewResultStatus(-33583, "活动期间获取的亲密度不足")
|
||||
|
||||
// 亲密度奖励已经领取
|
||||
HasAddIntimacyReward = NewResultStatus(-33584, "亲密度奖励已经领取")
|
||||
|
||||
// 亲密等级不足,未解锁
|
||||
YjjlShowIsLock = NewResultStatus(-33586, "亲密等级不足,未解锁")
|
||||
|
||||
// 活动还没结束
|
||||
TimedActivityNotClose = NewResultStatus(-2006, "活动还没结束")
|
||||
)
|
||||
|
||||
// 蜀山之巅(跨服Pvp冠军赛)
|
||||
var (
|
||||
// 赛季未开启
|
||||
WeekChampionSeasonNotOpen = NewResultStatus(-4000, "WeekChampionSeasonNotOpen")
|
||||
|
||||
// 赛季分组数据不存在
|
||||
WeekChampionNoExistGroupMatch = NewResultStatus(-4007, "WeekChampionNoExistGroupMatch")
|
||||
|
||||
// 跨服蜀山之巅竞猜玩家错误
|
||||
WeekChampionBetPlayerError = NewResultStatus(-4008, "WeekChampionBetPlayerError")
|
||||
|
||||
// 战报信息不存在
|
||||
WeekChampionFightReportNotExist = NewResultStatus(-4009, "WeekChampionFightReportNotExist")
|
||||
|
||||
// 战报信息解析错误
|
||||
WeekChampionFightReportJsonDecodeDataError = NewResultStatus(-4010, "WeekChampionFightReportJsonDecodeDataError")
|
||||
)
|
||||
|
||||
var (
|
||||
// SocialSquareGiftNotExist 礼物不存在
|
||||
SocialSquareGiftNotExist = NewResultStatus(-40400, "SocialSquareGiftNotExist")
|
||||
|
||||
// SocialSquarePlayerNotExist 社交广场玩家不存在
|
||||
SocialSquarePlayerNotExist = NewResultStatus(-40401, "SocialSquarePlayerNotExist")
|
||||
|
||||
// SocialSquarePhotoNotExist 社交广场玩家不存在
|
||||
SocialSquarePhotoNotExist = NewResultStatus(-40402, "SocialSquarePhotoNotExist")
|
||||
)
|
||||
|
||||
var (
|
||||
// 模块错误
|
||||
VideoModuleError = NewResultStatus(-38183, "VideoModuleError")
|
||||
|
||||
// 未检测到该战报
|
||||
VideoIdError = NewResultStatus(-38184, "VideoIdError")
|
||||
)
|
||||
|
||||
var (
|
||||
// 金兰宴玩家对象不是举办方
|
||||
YjjlFeastIsNotHost = NewResultStatus(-44108, "YjjlFeastIsNotHost")
|
||||
|
||||
// 宴会还在准备中
|
||||
YjjlFeastIsPreraring = NewResultStatus(-44111, "YjjlFeastIsPreraring")
|
||||
|
||||
// 金兰宴宴会已开始
|
||||
YjjlFeastRandomIsStart = NewResultStatus(-44112, "YjjlFeastRandomIsStart")
|
||||
|
||||
// 金兰宴房间类型错误
|
||||
YjjlFeastRoomTypeError = NewResultStatus(-44116, "YjjlFeastRoomTypeError")
|
||||
|
||||
// 金兰宴房间不存在
|
||||
YjjlFeastRoomNotExist = NewResultStatus(-44118, "YjjlFeastRoomNotExist")
|
||||
|
||||
// 金兰宴玩家不能加入该房间
|
||||
YjjlFeastPlayerCantEnterThisRoom = NewResultStatus(-44119, "YjjlFeastPlayerCantEnterThisRoom")
|
||||
|
||||
// 金兰宴玩家不能同时主办两场及以上的宴会
|
||||
