474 lines
20 KiB
Lua
474 lines
20 KiB
Lua
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local skynet = require "skynet"
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local oo = require "Class"
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local log = require "Log"
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local pb = require "pb"
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local dataType = require "DataType"
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local errorInfo = require "ErrorInfo"
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local activity = require "Activity"
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local ActivityManage = oo.class(activity)
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function ActivityManage:Init()
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end
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--初始玩家活动显示相关数据
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function ActivityManage:LoginChangeData( player , isLogin)
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if isLogin == nil then
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isLogin = true
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end
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--如果没有数据 则进行初始化
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local cfgSValue = skynet.server.gameConfig:GetPlayerAllCfg( player , "SValue")
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if next(player.gameData.activityManage) == nil and player.gameData.level >= cfgSValue.activityUnlockLvl then
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for i = 1 , dataType.ActivityType_EndActivity - 1 , 1 do
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player.gameData.activityManage[ i ] = {}
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player.gameData.activityManage[ i ].id = 0 --该活动的id 默认为0
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player.gameData.activityManage[ i ].redDot1 = false --是否显示红点 新活动使用
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player.gameData.activityManage[ i ].redDot2 = false --是否显示红点 活动内有红点使用
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end
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--新人签到另作处理
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if skynet.GetTime() < player.gameData.playerLand.endTime and player.gameData.playerLand.isShow then
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player.gameData.activityManage[ dataType.ActivityType_PlayerLand ].id = 3
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player.gameData.activityManage[ dataType.ActivityType_PlayerLand ].redDot1 = true
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player.gameData.activityManage[ dataType.ActivityType_PlayerLand ].redDot2 = false
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end
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self:ChangeData( player , isLogin)
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self:RedDotManage( player , isLogin )
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elseif next(player.gameData.activityManage) ~= nil and player.gameData.level >= cfgSValue.activityUnlockLvl then
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--重置红点
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skynet.server.msgTips:Reset(player , 78)
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skynet.server.msgTips:Reset(player , 80)
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for k , v in pairs(player.gameData.activityManage) do
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v.redDot2 = false
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--红点管理-78
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if v.redDot1 and isLogin then
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skynet.server.msgTips:AddNoNotice(player , 78)
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end
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end
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self:ChangeData( player , isLogin)
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self:RedDotManage( player , isLogin )
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end
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end
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--展示所有开启的活动
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function ActivityManage:Show( player , c2sData , s2cData )
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c2sData.data = assert(pb.decode("C2SActivityManageShow", c2sData.data ))
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local activityType = c2sData.data.activityType
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local data = {}
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data.activityInfos = {}
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self:ChangeData( player )
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self:RedDotManage( player )
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local showRedDot2 = false --对应活动中是否还有红点
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for k , v in pairs(player.gameData.activityManage) do
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if k == activityType and v.redDot1 then
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--消除对应红点
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v.redDot1 = false
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skynet.server.msgTips:Reduce(player , 78)
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end
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if v.redDot2 then
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showRedDot2 = true
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end
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end
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if not showRedDot2 then
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skynet.server.msgTips:ReduceAll(player , 80)
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end
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--返回客户端需要的数据
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for k , v in pairs(player.gameData.activityManage) do
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if v.id > 0 then
