goProject/trunk/goutil/debugUtil/debug.go

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2025-01-06 16:01:02 +08:00
package debugUtil
import (
"github.com/fatih/color"
)
var (
isDebug = false
code Code = Code_Bold
foregroundColor ForegroundColor = Foreground_Purple
backgroundColor BackgroundColor = BackgroundColor_Black
colorObj = color.New(foregroundColor, code)
)
// 设置DEBUG状态
// _isDebug是否是DEBUG
func SetDebug(_isDebug bool) {
isDebug = _isDebug
}
// 是否处于调试状态
func IsDebug() bool {
return isDebug
}
// 设置显示信息
func SetDisplayInfo(_code Code, _foregroundColor ForegroundColor, _backgroundColor BackgroundColor) {
code = _code
foregroundColor = _foregroundColor
backgroundColor = _backgroundColor
colorObj = color.New(foregroundColor, code)
}
// Print formats using the default formats for its operands and writes to standard output.
// Spaces are added between operands when neither is a string.
// It returns the number of bytes written and any write error encountered.
func Print(a ...interface{}) {
if !isDebug {
return
}
_, _ = colorObj.Print(a...)
}
// Printf formats according to a format specifier and writes to standard output.
// It returns the number of bytes written and any write error encountered.
func Printf(format string, a ...interface{}) {
if !isDebug {
return
}
_, _ = colorObj.Printf(format, a...)
}
// Println formats using the default formats for its operands and writes to standard output.
// Spaces are always added between operands and a newline is appended.
// It returns the number of bytes written and any write error encountered.
func Println(a ...interface{}) {
if !isDebug {
return
}
_, _ = colorObj.Println(a...)
}