YjjlFeastHostBuySamePlayer = NewResultStatus(-44120, "YjjlFeastHostBuySamePlayer")
|
||||
|
||||
// 金兰宴宾客人数达到上限
|
||||
YjjlFeastRoomGuestMax = NewResultStatus(-44121, "YjjlFeastRoomGuestMax")
|
||||
|
||||
// 金兰宴玩家不在房间
|
||||
YjjlFeastIsNotInScene = NewResultStatus(-44122, "YjjlFeastIsNotInScene")
|
||||
|
||||
// 金兰宴不是来宾
|
||||
YjjlFeastIsHost = NewResultStatus(-44123, "YjjlFeastIsHost")
|
||||
|
||||
// 金兰宴红包不存在
|
||||
YjjlFeastRedPacketNotExist = NewResultStatus(-44124, "YjjlFeastRedPacketNotExist")
|
||||
|
||||
// 金兰宴红包已领取或已领完
|
||||
YjjlFeastRedPacketHadDraw = NewResultStatus(-44125, "YjjlFeastRedPacketHadDraw")
|
||||
)
|
||||
|
||||
var (
|
||||
// 全服红包id错误
|
||||
RedPacketIdError = NewResultStatus(-40501, "RedPacketIdError")
|
||||
|
||||
// 全服红包已经领取完
|
||||
RedPacketHaveOver = NewResultStatus(-40502, "RedPacketHaveOver")
|
||||
|
||||
// 全服红包不可领取
|
||||
RedPacketCanNotDraw = NewResultStatus(-40503, "RedPacketCanNotDraw")
|
||||
|
||||
// 已经领取该红包
|
||||
RedPacketHaveDraw = NewResultStatus(-40504, "RedPacketHaveDraw")
|
||||
|
||||
// 红包领取失败
|
||||
RedPacketDrawError = NewResultStatus(-40505, "RedPacketDrawError")
|
||||
)
|
||||
|
||||
// 跨服昆仑神虚
|
||||
var (
|
||||
// 昆仑之墟尚未开启
|
||||
GlobalCitywarMapNotOpen = NewResultStatus(-45003, "昆仑之墟尚未开启")
|
||||
|
||||
// 仙盟未参与
|
||||
CitywarCsGuildNotParticipate = NewResultStatus(-50000, "CitywarCsGuildNotParticipate")
|
||||
|
||||
// 跨服昆仑神虚地图不存在
|
||||
CitywarCsMapNotExist = NewResultStatus(-50001, "CitywarCsMapNotExist")
|
||||
|
||||
// 跨服昆仑神虚城池不存在
|
||||
CitywarCsLandNotExist = NewResultStatus(-50002, "CitywarCsLandNotExist")
|
||||
|
||||
// 跨服昆仑神虚城池未占领
|
||||
CitywarCsLandNotOccupy = NewResultStatus(-50003, "CitywarCsLandNotOccupy")
|
||||
|
||||
// 跨服昆仑神虚城池正在战斗中
|
||||
CitywarCsLandIsFighting = NewResultStatus(-50004, "CitywarCsLandIsFighting")
|
||||
|
||||
// 昆仑之墟节点坐标不匹配
|
||||
CitywarCsAxisNotRight = NewResultStatus(-50011, "CitywarCsAxisNotRight")
|
||||
|
||||
// 昆仑之墟玩家队伍不存在
|
||||
CitywarCsPlayerTeamNotExist = NewResultStatus(-50012, "CitywarCsPlayerTeamNotExist")
|
||||
|
||||
// 昆仑之墟玩家队伍复活中
|
||||
CitywarCsPlayerTeamReviving = NewResultStatus(-50013, "CitywarCsPlayerTeamReviving")
|
||||
|
||||
// 昆仑之墟玩家已派遣
|
||||
CitywarCsPlayerTeamIsMoving = NewResultStatus(-50014, "CitywarCsPlayerTeamIsMoving")
|
||||
|
||||
// 昆仑之墟玩家未派遣
|
||||
CitywarCsPlayerTeamNoMoving = NewResultStatus(-50015, "CitywarCsPlayerTeamNoMoving")
|
||||
|