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if v.redDot1 or v.redDot2 then
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table.insert(data.activityInfos , {id = v.id , redDot = true})
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else
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table.insert(data.activityInfos , {id = v.id , redDot = false})
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end
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end
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end
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--如果类型是通行证 返回对应数据
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if dataType.ActivityType_PassCheck == activityType then
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data.points = player.gameData.passCheck.score
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end
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s2cData.cmd = pb.enum("MsgType","CMD_S2C_ActivityManageShow")
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s2cData.data = assert(pb.encode("S2CActivityManageShow", data))
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end
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--更新活动相关数据
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function ActivityManage:ChangeData( player , isLogin )
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local havaNewActivity = false --是否有新的活动开启
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local haveEndActivity = false --是否有活动结束
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local allStartActivity = self:GetAllActivityInfo( player )
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local notStartType = {} --记录未开启活动的类型
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for k , v in pairs(player.gameData.activityManage) do
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if type(k) ~= "number" then
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--处理下错误数据 重新加载活动管理数据
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player.gameData.activityManage = {}
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break
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end
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end
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local oldCount=0
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--查询原有活动数量
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for _, value in pairs(player.gameData.activityManage) do
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if value.id ~= 0 then
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oldCount=oldCount+1
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end
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end
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for i = 1,dataType.ActivityType_EndActivity - 1,1 do
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table.insert(notStartType , i)
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--如果有新的活动类型 同步老玩家数据
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if player.gameData.activityManage[ i ] == nil then
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player.gameData.activityManage[ i ] = {}
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player.gameData.activityManage[ i ].id = 0 --该活动的id 默认为0
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player.gameData.activityManage[ i ].redDot1 = false --是否显示红点 新活动使用
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player.gameData.activityManage[ i ].redDot2 = false --是否显示红点 活动内有红点使用
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end
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end
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for k , v in pairs(allStartActivity) do
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local cfgActivity = skynet.server.gameConfig:GetPlayerCurCfg( player , "Activity" , v.id)
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--开启了的活动对应值置为0
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notStartType[cfgActivity.activityType] = 0
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if player.gameData.activityManage[ cfgActivity.activityType ]~=nil
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and player.gameData.activityManage[ cfgActivity.activityType ].id ~= v.id then
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--该活动是新开始的 但之前未开启
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player.gameData.activityManage[ cfgActivity.activityType ].id = v.id
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player.gameData.activityManage[ cfgActivity.activityType ].redDot1 = true
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player.gameData.activityManage[ cfgActivity.activityType ].redDot2 = false
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havaNewActivity = true
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if isLogin then
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skynet.server.msgTips:AddNoNotice(player , 78)
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else
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skynet.server.msgTips:Add(player , 78)
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end
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end
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end
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--处理一下新人签到
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if player.gameData.activityManage[ dataType.ActivityType_PlayerLand ].id > 0 then
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for k , v in pairs(notStartType) do
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--代表新人签到不用显示了
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if k == dataType.ActivityType_PlayerLand and v > 0 then
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--主动推送当前活动信息
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local data = {}
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data.activityInfos = skynet.server.activity:GetAllActivityInfo( player )
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skynet.server.gameServer:SendMsgToUser( player.userId , "CMD_S2C_UpdateShowUI" , data )
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break
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end
