goProject/trunk/framework/gameLogMgr/gameLog.go

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2025-01-06 16:01:02 +08:00
package gameLogMgr
import (
"fmt"
"github.com/Shopify/sarama"
"goutil/debugUtil"
"goutil/logUtilPlus"
)
var (
producer sarama.AsyncProducer
)
// 启动生产者
// 参数:
// brokerList:Broker地址
// userId:用户名(可默认为空字符串)
// passWard:密码(可默认为空字符串)
// 返回值:
// 无
func Start(brokerList []string, userId string, passWard string) {
/*
设置 acks = allacks Producer 的一个参数代表了你对已提交消息的定义如果设置成 all则表明所有副本 Broker 都要接收到消息该消息才算是已提交这是最高等级的已提交定义
对于游戏日志设置为WaitForLocal即可如果是游戏数据则应设置为WaitForAll
设置 retries 为一个较大的值这里的 retries 同样是 Producer 的参数对应前面提到的 Producer 自动重试当出现网络的瞬时抖动时消息发送可能会失败此时配置了 retries > 0 Producer 能够自动重试消息发送避免消息丢失
*/
var err error
config := sarama.NewConfig()
config.Net.SASL.User = userId
config.Net.SASL.Password = passWard
config.Producer.Return.Successes = false
config.Producer.Return.Errors = true
config.Producer.Retry.Max = 10
config.Producer.RequiredAcks = sarama.WaitForLocal
producer, err = sarama.NewAsyncProducer(brokerList, config)
if err != nil {
panic(fmt.Errorf("Kafka Start failed. Error: %v\n", err))
}
go func() {
for err := range producer.Errors() {
debugUtil.Printf("Send message to kafka failed. Error: %v\n", err.Err)
logUtilPlus.ErrorLog("Send message to kafka failed. Error: %v\n", err.Err)
}
}()
}
func Stop() {
if producer != nil {
err := producer.Close()
if err != nil {
debugUtil.Printf("Stop kafka failed. Error: %v\n", err)
logUtilPlus.ErrorLog("Stop kafka failed. Error: %v\n", err)
}
}
}
// 写入游戏日志
// 参数:
// serverGroupId: 游戏服务器组Id
// key: 标识
// message: 日志
// 返回值: 无
func Write(topic string, serverGroupId int32, message string) {
if producer == nil {
debugUtil.Printf("Send message to kafka failed. producer is nil")
logUtilPlus.ErrorLog("Send message to kafka failed. producer is nil")
return
}
msg := &sarama.ProducerMessage{}
msg.Topic = topic
msg.Key = sarama.StringEncoder(fmt.Sprintf("%d", serverGroupId))
msg.Value = sarama.ByteEncoder(message)
// Send to kafka
producer.Input() <- msg
}