HomeServer/lualib-src/lua-clientsocket.c
2024-11-20 15:41:37 +08:00

212 lines
3.8 KiB
C

// simple lua socket library for client
// It's only for demo, limited feature. Don't use it in your project.
// Rewrite socket library by yourself .
#define LUA_LIB
#include <lua.h>
#include <lauxlib.h>
#include <string.h>
#include <stdint.h>
#include <pthread.h>
#include <stdlib.h>
#include <netinet/in.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <errno.h>
#include <fcntl.h>
#define CACHE_SIZE 0x1000
static int
lconnect(lua_State *L) {
const char * addr = luaL_checkstring(L, 1);
int port = luaL_checkinteger(L, 2);
int fd = socket(AF_INET,SOCK_STREAM,0);
struct sockaddr_in my_addr;
my_addr.sin_addr.s_addr=inet_addr(addr);
my_addr.sin_family=AF_INET;
my_addr.sin_port=htons(port);
int r = connect(fd,(struct sockaddr *)&my_addr,sizeof(struct sockaddr_in));
if (r == -1) {
return luaL_error(L, "Connect %s %d failed", addr, port);
}
int flag = fcntl(fd, F_GETFL, 0);
fcntl(fd, F_SETFL, flag | O_NONBLOCK);
lua_pushinteger(L, fd);
return 1;
}
static int
lclose(lua_State *L) {
int fd = luaL_checkinteger(L, 1);
close(fd);
return 0;
}
static void
block_send(lua_State *L, int fd, const char * buffer, int sz) {
while(sz > 0) {
int r = send(fd, buffer, sz, 0);
if (r < 0) {
if (errno == EAGAIN || errno == EINTR)
continue;
luaL_error(L, "socket error: %s", strerror(errno));
}
buffer += r;
sz -= r;
}
}
/*
integer fd
string message
*/
static int
lsend(lua_State *L) {
size_t sz = 0;
int fd = luaL_checkinteger(L,1);
const char * msg = luaL_checklstring(L, 2, &sz);
block_send(L, fd, msg, (int)sz);
return 0;
}
/*
intger fd
string last
table result
return
boolean (true: data, false: block, nil: close)
string last
*/
struct socket_buffer {
void * buffer;
int sz;
};
static int
lrecv(lua_State *L) {
int fd = luaL_checkinteger(L,1);
char buffer[CACHE_SIZE];
int r = recv(fd, buffer, CACHE_SIZE, 0);
if (r == 0) {
lua_pushliteral(L, "");
// close
return 1;
}
if (r < 0) {
if (errno == EAGAIN || errno == EINTR) {
return 0;
}
luaL_error(L, "socket error: %s", strerror(errno));
}
lua_pushlstring(L, buffer, r);
return 1;
}
static int
lusleep(lua_State *L) {
int n = luaL_checknumber(L, 1);
usleep(n);
return 0;
}
// quick and dirty none block stdin readline
#define QUEUE_SIZE 1024
struct queue {
pthread_mutex_t lock;
int head;
int tail;
char * queue[QUEUE_SIZE];
};
static void *
readline_stdin(void * arg) {
struct queue * q = arg;
char tmp[1024];
while (!feof(stdin)) {
if (fgets(tmp,sizeof(tmp),stdin) == NULL) {
// read stdin failed
exit(1);
}
int n = strlen(tmp) -1;
char * str = malloc(n+1);
memcpy(str, tmp, n);
str[n] = 0;
pthread_mutex_lock(&q->lock);
q->queue[q->tail] = str;
if (++q->tail >= QUEUE_SIZE) {
q->tail = 0;
}
if (q->head == q->tail) {
// queue overflow
exit(1);
}
pthread_mutex_unlock(&q->lock);
}
return NULL;
}
static int
lreadstdin(lua_State *L) {
struct queue *q = lua_touserdata(L, lua_upvalueindex(1));
pthread_mutex_lock(&q->lock);
if (q->head == q->tail) {
pthread_mutex_unlock(&q->lock);
return 0;
}
char * str = q->queue[q->head];
if (++q->head >= QUEUE_SIZE) {
q->head = 0;
}
pthread_mutex_unlock(&q->lock);
lua_pushstring(L, str);
free(str);
return 1;
}
LUAMOD_API int
luaopen_client_socket(lua_State *L) {
luaL_checkversion(L);
luaL_Reg l[] = {
{ "connect", lconnect },
{ "recv", lrecv },
{ "send", lsend },
{ "close", lclose },
{ "usleep", lusleep },
{ NULL, NULL },
};
luaL_newlib(L, l);
struct queue * q = lua_newuserdata(L, sizeof(*q));
memset(q, 0, sizeof(*q));
pthread_mutex_init(&q->lock, NULL);
lua_pushcclosure(L, lreadstdin, 1);
lua_setfield(L, -2, "readstdin");
pthread_t pid ;
pthread_create(&pid, NULL, readline_stdin, q);
return 1;
}