HomeServer/lualib-src/Server-main/AllServer/GameServer/Lottery/AdvancedLottery.lua

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2024-11-20 15:41:09 +08:00
local skynet = require "skynet"
local oo = require "Class"
local log = require "Log"
local pb = require "pb"
local dataType = require "DataType"
local errorInfo = require "ErrorInfo"
local lottery = require "Lottery"
local AdvancedLottery = oo.class(lottery)
AdvancedLottery.lotteryType = dataType.LotteryType_LongTime
--初始化数据
function AdvancedLottery:InitData( player , lotteryType )
if not player.gameData.lottery[ lotteryType ] then
player.gameData.lottery[ lotteryType ] = {}
end
end
--花店展示
function AdvancedLottery:Show( player , c2sData , s2cData )
c2sData.data = assert(pb.decode("C2SFlowerShopShow", c2sData.data ))
local data = {}
s2cData.cmd = pb.enum("MsgType","CMD_S2C_FlowerShopShow")
s2cData.data = assert(pb.encode("S2CFlowerShopShow", data))
end
skynet.server.advancedLottery = AdvancedLottery
return AdvancedLottery