80 lines
2.7 KiB
C
80 lines
2.7 KiB
C
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#ifndef skynet_socket_h
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#define skynet_socket_h
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#include "socket_info.h"
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#include "socket_buffer.h"
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struct skynet_context;
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#define SKYNET_SOCKET_TYPE_DATA 1
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#define SKYNET_SOCKET_TYPE_CONNECT 2
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#define SKYNET_SOCKET_TYPE_CLOSE 3
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#define SKYNET_SOCKET_TYPE_ACCEPT 4
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#define SKYNET_SOCKET_TYPE_ERROR 5
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#define SKYNET_SOCKET_TYPE_UDP 6
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#define SKYNET_SOCKET_TYPE_WARNING 7
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struct skynet_socket_message {
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int type;
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int id;
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int ud;
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char * buffer;
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};
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void skynet_socket_init();
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void skynet_socket_exit();
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void skynet_socket_free();
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int skynet_socket_poll();
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void skynet_socket_updatetime();
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int skynet_socket_sendbuffer(struct skynet_context *ctx, struct socket_sendbuffer *buffer);
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int skynet_socket_sendbuffer_lowpriority(struct skynet_context *ctx, struct socket_sendbuffer *buffer);
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int skynet_socket_listen(struct skynet_context *ctx, const char *host, int port, int backlog);
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int skynet_socket_connect(struct skynet_context *ctx, const char *host, int port);
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int skynet_socket_bind(struct skynet_context *ctx, int fd);
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void skynet_socket_close(struct skynet_context *ctx, int id);
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void skynet_socket_shutdown(struct skynet_context *ctx, int id);
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void skynet_socket_start(struct skynet_context *ctx, int id);
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void skynet_socket_pause(struct skynet_context *ctx, int id);
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void skynet_socket_nodelay(struct skynet_context *ctx, int id);
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int skynet_socket_udp(struct skynet_context *ctx, const char * addr, int port);
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int skynet_socket_udp_connect(struct skynet_context *ctx, int id, const char * addr, int port);
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int skynet_socket_udp_sendbuffer(struct skynet_context *ctx, const char * address, struct socket_sendbuffer *buffer);
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const char * skynet_socket_udp_address(struct skynet_socket_message *, int *addrsz);
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struct socket_info * skynet_socket_info();
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// legacy APIs
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static inline void sendbuffer_init_(struct socket_sendbuffer *buf, int id, const void *buffer, int sz) {
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buf->id = id;
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buf->buffer = buffer;
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if (sz < 0) {
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buf->type = SOCKET_BUFFER_OBJECT;
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} else {
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buf->type = SOCKET_BUFFER_MEMORY;
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}
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buf->sz = (size_t)sz;
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}
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static inline int skynet_socket_send(struct skynet_context *ctx, int id, void *buffer, int sz) {
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struct socket_sendbuffer tmp;
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sendbuffer_init_(&tmp, id, buffer, sz);
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return skynet_socket_sendbuffer(ctx, &tmp);
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}
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static inline int skynet_socket_send_lowpriority(struct skynet_context *ctx, int id, void *buffer, int sz) {
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struct socket_sendbuffer tmp;
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sendbuffer_init_(&tmp, id, buffer, sz);
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return skynet_socket_sendbuffer_lowpriority(ctx, &tmp);
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}
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static inline int skynet_socket_udp_send(struct skynet_context *ctx, int id, const char * address, const void *buffer, int sz) {
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struct socket_sendbuffer tmp;
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sendbuffer_init_(&tmp, id, buffer, sz);
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return skynet_socket_udp_sendbuffer(ctx, address, &tmp);
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}
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#endif
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