||||
// 昆仑之墟玩家玩家队伍已经死亡
|
||||
CitywarCsTeamIdDead = NewResultStatus(-50016, "CitywarCsTeamIdDead")
|
||||
|
||||
// 没有奖励可以领取
|
||||
CitywarCsNotDrawReward = NewResultStatus(-50017, "CitywarCsNotDrawReward")
|
||||
|
||||
// 昆仑之墟休战中
|
||||
CitywarCsNotFightTime = NewResultStatus(-50018, "CitywarCsNotFightTime")
|
||||
|
||||
// 昆仑之墟已经结束
|
||||
CitywarCsIsEnd = NewResultStatus(-50019, "CitywarCsIsEnd")
|
||||
|
||||
// 玩家昆仑之墟出征次数不足
|
||||
CitywarCsFightNumNotEnough = NewResultStatus(-50020, "CitywarCsFightNumNotEnough")
|
||||
|
||||
// 昆仑之墟出生地无法操作
|
||||
CitywarCsLandIsBirth = NewResultStatus(-50021, "CitywarCsLandIsBirth")
|
||||
|
||||
// 昆仑之墟队伍已放入仙盟大营中
|
||||
CitywarCsPlayerTeamInGuildTeam = NewResultStatus(-50022, "CitywarCsPlayerTeamInGuildTeam")
|
||||
|
||||
// 昆仑之墟队伍不在仙盟大营中
|
||||
CitywarCsPlayerTeamNotInGuildTeam = NewResultStatus(-50023, "CitywarCsPlayerTeamNotInGuildTeam")
|
||||
|
||||
// 昆仑神墟未选择仙盟大营中队伍
|
||||
CitywarCsGuildTeamNotExist = NewResultStatus(-50024, "CitywarCsGuildTeamNotExist")
|
||||
|
||||
// 昆仑神墟地块正在燃烧
|
||||
CitywarCsLandIsFire = NewResultStatus(-50025, "CitywarCsLandIsFire")
|
||||
|
||||
// 非相邻地不允许攻击
|
||||
CitywarCsLandNotAdjoinNotAtk = NewResultStatus(-50027, "CitywarCsLandNotAdjoinNotAtk")
|
||||
)
|
||||
|
||||
var (
|
||||
// 巅峰对决信息不存在
|
||||
PeakInfoNotExist = NewResultStatus(-40804, "PeakInfoNotExist")
|
||||
|
||||
// 该位置不是空位置
|
||||
PeakRankNotEmpty = NewResultStatus(-40805, "PeakRankNotEmpty")
|
||||
|
||||
// 不能挑战低于自己的对手
|
||||
PeakCantFight = NewResultStatus(-40806, "PeakCantFight")
|
||||
|
||||
// 排位已经变化
|
||||
PeakNeedRefresh = NewResultStatus(-40808, "PeakNeedRefresh")
|
||||
|
||||
// 当前排名不可挑战,挑战列表已刷新
|
||||
PeakNeedRefreshTwo = NewResultStatus(-40814, "PeakNeedRefreshTwo")
|
||||
|
||||
// 不可挑战前三
|
||||
PeakCantFightTopThree = NewResultStatus(-40815, "PeakCantFightTopThree")
|
||||
)
|
||||
|
||||
// 蜀山论剑PvpTournament
|
||||
var (
|
||||
// 玩家信息不存在
|
||||
PvpTournamentInfoNotExist = NewResultStatus(-40901, "PvpTournamentInfoNotExist")
|
||||
|
||||
// 玩家未找到阵容
|
||||
PvpTournamentFormationNotExist = NewResultStatus(-40902, "PvpTournamentFormationNotExist")
|
||||
|
||||
// 排位已经变化
|
||||
PvpTournamentNeedRefresh = NewResultStatus(-40903, "PvpTournamentNeedRefresh")
|
||||
|
||||
// 不能挑战太靠前的玩家
|
||||
PvpTournamentCantFight = NewResultStatus(-40907, "PvpTournamentCantFight")
|
||||
)
|
||||
|
||||
