HomeServer/lualib-src/Server-main/AllServer/PayServer/PayServer.lua

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2024-11-20 15:41:09 +08:00
local skynet = require "skynet"
local oo = require "Class"
local gameCmd = require "GameCmd"
local json =require "json"
local log = require "Log"
local sqlUrl = require "SqlUrl"
local errorInfo = require "ErrorInfo"
local serverId = tonumber(skynet.getenv "serverId")
local redisKeyUrl = require "RedisKeyUrl"
local clusterServer = require "ClusterServer"
local crypt = require "skynet.crypt"
local sha1 = crypt.sha1
local PayServer = oo.class(clusterServer)
PayServer.apiKey = "407dcc74075cee33f40e76f0ec2f5817"
--初始化
function PayServer:Init()
end
--跨天
function PayServer:OnNewDay()
end
--1秒Timer
function PayServer:On1SecTimer()
end
--5秒Timer
function PayServer:On5SecTimer()
end
--接收集群数据
function PayServer:ClusterRecv(...)
local cmd , c2sData = ...
local s2cData = {}
s2cData.code = errorInfo.Suc
if self.Center2All_ServerManageCmd == cmd then --中心服集群消息
elseif self.Center2All_SyncClusterInfo == cmd then
self:RecvSyncClusterInfo( c2sData )
elseif self.Center2All_SyncServerConfig == cmd then --同步服务器配置
self:RecvSyncServerConfig( c2sData )
else
log.info(string.format("集群服务器 消息接口 %d 不存在", cmd))
s2cData.code = errorInfo.ErrorCode.NoExistInterface
end
log.info("集群服务器 消息接口", cmd , "返回信息",s2cData.code)
return s2cData
end
--[[
[addr]=192.168.50.188,
[sign]=8513b67c21afc1238adb734771cebdfc43b9c917,
[paymentMethod]=$%7BpaymentMethod%7D,
[timestamp]=1566793027,
[rebate]=$%7BurlEncode%28rebateInfo%29%7D,
[provider]=$%7Bprovider%7D,
[currency]=CNY,
[gameId]=h5_test,
[price]=60.0,
[extra]=$%7BurlEncode%28userdata%29%7D,
[gameAccountId]=12345,
[gameOrderId]=15667930060415003,
[cpOrderId]=960198,
[itemId]=com_1,
[minPrice]=6000,
}
]]
--接收HTTP数据
function PayServer:HttpRecv( c2sData , url , addr )
local s2cData = {}
s2cData.state = {}
c2sData = skynet.server.httpServer:Translate(c2sData)
s2cData.state.code = errorInfo.Suc
c2sData.addr = addr
if "AddPayInfo" == url then
self:AddPayInfo( c2sData , s2cData )
else
log.info(string.format("Http服务器 消息接口 %s 不存在", url))
s2cData.code = errorInfo.ErrorCode.NoExistInterface
end
log.info("Http服务器 消息接口 ",url ,"返回信息",s2cData.code)
return s2cData
end
--新增充值信息
function PayServer:AddPayInfo( c2sData , s2cData )
local clusterReturn = {}
--c2sData.extra = skynet.server.common:UrlDecode( c2sData.extra or "" ) --先进行URL解码
--c2sData.extra = json:decode(c2sData.extra) --把JSON再转成表
--根据发的数据查找对应的配置
local itemId = c2sData.itemId
local cfgStorePrice = skynet.server.gameConfig.StorePrice
local cfgCur = nil
for k, v in pairs(cfgStorePrice) do
if itemId == v.productId then
cfgCur = v
break
end
end
if not self:CheckPayInfo( c2sData , cfgCur , itemId ) then
s2cData.state.code = 2 --失败
else
local sign = self:GenerateSign( c2sData )
log.info(string.format("生成的Sign %s 收到的Sign %s", sign , c2sData.sign))
if sign ~= c2sData.sign then
s2cData.state.code = 2 --发货失败
log.info("Sign不一致")
else
local sendData = {}
sendData.account = tostring(c2sData.gameAccountId)
sendData.storeId = cfgCur.storePackId
sendData.count = 1
log.info(string.format("开始发放充值 帐号 %s 充值平台id %s", sendData.account , sendData.storeId))
local isSucSend = false
for k, v in pairs(self.clusterInfo) do
if self:IsGameServer( v.serverId ) and v.status == self.Status_Running or v.status == self.Status_Stop then
clusterReturn = self:CallMsgToServer(v.serverId , self.Pay2Game_AddPayInfo , sendData )
if errorInfo.Suc == clusterReturn.code then
log.info(string.format("充值服向游戏服 %d 发送充值信息成功", v.serverId ))
isSucSend = true
break
elseif errorInfo.ErrorCode.NoExistUser == clusterReturn.code then
log.info(string.format("游戏服 %d 不存在玩家", v.serverId ))
else
s2cData.state.code = 2 --失败
log.info(string.format("充值服向游戏服 %d 发送充值信息失败", v.serverId ))
end
end
end
if not isSucSend then
s2cData.state.code = 2 --发货失败
else
s2cData.state.code = 1 --发货成功
end
end
end
end
--对充值信息的合法性检测
function PayServer:CheckPayInfo( c2sData , cfgCur , itemId)
local sign = self:GenerateSign( c2sData )
log.info(string.format("生成的Sign %s 收到的Sign %s", sign , c2sData.sign))
local minPrice = c2sData.minPrice
local buyPrice = cfgCur.price
if not cfgCur then
log.info(string.format("不存在充值礼包 %s 配置", itemId ))
return false
elseif minPrice ~= buyPrice then
log.info(string.format("充值礼包 %d 价格不一致配置 %d %d", cfgCur.storePackId , buyPrice , minPrice))
return false
else
return true
end
end
--生成签名
function PayServer:GenerateSign( c2sData )
local param = ""
local allData = {}
for k, v in pairs( c2sData ) do
table.insert( allData , { key = k , value = v })
end
--对参数进行一个升序
table.sort( allData , function(a,b)
return a.key < b.key
end)
for k, v in pairs( allData ) do
if "sign" ~= v.key and "addr" ~= v.key then
log.info("签名参数:",v.key,"值:",v.value)
local tmpText = ""
if "table" == type(v.value) then
--如果是表需要进行转JSONURL编码
tmpText = json:encode(v.value)
tmpText = skynet.server.common:UrlEncode(tmpText)
else
tmpText = v.value
end
local tmp = v.key.."="..tmpText
if "" == param then
param = param .. tmp
else
param = param .. "&"
param = param .. tmp
end
end
end
param = param..self.apiKey
--param = "cpOrderId=960198&currency=CNY&gameAccountId=12345&gameId=h5_test&gameOrderId=15667930060415003&itemId=com_1&minPrice=6000&paymentMethod=${paymentMethod}&price=60.0&provider=${provider}&rebate=${urlEncode(rebateInfo)}&timestamp=1566793027407dcc74075cee33f40e76f0ec2f5817"
local sign = string.lower(skynet.server.common:HexToStr(sha1(param)))
log.info("加密前生成的参数组合:",param)
log.info("加密后的数据:",sign)
return sign
end
skynet.server.payServer = PayServer
return PayServer