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end
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end
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--清除没有开始的活动
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for k , v in pairs(notStartType) do
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if v > 0 then
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player.gameData.activityManage[ v ].id = 0
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player.gameData.activityManage[ v ].redDot1 = false
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player.gameData.activityManage[ v ].redDot2 = false
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end
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end
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--查询现有有活动数量
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local newCount=0
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for _, value in pairs(player.gameData.activityManage) do
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if value.id ~= 0 then
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newCount=newCount+1
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end
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end
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log.debug("原有活动数量:"..oldCount.." 新活动数量:"..newCount)
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haveEndActivity=oldCount~=newCount
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return havaNewActivity or haveEndActivity
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end
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--活动管理面板红点系统
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function ActivityManage:RedDotManage( player , isLogin )
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--如果开启的活动中有对应的红点存在 则修改对应数据
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for k , v in pairs(player.gameData.activityManage) do
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if k == dataType.ActivityType_FlipCard and v.id > 0 then
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--翻翻乐奖励红点
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local redDotCount1 = skynet.server.msgTips:GetOneTips(player , 102).count
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--翻翻乐红点
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local redDotCount2 = skynet.server.msgTips:GetOneTips(player , 103).count
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if redDotCount1 > 0 or redDotCount2 > 0 then
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if not v.redDot2 then
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v.redDot2 = true
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if isLogin then
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skynet.server.msgTips:AddNoNotice(player , 80)
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else
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skynet.server.msgTips:Add(player , 80)
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end
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end
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else
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v.redDot2 = false
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end
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elseif k == dataType.ActivityType_Labyrinth and v.id > 0 then
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--迷宫奖励红点
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local redDotCount1 = skynet.server.msgTips:GetOneTips(player , 76).count
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--迷宫指南针红点
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local redDotCount2 = skynet.server.msgTips:GetOneTips(player , 77).count
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if redDotCount1 > 0 or redDotCount2 > 0 then
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if not v.redDot2 then
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v.redDot2 = true
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if isLogin then
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skynet.server.msgTips:AddNoNotice(player , 80)
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else
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skynet.server.msgTips:Add(player , 80)
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end
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end
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else
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v.redDot2 = false
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end
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elseif k == dataType.ActivityType_PlayerLand and v.id > 0 then
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--新人签到红点
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local redDotCount1 = skynet.server.msgTips:GetOneTips(player , 40).count
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if redDotCount1 > 0 then
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if not v.redDot2 then
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v.redDot2 = true
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if isLogin then
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skynet.server.msgTips:AddNoNotice(player , 80)
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else
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skynet.server.msgTips:Add(player , 80)
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end
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end
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else
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v.redDot2 = false
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end
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elseif k == dataType.ActivityType_PassCheck and v.id > 0 then
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--通行证奖励红点
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local redDotCount1 = skynet.server.msgTips:GetOneTips(player , 24).count
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--通行证普通任务红点
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local redDotCount2 = skynet.server.msgTips:GetOneTips(player , 25).count