// 幸运彩卡luckyCard
|
||||
var (
|
||||
// 幸运彩卡奖励配置不存在
|
||||
LuckyCardRewardConfigNotExist = NewResultStatus(-42610, "LuckyCardRewardConfigNotExist")
|
||||
|
||||
// 幸运彩卡奖励不足
|
||||
LuckyCardRewardNotEnough = NewResultStatus(-42611, "LuckyCardRewardNotEnough")
|
||||
|
||||
// 幸运彩卡青钻奖励不足
|
||||
LuckyCardRewardQingzuanNotEnough = NewResultStatus(-42612, "LuckyCardRewardQingzuanNotEnough")
|
||||
|
||||
// 用户青钻额度不足
|
||||
LuckyCardQingzuanNotEnough = NewResultStatus(-42613, "LuckyCardQingzuanNotEnough")
|
||||
|
||||
// 交换信息不存在
|
||||
LuckyCardExchangeMessageNotExist = NewResultStatus(-42615, "LuckyCardExchangeMessageNotExist")
|
||||
)
|
||||
|
||||
// 新版金兰宴
|
||||
var (
|
||||
// NewFeastHaveAppointment 已经预约过
|
||||
NewFeastHaveAppointment = NewResultStatus(-41101, "NewFeastHaveAppointment")
|
||||
|
||||
// NewFeastAppointmentTimeOut 时间已过
|
||||
NewFeastAppointmentTimeOut = NewResultStatus(-41102, "NewFeastAppointmentTimeOut")
|
||||
|
||||
// NotAppointment 没有预约
|
||||
NewFeastNotAppointment = NewResultStatus(-41103, "NewFeastNotAppointment")
|
||||
|
||||
// NewFeastHaveInvite 已经邀请
|
||||
NewFeastHaveInvite = NewResultStatus(-41104, "NewFeastHaveInvite")
|
||||
|
||||
// NewFeastAppointmentOverdue 宴会已过期
|
||||
NewFeastAppointmentOverdue = NewResultStatus(-41105, "NewFeastAppointmentOverdue")
|
||||
|
||||
// 金兰宴房间不存在
|
||||
NewFeastRoomNotExist = NewResultStatus(-41106, "NewFeastRoomNotExist")
|
||||
|
||||
// 金兰宴玩家不存在
|
||||
NewFeastPlayerNotInRoom = NewResultStatus(-41107, "NewFeastPlayerNotInRoom")
|
||||
|
||||
// 金兰宴对方玩家不存在
|
||||
NewFeastTargetPlayerPlayerNotInRoom = NewResultStatus(-41108, "NewFeastTargetPlayerPlayerNotInRoom")
|
||||
|
||||
// 道具已被抢
|
||||
NewFeastPropBeRobbed = NewResultStatus(-41109, "NewFeastPropBeRobbed")
|
||||
|
||||
// 变身球数量不足
|
||||
NewFeastBallNotEnough = NewResultStatus(-41110, "NewFeastBallNotEnough")
|
||||
|
||||
// 已拥有烟花
|
||||
NewFeastHaveFirework = NewResultStatus(-41111, "NewFeastHaveFirework")
|
||||
|
||||
// 宴会已结束
|
||||
NewFeastEnd = NewResultStatus(-41112, "NewFeastEnd")
|
||||
|
||||
// 已经品菜过了
|
||||
NewFeastHaveEatFood = NewResultStatus(-41113, "NewFeastHaveEatFood")
|
||||
|
||||
// 不在品菜时间内
|
||||
NewFeastNotEatFoodTime = NewResultStatus(-41114, "NewFeastNotEatFoodTime")
|
||||
|
||||
// 房间人气不足
|
||||
NewFeastRoomPopularNotEnough = NewResultStatus(-41115, "NewFeastRoomPopularNotEnough")
|
||||
|
||||
