HomeServer/skynet-src/skynet_socket.c
2024-11-20 15:41:37 +08:00

210 lines
5.2 KiB
C

#include "skynet.h"
#include "skynet_socket.h"
#include "socket_server.h"
#include "skynet_server.h"
#include "skynet_mq.h"
#include "skynet_harbor.h"
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>
static struct socket_server * SOCKET_SERVER = NULL;
void
skynet_socket_init() {
SOCKET_SERVER = socket_server_create(skynet_now());
}
void
skynet_socket_exit() {
socket_server_exit(SOCKET_SERVER);
}
void
skynet_socket_free() {
socket_server_release(SOCKET_SERVER);
SOCKET_SERVER = NULL;
}
void
skynet_socket_updatetime() {
socket_server_updatetime(SOCKET_SERVER, skynet_now());
}
// mainloop thread
static void
forward_message(int type, bool padding, struct socket_message * result) {
struct skynet_socket_message *sm;
size_t sz = sizeof(*sm);
if (padding) {
if (result->data) {
size_t msg_sz = strlen(result->data);
if (msg_sz > 128) {
msg_sz = 128;
}
sz += msg_sz;
} else {
result->data = "";
}
}
sm = (struct skynet_socket_message *)skynet_malloc(sz);
sm->type = type;
sm->id = result->id;
sm->ud = result->ud;
if (padding) {
sm->buffer = NULL;
memcpy(sm+1, result->data, sz - sizeof(*sm));
} else {
sm->buffer = result->data;
}
struct skynet_message message;
message.source = 0;
message.session = 0;
message.data = sm;
message.sz = sz | ((size_t)PTYPE_SOCKET << MESSAGE_TYPE_SHIFT);
if (skynet_context_push((uint32_t)result->opaque, &message)) {
// todo: report somewhere to close socket
// don't call skynet_socket_close here (It will block mainloop)
skynet_free(sm->buffer);
skynet_free(sm);
}
}
int
skynet_socket_poll() {
struct socket_server *ss = SOCKET_SERVER;
assert(ss);
struct socket_message result;
int more = 1;
int type = socket_server_poll(ss, &result, &more);
switch (type) {
case SOCKET_EXIT:
return 0;
case SOCKET_DATA:
forward_message(SKYNET_SOCKET_TYPE_DATA, false, &result);
break;
case SOCKET_CLOSE:
forward_message(SKYNET_SOCKET_TYPE_CLOSE, false, &result);
break;
case SOCKET_OPEN:
forward_message(SKYNET_SOCKET_TYPE_CONNECT, true, &result);
break;
case SOCKET_ERR:
forward_message(SKYNET_SOCKET_TYPE_ERROR, true, &result);
break;
case SOCKET_ACCEPT:
forward_message(SKYNET_SOCKET_TYPE_ACCEPT, true, &result);
break;
case SOCKET_UDP:
forward_message(SKYNET_SOCKET_TYPE_UDP, false, &result);
break;
case SOCKET_WARNING:
forward_message(SKYNET_SOCKET_TYPE_WARNING, false, &result);
break;
default:
skynet_error(NULL, "Unknown socket message type %d.",type);
return -1;
}
if (more) {
return -1;
}
return 1;
}
int
skynet_socket_sendbuffer(struct skynet_context *ctx, struct socket_sendbuffer *buffer) {
return socket_server_send(SOCKET_SERVER, buffer);
}
int
skynet_socket_sendbuffer_lowpriority(struct skynet_context *ctx, struct socket_sendbuffer *buffer) {
return socket_server_send_lowpriority(SOCKET_SERVER, buffer);
}
int
skynet_socket_listen(struct skynet_context *ctx, const char *host, int port, int backlog) {
uint32_t source = skynet_context_handle(ctx);
return socket_server_listen(SOCKET_SERVER, source, host, port, backlog);
}
int
skynet_socket_connect(struct skynet_context *ctx, const char *host, int port) {
uint32_t source = skynet_context_handle(ctx);
return socket_server_connect(SOCKET_SERVER, source, host, port);
}
int
skynet_socket_bind(struct skynet_context *ctx, int fd) {
uint32_t source = skynet_context_handle(ctx);
return socket_server_bind(SOCKET_SERVER, source, fd);
}
void
skynet_socket_close(struct skynet_context *ctx, int id) {
uint32_t source = skynet_context_handle(ctx);
socket_server_close(SOCKET_SERVER, source, id);
}
void
skynet_socket_shutdown(struct skynet_context *ctx, int id) {
uint32_t source = skynet_context_handle(ctx);
socket_server_shutdown(SOCKET_SERVER, source, id);
}
void
skynet_socket_start(struct skynet_context *ctx, int id) {
uint32_t source = skynet_context_handle(ctx);
socket_server_start(SOCKET_SERVER, source, id);
}
void
skynet_socket_pause(struct skynet_context *ctx, int id) {
uint32_t source = skynet_context_handle(ctx);
socket_server_pause(SOCKET_SERVER, source, id);
}
void
skynet_socket_nodelay(struct skynet_context *ctx, int id) {
socket_server_nodelay(SOCKET_SERVER, id);
}
int
skynet_socket_udp(struct skynet_context *ctx, const char * addr, int port) {
uint32_t source = skynet_context_handle(ctx);
return socket_server_udp(SOCKET_SERVER, source, addr, port);
}
int
skynet_socket_udp_connect(struct skynet_context *ctx, int id, const char * addr, int port) {
return socket_server_udp_connect(SOCKET_SERVER, id, addr, port);
}
int
skynet_socket_udp_sendbuffer(struct skynet_context *ctx, const char * address, struct socket_sendbuffer *buffer) {
return socket_server_udp_send(SOCKET_SERVER, (const struct socket_udp_address *)address, buffer);
}
const char *
skynet_socket_udp_address(struct skynet_socket_message *msg, int *addrsz) {
if (msg->type != SKYNET_SOCKET_TYPE_UDP) {
return NULL;
}
struct socket_message sm;
sm.id = msg->id;
sm.opaque = 0;
sm.ud = msg->ud;
sm.data = msg->buffer;
return (const char *)socket_server_udp_address(SOCKET_SERVER, &sm, addrsz);
}
struct socket_info *
skynet_socket_info() {
return socket_server_info(SOCKET_SERVER);
}