local skynet = require "skynet" local oo = require "Class" local pb = require "pb" local log = require "Log" local errorInfo = require "ErrorInfo" local dataType = require "DataType" local Guide = oo.class() function Guide:Init() end --完成新手引导 function Guide:FinishGuide( player , c2sData , s2cData ) c2sData.data = assert(pb.decode("C2SFinishGuide", c2sData.data )) player.basicInfo.isNewPlayer = false --不是新玩家(这个标记在该函数里必须放到最后) local data = {} local guideId = c2sData.data.guideId if not guideId then s2cData.code = errorInfo.ErrorCode.ErrRequestParam else data.guideId = guideId --不存在才加入进去 local isExist = false for k, v in pairs( player.gameData.finishGuide ) do if v == guideId then isExist = true end end if not isExist then table.insert( player.gameData.finishGuide , guideId ) local cfgOne = skynet.server.gameConfig:GetPlayerCurCfg( player , "TutorialCondition" , guideId ) if cfgOne then player:GiveReward( cfgOne.rewardId ) data.rewardId = cfgOne.rewardId end end end s2cData.cmd = pb.enum("MsgType","CMD_S2C_FinishGuide") s2cData.data = assert(pb.encode("S2CFinishGuide", data)) end skynet.server.guide = Guide return Guide