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--通行证限时任务红点
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local redDotCount3 = skynet.server.msgTips:GetOneTips(player , 26).count
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if redDotCount1 > 0 or redDotCount2 > 0 or redDotCount3 > 0 then
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if not v.redDot2 then
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v.redDot2 = true
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if isLogin then
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skynet.server.msgTips:AddNoNotice(player , 80)
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else
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skynet.server.msgTips:Add(player , 80)
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end
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end
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else
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v.redDot2 = false
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end
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elseif k == dataType.ActivityType_Raffle and v.id > 0 then
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--限时卡池奖励红点
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local redDotCount1 = skynet.server.msgTips:GetOneTips(player , 68).count
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--限时卡池登陆红点
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local redDotCount2 = skynet.server.msgTips:GetOneTips(player , 69).count
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if redDotCount1 > 0 or redDotCount2 > 0 then
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if not v.redDot2 then
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v.redDot2 = true
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if isLogin then
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skynet.server.msgTips:AddNoNotice(player , 80)
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else
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skynet.server.msgTips:Add(player , 80)
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end
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end
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else
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v.redDot2 = false
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end
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elseif k == dataType.ActivityType_AdvancePack and v.id > 0 then
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elseif k == dataType.ActivityType_SignActivity and v.id > 0 then
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--签到活动奖励红点
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local redDotCount1 = skynet.server.msgTips:GetOneTips(player , 79).count
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if redDotCount1 > 0 then
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if not v.redDot2 then
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v.redDot2 = true
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if isLogin then
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skynet.server.msgTips:AddNoNotice(player , 80)
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else
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skynet.server.msgTips:Add(player , 80)
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end
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end
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else
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v.redDot2 = false
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end
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elseif k == dataType.ActivityType_Carnival and v.id > 0 then
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--嘉年华任务奖励红点
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local redDotCount1 = skynet.server.msgTips:GetOneTips(player , 87).count
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--嘉年华每日任宝箱红点
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local redDotCount2 = skynet.server.msgTips:GetOneTips(player , 88).count
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-- 嘉年华累计大奖红点
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local redDotCount3 = skynet.server.msgTips:GetOneTips(player , 89).count
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if redDotCount1 > 0 or redDotCount2 > 0 or redDotCount3 > 0 then
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if not v.redDot2 then
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v.redDot2 = true
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if isLogin then
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skynet.server.msgTips:AddNoNotice(player , 80)
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else
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skynet.server.msgTips:Add(player , 80)
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end
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end
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else
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v.redDot2 = false
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end
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elseif k == dataType.ActivityType_LimitedAccum and v.id > 0 then
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--限时累充奖励红点
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local redDotCount1 = skynet.server.msgTips:GetOneTips(player , 94).count
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if redDotCount1 > 0 then
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if not v.redDot2 then
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v.redDot2 = true
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if isLogin then
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skynet.server.msgTips:AddNoNotice(player , 80)
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else
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skynet.server.msgTips:Add(player , 80)
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end
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end
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else
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v.redDot2 = false