// 密码不正确
|
||||
NewFeastBoxPasswordError = NewResultStatus(-41116, "NewFeastBoxPasswordError")
|
||||
|
||||
// 不是房主
|
||||
NewFeastNotHsot = NewResultStatus(-41117, "NewFeastNotHsot")
|
||||
|
||||
// 已经领取
|
||||
NewFeastBoxHaveDraw = NewResultStatus(-41118, "NewFeastBoxHaveDraw")
|
||||
|
||||
// 房间人数已满
|
||||
NewFeastRoomPlayerMax = NewResultStatus(-41119, "NewFeastRoomPlayerMax")
|
||||
|
||||
// 不能邀请
|
||||
NewFeastCantInvite = NewResultStatus(-41120, "NewFeastCantInvite")
|
||||
|
||||
// 被其他人预约
|
||||
NewFeastAppointmentByOthers = NewResultStatus(-41121, "NewFeastAppointmentByOthers")
|
||||
)
|
||||
|
||||
// NoWorldBossDamageData 世界boss1.0
|
||||
var (
|
||||
NoWorldBossDamageData = NewResultStatus(-41200, "NoWorldBossDamageData")
|
||||
)
|
||||
var (
|
||||
// 拍卖行商品不存在
|
||||
AuctionGoodsNotExist = NewResultStatus(-41301, "AuctionGoodsNotExist")
|
||||
|
||||
// 拍卖行加价失败
|
||||
AuctionAddPriceErr = NewResultStatus(-41302, "AuctionAddPriceErr")
|
||||
|
||||
// 仙盟拍卖暂无商品
|
||||
AuctionGuildNoGoods = NewResultStatus(-41303, "AuctionGuildNoGoods")
|
||||
|
||||
// 仙盟拍卖未结束
|
||||
AuctionGuildNotEnd = NewResultStatus(-41304, "AuctionGuildNotEnd")
|
||||
|
||||
// 分红已经领取
|
||||
AuctionBonusHaveDraw = NewResultStatus(-41305, "AuctionBonusHaveDraw")
|
||||
|
||||
// 暂无分红
|
||||
AuctionNoBonus = NewResultStatus(-41306, "AuctionNoBonus")
|
||||
|
||||
// 不能取消关注
|
||||
AuctionCantCancelFollow = NewResultStatus(-41307, "AuctionCantCancelFollow")
|
||||
|
||||
// 拍卖未开始
|
||||
AuctionNotStart = NewResultStatus(-41308, "AuctionNotStart")
|
||||
|
||||
// 该商品已经售出
|
||||
AuctionGoodsHaveAuction = NewResultStatus(-41309, "AuctionGoodsHaveAuction")
|
||||
|
||||
// 该商品已经流拍
|
||||
AuctionGoodsHaveNoPrice = NewResultStatus(-41310, "AuctionGoodsHaveNoPrice")
|
||||
|
||||
// 玩家金龙不足
|
||||
AuctionPlayerGoldNotEnough = NewResultStatus(-41311, "AuctionPlayerGoldNotEnough")
|
||||
|
||||
//该商品拍卖时间已结束
|
||||
AuctionGoodsEnd = NewResultStatus(-41312, "AuctionGoodsEnd")
|
||||
|
||||
//未参与决战神虚,不可分红
|
||||
AuctionCantBonus = NewResultStatus(-41313, "AuctionCantBonus")
|
||||
)
|
||||
|
||||
var (
|
||||
// 交易行商品不存在
|
||||
TradeProductNotExistInfoNotExist = NewResultStatus(-41500, "TradeProductNotExistInfoNotExist")
|
||||
|
||||
// 交易行审核类型不存在
|
||||
TradeAuditTypeNotExist = NewResultStatus(-41501, "TradeAuditTypeNotExist")
|
||||
)
|
||||
Reference in New Issue
Block a user