goProject/trunk/framework/gameServerMgr/sysconfig.go

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2025-01-06 16:01:02 +08:00
package gameServerMgr
import (
"encoding/json"
"errors"
"fmt"
"time"
"Framework/goroutineMgr"
. "Framework/managecenterModel"
"goutil/logUtil"
"goutil/webUtil"
)
const SYSCONF_URL_SUFFIX string = "/API/SysConfig.ashx"
var (
mSysConfig *SysConfig
)
// 获取MC系统配置
func GetSysConfigFromManageCenterServer() error {
//定义参数
requestParamMap := make(map[string]string, 0)
requestParamMap["IsResultCompressed"] = "false"
//构造url
url := fmt.Sprintf("%s/%s", mManageCenterServerAPIUrl, SYSCONF_URL_SUFFIX)
//请求url,请求头
header := webUtil.GetFormHeader()
transport := webUtil.NewTransport()
transport.DisableKeepAlives = true
transport = webUtil.GetTimeoutTransport(transport, 30)
statusCode, returnBytes, err := webUtil.PostMapData(url, requestParamMap, header, transport)
//statusCode, returnBytes, err := webUtil.PostMapData(url, requestParamMap, header, nil)
if err != nil {
logUtil.ErrorLog(fmt.Sprintf("获取MC系统配置出错url:%s,错误信息为:%s", url, err))
return err
}
if statusCode != 200 {
logUtil.ErrorLog(fmt.Sprintf("获取MC系统配置出错url:%s,错误码为:%d", url, statusCode))
return err
}
// 解析返回值
returnObj := new(ReturnObject)
if err = json.Unmarshal(returnBytes, &returnObj); err != nil {
logUtil.ErrorLog(fmt.Sprintf("获取MC系统配置出错反序列化返回值出错错误信息为%s, str:%s", err, string(returnBytes)))
return err
}
// 判断返回状态是否为成功
if returnObj.Code != 0 {
// 数据没有变化,所以没有获取到新的数据,不能算错误。
if returnObj.Code == 47 || returnObj.Message == "DataNotChanged" {
return nil
} else {
msg := fmt.Sprintf("获取MC系统配置出错返回状态%d信息为%s", returnObj.Code, returnObj.Message)
logUtil.ErrorLog(msg)
return errors.New(msg)
}
}
// 解析Data
var tmpSysConfig *SysConfig
if data, ok := returnObj.Data.(string); !ok {
msg := "获取MC系统配置出错返回的数据不是string类型"
logUtil.ErrorLog(msg)
return errors.New(msg)
} else {
if err = json.Unmarshal([]byte(data), &tmpSysConfig); err != nil {
logUtil.ErrorLog(fmt.Sprintf("获取MC系统配置出错出错反序列化数据出错错误信息为%s", err))
return err
}
}
// 赋值给最终的sysconfig
mSysConfig = tmpSysConfig
return nil
}
// 定时刷新MC系统配置
func StartRefreshSysConfigTread() {
// 定时刷新数据
go func() {
goroutineName := "gameServerMgr.StartRefreshSysConfigTread"
goroutineMgr.Monitor(goroutineName)
defer goroutineMgr.ReleaseMonitor(goroutineName)
for {
// 每30秒刷新一次
time.Sleep(30 * time.Second)
// MC系统配置
GetSysConfigFromManageCenterServer()
}
}()
}
// 获取系统配置
func GetSysConfig() *SysConfig {
return mSysConfig
}