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end
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elseif k == dataType.ActivityType_DecoWeek and v.id > 0 then
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--嘉年华任务奖励红点
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local redDotCount1 = skynet.server.msgTips:GetOneTips(player , 96).count
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--嘉年华每日任宝箱红点
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local redDotCount2 = skynet.server.msgTips:GetOneTips(player , 97).count
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-- 嘉年华累计大奖红点
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local redDotCount3 = skynet.server.msgTips:GetOneTips(player , 98).count
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if redDotCount1 > 0 or redDotCount2 > 0 or redDotCount3 > 0 then
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if not v.redDot2 then
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v.redDot2 = true
|
||
|
|
if isLogin then
|
||
|
|
skynet.server.msgTips:AddNoNotice(player , 80)
|
||
|
|
else
|
||
|
|
skynet.server.msgTips:Add(player , 80)
|
||
|
|
end
|
||
|
|
end
|
||
|
|
else
|
||
|
|
v.redDot2 = false
|
||
|
|
end
|
||
|
|
elseif k == dataType.ActivityType_DreamLife and v.id > 0 then
|
||
|
|
--若来任务奖励红点
|
||
|
|
local redDotCount1 = skynet.server.msgTips:GetOneTips(player , 99).count
|
||
|
|
--若来商店红点
|
||
|
|
local redDotCount2 = skynet.server.msgTips:GetOneTips(player , 100).count
|
||
|
|
if redDotCount1 > 0 or redDotCount2 > 0 then
|
||
|
|
if not v.redDot2 then
|
||
|
|
v.redDot2 = true
|
||
|
|
if isLogin then
|
||
|
|
skynet.server.msgTips:AddNoNotice(player , 80)
|
||
|
|
else
|
||
|
|
skynet.server.msgTips:Add(player , 80)
|
||
|
|
end
|
||
|
|
end
|
||
|
|
else
|
||
|
|
v.redDot2 = false
|
||
|
|
end
|
||
|
|
elseif k == dataType.ActivityType_MatchStuff and v.id > 0 then
|
||
|
|
|
||
|
|
--好物匹配奖励
|
||
|
|
local redDotCount1 = skynet.server.msgTips:GetOneTips(player , 104).count
|
||
|
|
--好物匹配奖励
|
||
|
|
local redDotCount2 = skynet.server.msgTips:GetOneTips(player , 105).count
|
||
|
|
if redDotCount1 > 0 or redDotCount2 > 0 then
|
||
|
|
if not v.redDot2 then
|
||
|
|
v.redDot2 = true
|
||
|
|
if isLogin then
|
||
|
|
skynet.server.msgTips:AddNoNotice(player , 80)
|
||
|
|
else
|
||
|
|
skynet.server.msgTips:Add(player , 80)
|
||
|
|
end
|
||
|
|
end
|
||
|
|
else
|
||
|
|
v.redDot2 = false
|
||
|
|
end
|
||
|
|
elseif k == dataType.ActivityType_NewPlayerRaffle and v.id > 0 then
|
||
|
|
|
||
|
|
--新手限定卡池红点
|
||
|
|
local redDotCount1 = skynet.server.msgTips:GetOneTips(player , 106).count
|
||
|
|
local redDotCount2 = skynet.server.msgTips:GetOneTips(player , 107).count
|
||
|
|
local redDotCount3 = skynet.server.msgTips:GetOneTips(player , 108).count
|
||
|
|
if redDotCount1 > 0 or redDotCount2 > 0 or redDotCount3 > 0 then
|
||
|
|
if not v.redDot2 then
|
||
|
|
v.redDot2 = true
|
||
|
|
if isLogin then
|
||
|
|
skynet.server.msgTips:AddNoNotice(player , 80)
|
||
|
|
else
|
||
|
|
skynet.server.msgTips:Add(player , 80)
|
||
|
|
end
|
||
|
|
end
|
||
|
|
else
|
||
|
|
v.redDot2 = false
|
||
|
|
end
|
||
|
|
elseif k == dataType.ActivityType_Puzzle and v.id > 0 then
|
||
|
|
--拼图活动红点
|
||
|
|
local redDotCount1 = skynet.server.msgTips:GetOneTips(player , 110).count
|
||
|
|
local redDotCount2 = skynet.server.msgTips:GetOneTips(player , 111).count
|
||
|
|
local redDotCount3 = skynet.server.msgTips:GetOneTips(player , 112).count
|
||
|
|
if redDotCount1 > 0 or redDotCount2 > 0 or redDotCount3 > 0 then
|
||
|
|
if not v.redDot2 then
|
||
|
|
v.redDot2 = true
|
||
|
|
if isLogin then
|
||
|
|
skynet.server.msgTips:AddNoNotice(player , 80)
|
||
|
|
else
|
||
|
|
skynet.server.msgTips:Add(player , 80)
|
||
|
|
end
|
||
|
|
end
|
||
|
|
else
|
||
|
|
v.redDot2 = false
|
||
|
|
end
|
||
|
|
elseif k == dataType.ActivityType_SeekTreasure and v.id > 0 then
|
||
|
|
--寻味之旅红点
|
||
|
|
local redDotCount1 = skynet.server.msgTips:GetOneTips(player , 113).count
|
||
|
|
local redDotCount2 = skynet.server.msgTips:GetOneTips(player , 114).count
|
||
|
|
if redDotCount1 > 0 or redDotCount2 > 0 then
|
||
|
|
if not v.redDot2 then
|
||
|
|
v.redDot2 = true
|
||
|
|
if isLogin then
|
||
|
|
skynet.server.msgTips:AddNoNotice(player , 80)
|
||
|
|
else
|
||
|
|
skynet.server.msgTips:Add(player , 80)
|
||
|
|
end
|
||
|
|
end
|
||
|
|
else
|
||
|
|
v.redDot2 = false
|
||
|
|
end
|
||
|
|
|
||
|
|
elseif k == dataType.ActivityType_DailyRiddle and v.id > 0 then
|
||
|
|
--每日答题
|
||
|
|
local redDotCount1 = skynet.server.msgTips:GetOneTips(player , 119).count
|
||
|
|
local redDotCount2 = skynet.server.msgTips:GetOneTips(player , 120).count
|
||
|
|
if redDotCount1 > 0 or redDotCount2 > 0 then
|
||
|
|
if not v.redDot2 then
|
||
|
|
v.redDot2 = true
|
||
|
|
if isLogin then
|
||
|
|
skynet.server.msgTips:AddNoNotice(player , 80)
|
||
|
|
else
|
||
|
|
skynet.server.msgTips:Add(player , 80)
|
||
|
|
end
|
||
|
|
end
|
||
|
|
end
|
||
|
|
elseif k == dataType.ActivityType_ActivityReplicaStore and v.id > 0 then
|
||
|
|
--复刻商店
|
||
|
|
local redDotCount1 = skynet.server.msgTips:GetOneTips(player , 123).count
|
||
|
|
local redDotCount2 = skynet.server.msgTips:GetOneTips(player , 124).count
|
||
|
|
if redDotCount1 > 0 or redDotCount2 > 0 then
|
||
|
|
if not v.redDot2 then
|
||
|
|
v.redDot2 = true
|
||
|
|
if isLogin then
|
||
|
|
skynet.server.msgTips:AddNoNotice(player , 80)
|
||
|
|
else
|
||
|
|
skynet.server.msgTips:Add(player , 80)
|
||
|
|
end
|
||
|
|
end
|
||
|
|
else
|
||
|
|
v.redDot2 = false
|
||
|
|
end
|
||
|
|
elseif k == dataType.ActivityType_BindBox and v.id > 0 then
|
||
|
|
--盲盒
|
||
|
|
local redDotCount1 = skynet.server.msgTips:GetOneTips(player , 125).count
|
||
|
|
local redDotCount2 = skynet.server.msgTips:GetOneTips(player , 126).count
|
||
|
|
if redDotCount1 > 0 or redDotCount2 > 0 then
|
||
|
|
if not v.redDot2 then
|
||
|
|
v.redDot2 = true
|
||
|
|
if isLogin then
|
||
|
|
skynet.server.msgTips:AddNoNotice(player , 80)
|
||
|
|
else
|
||
|
|
skynet.server.msgTips:Add(player , 80)
|
||
|
|
end
|
||
|
|
end
|
||
|
|
else
|
||
|
|
v.redDot2 = false
|
||
|
|
end
|
||
|
|
end
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
skynet.server.activityManage = ActivityManage
|
||
|
|
return ActivityManage
|