goProject/trunk/framework/gameServerMgr/manageUtil.go

156 lines
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2025-01-06 16:01:02 +08:00
package gameServerMgr
import (
"crypto/tls"
"encoding/json"
"fmt"
"strconv"
. "Framework/managecenterModel"
"goutil/webUtil"
"goutil/zlibUtil"
)
// 区服激活地址后缀
const ActivateServer_URL_SUFFIX string = "/API/ServerActivate.ashx"
var (
mManageCenterServerAPIUrl string
mIsInit bool = true
)
// 解析从ManagecenterServer中获取的服务器相关数据
func ParseInfoFromManageCenterServer(serverGroupId int32, data string) {
var deserializedData map[string]interface{}
err := json.Unmarshal([]byte(data), &deserializedData)
if err != nil {
return
}
//解析服务器组
var serverGroup *ServerGroup
err = json.Unmarshal([]byte(deserializedData["ServerGroupInfo"].(string)), &serverGroup)
if err != nil {
return
}
//解析合作商
var partnerList []*Partner
err = json.Unmarshal([]byte(deserializedData["PartnerList"].(string)), &partnerList)
if err != nil {
return
}
//解析服务器列表
var serverList []*Server
err = json.Unmarshal([]byte(deserializedData["ServerList"].(string)), &serverList)
if err != nil {
return
}
//解析资源包
var resourceList []*ResourceVersion
err = json.Unmarshal([]byte(deserializedData["ResourceVersionList"].(string)), &resourceList)
if err != nil {
return
}
//解析大区
var areaList []*Area
err = json.Unmarshal([]byte(deserializedData["AreaList"].(string)), &areaList)
if err != nil {
return
}
//判断是否需要更新数据如果ServerGroupId不匹配则不解析数据
if serverGroupId != serverGroup.Id {
return
}
//缓存服务器组
ParseServerGroupInfo(serverGroup)
//缓存合作商
ParsePartnerInfo(partnerList)
//缓存合作商对应的充值配置
ParseChargeConfigInfo(partnerList)
//缓存服务器
ParseServerInfo(serverList)
//缓存资源包
ParseResourceVersionInfo(resourceList)
//缓存大区
ParseAreaInfo(areaList)
}
// 激活服务器
func ActiveServer(manageCenterServerAPIUrl string, serverGroupId int32) error {
if len(manageCenterServerAPIUrl) == 0 {
return fmt.Errorf("ManageCenterServerAPI地址不能为空")
}
mManageCenterServerAPIUrl = manageCenterServerAPIUrl
//定义参数
requestParamMap := make(map[string]string, 0)
requestParamMap["ServerGroupID"] = strconv.Itoa(int(serverGroupId))
//构造请求url
url := fmt.Sprintf("%s/%s", mManageCenterServerAPIUrl, ActivateServer_URL_SUFFIX)
//请求url,请求头
header := webUtil.GetFormHeader()
transport := webUtil.NewTransport()
transport.DisableKeepAlives = true
transport.TLSClientConfig = &tls.Config{
InsecureSkipVerify: true, //关闭证书校验
}
transport = webUtil.GetTimeoutTransport(transport, 30)
statusCode, returnBytes, err := webUtil.PostMapData(url, requestParamMap, header, transport)
//statusCode, returnBytes, err := webUtil.PostMapData(url, requestParamMap, header, nil)
if err != nil {
return err
}
if statusCode != 200 {
return fmt.Errorf("StatusCode:%d", statusCode)
}
//解压缩
retBytes, err1 := zlibUtil.Decompress(returnBytes)
if err1 != nil {
return err1
}
// 解析返回值
returnObj := new(ReturnObject)
if err = json.Unmarshal(retBytes, &returnObj); err != nil {
return err
}
// 判断返回状态是否为成功
if returnObj.Code != 0 {
return fmt.Errorf("code:%d,Message:%s", returnObj.Code, returnObj.Message)
}
//解析得到的数据
ParseInfoFromManageCenterServer(serverGroupId, returnObj.Data.(string))
//获取白名单
GetWhiteListFromManageCenterServer()
//如果是初始化,则开启白名单刷新线程。避免游戏客户端刷新数据的时候重复开启线程
if mIsInit {
//启动白名单数据刷新线程
StartRefreshWhiteListTread()
//启动刷新MC系统配置
StartRefreshSysConfigTread()
//初始化修改为fasle
mIsInit = false
}
return nil
}