81 lines
1.9 KiB
Lua
81 lines
1.9 KiB
Lua
local skynet = require "skynet"
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local oo = require "Class"
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local log = require "Log"
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local redisKeyUrl = require "RedisKeyUrl"
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local sqlUrl = require "SqlUrl"
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local json =require "json"
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local errorInfo = require "ErrorInfo"
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local dataType = require "DataType"
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local TaskList = oo.class()
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function TaskList:Init()
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self.allTask = {} --所有任务
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end
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function TaskList:OnNewDay() --跨天
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end
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--每5秒调一次
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function TaskList:On5SecTimer()
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end
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--从DB中载入数据
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function TaskList:LoadDB()
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--加载兑换码列表
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local sql = string.format(sqlUrl.selectInfoFromRedeemList , self.Status_StartBonus )
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local queryData = skynet.server.db:Query( "game" , sql )
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for k, v in pairs(queryData) do
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self:NewRedeemListRecord( v.Code , v.Status , v.BonusPlayerCount , json:decode(v.Data))
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log.info(string.format("加载兑换码信息 兑换码Code %s " , v.Code ))
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end
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end
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--保存数据到DB
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function TaskList:SaveDB()
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local sql = nil
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local queryData = nil
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--保存兑换码列表
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for k, v in pairs(self.redeemList) do
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sql = string.format(sqlUrl.updateDataToRedeemList , json:encode(v.data) , v.redeemCode )
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queryData = skynet.server.db:Query( "game" , sql )
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if 1 ~= queryData.affected_rows then
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log.info("修改兑换码数据失败,不存在该Code" , v.redeemCode )
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else
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log.info("成功保存兑换码列表" , v.redeemCode )
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end
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end
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end
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--新增任务
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function TaskList:Add()
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local lastTaskId = self:GetID()
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end
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--删除任务
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function TaskList:Remove()
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end
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--开始任务
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function TaskList:Start()
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end
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--停止任务
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function TaskList:Stop()
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end
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--获取任务ID
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function TaskList:GetID()
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local redisKey = string.format( redisKeyUrl.MultiServerTaskID )
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local lastTaskId = skynet.server.redis:incr(redisKey)
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return lastTaskId
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end
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skynet.server.taskList = TaskList
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return TaskList |